本文整理汇总了Java中org.bukkit.Material类的典型用法代码示例。如果您正苦于以下问题:Java Material类的具体用法?Java Material怎么用?Java Material使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
Material类属于org.bukkit包,在下文中一共展示了Material类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: onInventoryClick1
import org.bukkit.Material; //导入依赖的package包/类
@EventHandler
public void onInventoryClick1(InventoryClickEvent event) {
Player player = (Player) event.getWhoClicked();
ItemStack is = event.getCurrentItem();
if ((event.getCurrentItem() != null) && (event.getCurrentItem().getType() != Material.AIR)) {
if (event.getInventory().getName().equals(ChatColor.DARK_GRAY + "Teleport Menu - Page 1")) {
event.setCancelled(true);
for (int i = 0; i < Bukkit.getOnlinePlayers().size(); i++) {
Player targetPlayer = (Player) Bukkit.getOnlinePlayers().toArray()[i];
Location location = player.getLocation();
if ((event.getCurrentItem().getType() == Material.SKULL_ITEM) && (is.hasItemMeta()) && (is.getItemMeta().getDisplayName().equals(ChatColor.YELLOW + "Teleport to " + ChatColor.GREEN + targetPlayer.getName()))) {
player.closeInventory();
player.teleport(targetPlayer);
player.sendMessage(ChatColor.YELLOW + "You've teleported to " + ChatColor.GREEN + targetPlayer.getDisplayName() + ChatColor.YELLOW + "!");
player.playSound(location, Sound.ENTITY_ENDERMEN_TELEPORT, 100, 1);
player.playEffect(location, Effect.ENDER_SIGNAL, 1);
targetPlayer.playEffect(location, Effect.ENDER_SIGNAL, 1);
}
}
}
}
}
示例2: call
import org.bukkit.Material; //导入依赖的package包/类
@Override
public void call(Event event) {
if (event instanceof InventoryClickEvent) {
final InventoryClickEvent ice = (InventoryClickEvent) event;
if (ice.getCurrentItem().getType() == Material.BOWL) {
final int slot = ice.getSlot();
if (!slotsChosen.containsKey(slot)) {
slotsChosen.put(slot, 1);
} else {
slotsChosen.put(slot, slotsChosen.get(slot) + 1);
}
if (getStackChance() >= 100.0) {
callback(true);
}
}
}
}
示例3: onExecute
import org.bukkit.Material; //导入依赖的package包/类
@Override
public void onExecute(String[] args, CommandSender sender) {
Player player = (Player) sender;
Faction faction = getSenderFactionOrFromArg(sender, args, 1);
if (faction == null) {
return;
}
if (!faction.isAdmin(player)) {
ParsingUtil.sendMessage(sender, FMessage.ERROR_NO_PERMISSION.getMessage());
return;
}
ItemStack item = player.getInventory().getItemInMainHand();
if (item == null || item.getType() != Material.BANNER) {
displayHelp(player);
return;
}
faction.setBanner(item);
faction.sendMessage(FMessage.CMD_SET_BANNER_SUCCESS.getMessage(), player, faction);
}
示例4: handleFreeze
import org.bukkit.Material; //导入依赖的package包/类
private void handleFreeze(Player player, Rune rune) {
Player target = Utility.getTargetPlayer(player, 10);
if(target == null || !Utility.canAttack(player, target)) {
return;
}
LineEffect eff = new LineEffect(plugin.getEffectManager());
eff.setEntity(player);
eff.setTargetEntity(target);
eff.particle = ParticleEffect.SNOW_SHOVEL;
eff.start();
target.addPotionEffect(new PotionEffect(PotionEffectType.SLOW, 60, 6));
target.playSound(target.getLocation(), Sound.ENTITY_SNOWMAN_DEATH, 1F, 1F);
player.getInventory().setItemInMainHand(new ItemStack(Material.AIR));
player.sendMessage(Lang.HEADERS_TOKENS.toString() + Lang.TOKENS_RUNE_APPLY.toString()
.replaceAll("%s", rune.getName()));
target.sendMessage(Lang.HEADERS_TOKENS.toString() + Lang.TOKENS_FROZEN.toString()
.replaceAll("%s", player.getName()));
finish(player, false);
}
示例5: onBlockClick
import org.bukkit.Material; //导入依赖的package包/类
@SuppressWarnings("deprecation")
@Override
public void onBlockClick(PlayerInteractEvent evt, Block bk, boolean rightClick) {
if (!canTrigger() || MetadataManager.updateCooldownSilently(evt.getPlayer(), "lazerBk", 2))
return;
int y = getGateLocation().getBlockY();
Block above = bk.getRelative(BlockFace.UP);
if (isPuzzle(bk, y, Material.WOOL) && above.getType() == Material.AIR && rightClick) {
above.setType(Material.DIODE_BLOCK_OFF);
above.setData((byte) 0);
}
// Remove the next
if (isPuzzle(bk, y + 1, Material.DIODE_BLOCK_OFF)) {
if (!rightClick) {
bk.setType(Material.AIR);
return;
}
bk.setData((byte) (bk.getData() >= 3 ? 0 : bk.getData() + 1));
evt.setCancelled(true);
}
}
示例6: createSkullItemStack
import org.bukkit.Material; //导入依赖的package包/类
public static ItemStack createSkullItemStack(String uuid, String textureValue, String textureSignature) {
WrappedGameProfile wrappedProfile = new WrappedGameProfile(UUID.fromString(uuid), null);
wrappedProfile.getProperties().put("textures", new WrappedSignedProperty("textures", textureValue, textureSignature));
ItemStack skull = new ItemStack(Material.SKULL_ITEM, 1, (short) SkullType.PLAYER.ordinal());
SkullMeta sm = (SkullMeta) skull.getItemMeta();
Field profileField = null;
try {
profileField = sm.getClass().getDeclaredField("profile");
profileField.setAccessible(true);
profileField.set(sm, wrappedProfile.getHandle());
} catch (NoSuchFieldException | IllegalArgumentException | IllegalAccessException e1) {
e1.printStackTrace();
}
skull.setItemMeta(sm);
return skull;
}
示例7: onItemSpawn
import org.bukkit.Material; //导入依赖的package包/类
/**
* Chance to drop a diamond when a player breaks a flower
*
* @param event Event
*/
@EventHandler
public void onItemSpawn(ItemSpawnEvent event)
{
if (event.getEntityType() != EntityType.DROPPED_ITEM)
return;
if (event.getEntity().hasMetadata("playerDrop"))
return;
if (event.getEntity().getItemStack().getType() != Material.YELLOW_FLOWER
&& event.getEntity().getItemStack().getType() != Material.RED_ROSE
&& (event.getEntity().getItemStack().getType() != Material.DOUBLE_PLANT
|| (event.getEntity().getItemStack().getDurability() > 1 && event.getEntity().getItemStack().getDurability() < 4)))
return;
if (this.random.nextDouble() <= (double) this.moduleConfiguration.get("chance"))
event.getEntity().getWorld().dropItemNaturally(event.getLocation(), Meta.addMeta(new ItemStack(Material.DIAMOND, (int) this.moduleConfiguration.get("diamonds"))));
event.setCancelled(true);
}
示例8: isNearWood
import org.bukkit.Material; //导入依赖的package包/类
public boolean isNearWood(Block block, int range)
{
if(range <= 0)
return false;
for(BlockFace face : this.faces)
{
Block block1 = block.getRelative(face);
if(block1.getType() == Material.LOG || block1.getType() == Material.LOG_2)
return true;
else if((block1.getType() == Material.LEAVES || block1.getType() == Material.LEAVES_2) && this.isNearWood(block1, range-1))
return true;
}
return false;
}
示例9: spawnZombie
import org.bukkit.Material; //导入依赖的package包/类
private void spawnZombie() {
Location center = new Location(Parties.getPartyWorld(), -74.5, 76, 30);
Zombie z = center.getWorld().spawn(Utils.scatter(center, 4, 0, 4), Zombie.class);
z.setCustomNameVisible(true);
z.setCustomName(ChatColor.RED + "Piñata");
z.getEquipment().setHelmet(ItemManager.createSkull("eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZn"
+ "QubmV0L3RleHR1cmUvM2IyNTI2NmQ0MGNlY2Q5M2QwNTMxNTZlNGE0YTc4NDE0MGQwMzQyNTVjNzIxY2MzNzVkMWMzNjQ4MzQyYjZmZCJ9fX0",
"Pinata Skull", "He doesn't want to party anymore."));
z.getEquipment().setChestplate(new ItemStack(Material.LEATHER_CHESTPLATE));
z.getEquipment().setLeggings(new ItemStack(Material.LEATHER_LEGGINGS));
z.getEquipment().setBoots(new ItemStack(Material.LEATHER_BOOTS));
z.getEquipment().setItemInMainHand(ItemManager.createItem(Material.STICK, ChatColor.RED + "Pinata Bat", ChatColor.DARK_PURPLE + "Stop hitting me!"));
z.getAttribute(Attribute.GENERIC_MAX_HEALTH).setBaseValue(40);
z.getAttribute(Attribute.GENERIC_MOVEMENT_SPEED).setBaseValue(.4F);
z.getAttribute(Attribute.GENERIC_ATTACK_DAMAGE).setBaseValue(6);
z.getAttribute(Attribute.GENERIC_KNOCKBACK_RESISTANCE).setBaseValue(1);
z.setSilent(true);
z.setGlowing(true);
getScheduler().runTaskLater(z::remove, 1200L); // Remove zombie in 1 minute.
}
示例10: isApplicableFor
import org.bukkit.Material; //导入依赖的package包/类
@Override
public boolean isApplicableFor(Player player) {
ItemStack helmet = player.getInventory().getHelmet();
if (helmet == null || helmet.getType() != Material.GOLD_HELMET)
return false;
ItemStack chestplate = player.getInventory().getChestplate();
if (chestplate == null || chestplate.getType() != Material.GOLD_CHESTPLATE)
return false;
ItemStack leggings = player.getInventory().getLeggings();
if (leggings == null || leggings.getType() != Material.GOLD_LEGGINGS)
return false;
ItemStack boots = player.getInventory().getBoots();
return !(boots == null || boots.getType() != Material.GOLD_BOOTS);
}
示例11: onAttack
import org.bukkit.Material; //导入依赖的package包/类
@EventHandler(priority = EventPriority.HIGHEST)
public void onAttack(EntityDamageByEntityEvent event)
{
if(event.isCancelled()) return;
if(event.getDamager() instanceof Player && event.getEntity() instanceof LivingEntity && event.getCause() == DamageCause.ENTITY_ATTACK)
{
Player player = (Player)event.getDamager();
ItemStack mainItem = player.getInventory().getItemInMainHand();
LivingEntity enemy = (LivingEntity)event.getEntity();
Random rand = new Random();
if(mainItem.getType() == Material.GOLD_AXE)
{
enemy.addPotionEffect(new PotionEffect(PotionEffectType.WITHER, 480, 2, false));
enemy.addPotionEffect(new PotionEffect(PotionEffectType.BLINDNESS, 480, 0, false));
enemy.getLocation().getWorld().playSound(enemy.getLocation(), Sound.ENTITY_WITHER_SPAWN, 1.0F, rand.nextFloat() * 0.4F + 0.8F);
}
}
}
示例12: testMaterialData
import org.bukkit.Material; //导入依赖的package包/类
@Test
public void testMaterialData() throws InputException {
Class[] inputTypes = {MaterialData.class};
String[] input = {"diamond_spade:24"};
Object[] output = InputFormatter.getTypesFromInput(inputTypes, Arrays.asList(input), null);
// First let's make sure we didn't lose anything, or get anything
assertEquals(inputTypes.length, output.length);
// Next let's make sure everything is the right type
for (Object object : output) {
assertTrue(object instanceof MaterialData);
}
// Finally, let's make sure the values are correct
assertSame(((MaterialData) output[0]).getItemType(), Material.DIAMOND_SPADE);
}
示例13: TreeGrowChecker
import org.bukkit.Material; //导入依赖的package包/类
@EventHandler
public void TreeGrowChecker(StructureGrowEvent event) {
if (ConfigPatch.safetyBonemeal) {
if(event.isFromBonemeal() == false) {
return;
}
List<BlockState> blocks = event.getBlocks();
int bs = blocks.size();
for(int i = 0;i<bs;i++){
Block block = blocks.get(i).getBlock();
if(block.getType() != Material.AIR && block.getType() != Material.SAPLING && block.getType() != event.getLocation().getBlock().getRelative(BlockFace.DOWN).getType()){
event.setCancelled(true);
if (event.getPlayer() != null) {
AzureAPI.log(event.getPlayer(), "§c这棵树生长区域有方块阻挡,请不要尝试利用骨粉BUG!");
return;
}
}
}
}
}
示例14: onFurnaceSmelt
import org.bukkit.Material; //导入依赖的package包/类
/**
* Handles the action of smelting all items at once, exploding the furnace, and dropping the smelted items on the
* ground.
*
* @param event The event
*/
@EventHandler(ignoreCancelled = true)
public void onFurnaceSmelt(FurnaceSmeltEvent event) {
ItemStack resultItem = event.getResult();
final Material result = resultItem.getType();
//TODO: Verify that the "smelting amount" contains any extra ingredients
final int amount = ((Furnace) event.getBlock().getState()).getInventory().getSmelting().getAmount();
event.getSource().setType(Material.AIR);
resultItem.setType(Material.AIR);
Block block = event.getBlock();
block.setType(Material.AIR);
Location location = block.getLocation().add(0.5, 0.5, 0.5);
World world = location.getWorld();
world.createExplosion(location, 7);
world.dropItem(location, new ItemStack(result, amount));
}
示例15: onRepair
import org.bukkit.Material; //导入依赖的package包/类
@EventHandler
public void onRepair(final PrepareAnvilRepairEvent e) {
if (e.getInventory().getContents() == null) {
return;
}
for (final ItemStack itemStack : e.getInventory().getContents()) {
if (!itemStack.hasItemMeta()) {
return;
}
if (!itemStack.getItemMeta().hasLore()) {
return;
}
if (itemStack.getItemMeta().getLore() == null) {
return;
}
for (final String lore : itemStack.getItemMeta().getLore()) {
final String fixedLore = ChatColor.stripColor(lore.toLowerCase());
if (fixedLore.contains("no repair") || fixedLore.contains("unrepairable") || fixedLore.contains("norepair") || fixedLore.contains("nofix") || fixedLore.contains("no fix")) {
e.setCancelled(true);
e.setResult(new ItemStack(Material.AIR));
e.getRepairer().closeInventory();
((Player)e.getRepairer()).sendMessage(ChatColor.RED + "This item cannot be repaired.");
}
}
}
}