本文整理汇总了Java中org.bukkit.Material.IRON_PICKAXE属性的典型用法代码示例。如果您正苦于以下问题:Java Material.IRON_PICKAXE属性的具体用法?Java Material.IRON_PICKAXE怎么用?Java Material.IRON_PICKAXE使用的例子?那么恭喜您, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在类org.bukkit.Material
的用法示例。
在下文中一共展示了Material.IRON_PICKAXE属性的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: isTool
static boolean isTool(ItemStack item) {
if (item == null) return false;
final Material material = item.getType();
// shears
if (material == Material.SHEARS) return true;
// wood tools
if (material == Material.WOOD_SWORD || material == Material.WOOD_AXE || material == Material.WOOD_HOE || material == Material.WOOD_PICKAXE || material == Material.WOOD_SPADE) {
return true;
}
// stone tools
if (material == Material.STONE_SWORD || material == Material.STONE_AXE || material == Material.STONE_HOE || material == Material.STONE_PICKAXE || material == Material.STONE_SPADE) {
return true;
}
// iron tools
if (material == Material.IRON_SWORD || material == Material.IRON_AXE || material == Material.IRON_HOE || material == Material.IRON_PICKAXE || material == Material.IRON_SPADE) {
return true;
}
// gold tools
if (material == Material.GOLD_SWORD || material == Material.GOLD_AXE || material == Material.GOLD_HOE || material == Material.GOLD_PICKAXE || material == Material.GOLD_SPADE) {
return true;
}
// diamond tools
if (material == Material.DIAMOND_SWORD || material == Material.DIAMOND_AXE || material == Material.DIAMOND_HOE || material == Material.DIAMOND_PICKAXE || material == Material.DIAMOND_SPADE) {
return true;
}
return false;
}
示例2: getDrops
@Override
public Collection<ItemStack> getDrops( FlexPlayer player, int data ) {
ItemStack itemStack = player.getItemInHand();
if( itemStack != null && ( itemStack.getType() == Material.IRON_PICKAXE || itemStack.getType() == Material.DIAMOND_PICKAXE ) ) {
return Collections.singletonList( new ItemStack( Material.DIAMOND ) );
}
return Collections.emptyList();
}
示例3: getProgressBar
public ItemStack getProgressBar()
{
return new ItemStack(Material.IRON_PICKAXE);
}
示例4: Ak47
public Ak47(){
super(8, Material.IRON_PICKAXE, "Ak47", lore);
setAmmo(new Gun());
}