本文整理汇总了Java中org.bukkit.Material.GOLD_BOOTS属性的典型用法代码示例。如果您正苦于以下问题:Java Material.GOLD_BOOTS属性的具体用法?Java Material.GOLD_BOOTS怎么用?Java Material.GOLD_BOOTS使用的例子?那么恭喜您, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在类org.bukkit.Material
的用法示例。
在下文中一共展示了Material.GOLD_BOOTS属性的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: isApplicableFor
@Override
public boolean isApplicableFor(Player player) {
ItemStack helmet = player.getInventory().getHelmet();
if (helmet == null || helmet.getType() != Material.GOLD_HELMET)
return false;
ItemStack chestplate = player.getInventory().getChestplate();
if (chestplate == null || chestplate.getType() != Material.GOLD_CHESTPLATE)
return false;
ItemStack leggings = player.getInventory().getLeggings();
if (leggings == null || leggings.getType() != Material.GOLD_LEGGINGS)
return false;
ItemStack boots = player.getInventory().getBoots();
return !(boots == null || boots.getType() != Material.GOLD_BOOTS);
}
示例2: setupEditMenu
public static void setupEditMenu(Player player) {
Inventory inv = Bukkit.createInventory(player, Convert.getInventorySize(plugin.getChallengesFile().getChallengesAmount()), ChatColor.BOLD + "Edit Challenge");
for(int i = 1; i <= plugin.getChallengesFile().getChallengesAmount(); i++){
Material mat;
if(plugin.getChallengesFile().getType(i).equalsIgnoreCase("parkour")){
mat = Material.GOLD_BOOTS;
}
else if(plugin.getChallengesFile().getType(i).equalsIgnoreCase("maze")){
mat = Material.TORCH;
}else{
mat = Material.GOLD_SWORD;
}
inv.addItem(ItemStackGenerator.createItem(mat, 0, 0,
ChatColor.GRAY + "" + i + Convert.getOrdinalFor(i) + " Challenge", null, true));
}
player.openInventory(inv);
}
示例3: isPieceOfArmor
private static boolean isPieceOfArmor(ItemStack stack)
{
if (stack.getType() == Material.LEATHER_HELMET || stack.getType() == Material.LEATHER_CHESTPLATE || stack.getType() == Material.LEATHER_LEGGINGS || stack.getType() == Material.LEATHER_BOOTS)
return true;
else if (stack.getType() == Material.IRON_HELMET || stack.getType() == Material.IRON_CHESTPLATE || stack.getType() == Material.IRON_LEGGINGS || stack.getType() == Material.IRON_BOOTS)
return true;
else if (stack.getType() == Material.CHAINMAIL_HELMET || stack.getType() == Material.CHAINMAIL_CHESTPLATE || stack.getType() == Material.CHAINMAIL_LEGGINGS || stack.getType() == Material.CHAINMAIL_BOOTS)
return true;
else if (stack.getType() == Material.GOLD_HELMET || stack.getType() == Material.GOLD_CHESTPLATE || stack.getType() == Material.GOLD_LEGGINGS || stack.getType() == Material.GOLD_BOOTS)
return true;
else if (stack.getType() == Material.DIAMOND_HELMET || stack.getType() == Material.DIAMOND_CHESTPLATE || stack.getType() == Material.DIAMOND_LEGGINGS || stack.getType() == Material.DIAMOND_BOOTS)
return true;
return false;
}
示例4: onCraftItem
@EventHandler(priority = EventPriority.HIGH)
public void onCraftItem(CraftItemEvent event)
{
if( event.getRecipe().getResult().getType() == Material.STONE_SWORD
|| event.getRecipe().getResult().getType() == Material.IRON_SWORD
|| event.getRecipe().getResult().getType() == Material.GOLD_SWORD
|| event.getRecipe().getResult().getType() == Material.DIAMOND_SWORD
|| event.getRecipe().getResult().getType() == Material.LEATHER_BOOTS
|| event.getRecipe().getResult().getType() == Material.LEATHER_LEGGINGS
|| event.getRecipe().getResult().getType() == Material.LEATHER_CHESTPLATE
|| event.getRecipe().getResult().getType() == Material.LEATHER_HELMET
|| event.getRecipe().getResult().getType() == Material.CHAINMAIL_BOOTS
|| event.getRecipe().getResult().getType() == Material.CHAINMAIL_LEGGINGS
|| event.getRecipe().getResult().getType() == Material.CHAINMAIL_CHESTPLATE
|| event.getRecipe().getResult().getType() == Material.CHAINMAIL_HELMET
|| event.getRecipe().getResult().getType() == Material.GOLD_BOOTS
|| event.getRecipe().getResult().getType() == Material.GOLD_LEGGINGS
|| event.getRecipe().getResult().getType() == Material.GOLD_CHESTPLATE
|| event.getRecipe().getResult().getType() == Material.GOLD_HELMET
|| event.getRecipe().getResult().getType() == Material.IRON_BOOTS
|| event.getRecipe().getResult().getType() == Material.IRON_LEGGINGS
|| event.getRecipe().getResult().getType() == Material.IRON_CHESTPLATE
|| event.getRecipe().getResult().getType() == Material.IRON_HELMET
|| event.getRecipe().getResult().getType() == Material.DIAMOND_BOOTS
|| event.getRecipe().getResult().getType() == Material.DIAMOND_LEGGINGS
|| event.getRecipe().getResult().getType() == Material.DIAMOND_CHESTPLATE
|| event.getRecipe().getResult().getType() == Material.DIAMOND_HELMET)
{
if( event.getWhoClicked().getType() == EntityType.PLAYER )
{
Player p = (Player)event.getWhoClicked();
p.sendMessage("Sorry, you are not allowed to craft this item. Purchase it from a Safe Dock instead.");
}
event.setCancelled(false);
}
}
示例5: getTypeMaterial
public Material getTypeMaterial(int challenge) {
String type = getType(challenge);
if("parkour".equalsIgnoreCase(type))
return Material.GOLD_BOOTS;
else if("maze".equalsIgnoreCase(type))
return Material.TORCH;
else return Material.GOLD_SWORD;
}
示例6: onInventoryClick
@EventHandler
public void onInventoryClick(InventoryClickEvent event)
{
if (event.getClickedInventory() != null && event.getCurrentItem() != null)
{
if (event.getCurrentItem().getType() == Material.LEATHER_BOOTS || event.getCurrentItem().getType() == Material.IRON_BOOTS || event.getCurrentItem().getType() == Material.CHAINMAIL_BOOTS || event.getCurrentItem().getType() == Material.GOLD_BOOTS || event.getCurrentItem().getType() == Material.DIAMOND_BOOTS)
{
if ((event.getClickedInventory().getType() == InventoryType.ENCHANTING || event.getClickedInventory().getType() == InventoryType.ANVIL) && event.getSlot() == 0)
event.getCurrentItem().removeEnchantment(Enchantment.DEPTH_STRIDER);
else if (event.getClickedInventory().getType() == InventoryType.ANVIL && event.getSlot() == 2)
event.getCurrentItem().addEnchantment(Enchantment.DEPTH_STRIDER, 2);
}
}
}
示例7: isDressed
public boolean isDressed(Player p)
{
if( this.type.canFly )
{
if( p.getInventory().getHelmet() != null && p.getInventory().getHelmet().getType() == Material.CHAINMAIL_HELMET )
{
if( p.getInventory().getChestplate() != null && p.getInventory().getChestplate().getType() == Material.CHAINMAIL_CHESTPLATE )
{
if( p.getInventory().getLeggings() != null && p.getInventory().getLeggings().getType() == Material.CHAINMAIL_LEGGINGS )
{
if( p.getInventory().getBoots() != null && p.getInventory().getBoots().getType() == Material.CHAINMAIL_BOOTS )
{
return true;
}
}
}
}
p.sendMessage(ChatColor.RED + "You need to wear pilot (chainmail) uniform to use this.");
return false;
}else if( this.type.isTerrestrial)
{
if( p.getInventory().getHelmet() != null && p.getInventory().getHelmet().getType() == Material.IRON_HELMET )
{
if( p.getInventory().getChestplate() != null && p.getInventory().getChestplate().getType() == Material.IRON_CHESTPLATE )
{
if( p.getInventory().getLeggings() != null && p.getInventory().getLeggings().getType() == Material.IRON_LEGGINGS )
{
if( p.getInventory().getBoots() != null && p.getInventory().getBoots().getType() == Material.IRON_BOOTS )
{
return true;
}
}
}
}
p.sendMessage(ChatColor.RED + "You need to wear soldier (iron) uniform to use this.");
return false;
}else
{
if( p.getInventory().getHelmet() != null && (p.getInventory().getHelmet().getType() == Material.LEATHER_HELMET || p.getInventory().getHelmet().getType() == Material.GOLD_HELMET || p.getInventory().getHelmet().getType() == Material.DIAMOND_HELMET) )
{
if( p.getInventory().getChestplate() != null && (p.getInventory().getChestplate().getType() == Material.LEATHER_CHESTPLATE || p.getInventory().getChestplate().getType() == Material.GOLD_CHESTPLATE || p.getInventory().getChestplate().getType() == Material.DIAMOND_CHESTPLATE) )
{
if( p.getInventory().getLeggings() != null && (p.getInventory().getLeggings().getType() == Material.LEATHER_LEGGINGS || p.getInventory().getLeggings().getType() == Material.GOLD_LEGGINGS || p.getInventory().getLeggings().getType() == Material.DIAMOND_LEGGINGS) )
{
if( p.getInventory().getBoots() != null && (p.getInventory().getBoots().getType() == Material.LEATHER_BOOTS || p.getInventory().getBoots().getType() == Material.GOLD_BOOTS || p.getInventory().getBoots().getType() == Material.DIAMOND_BOOTS) )
{
return true;
}
}
}
}
p.sendMessage(ChatColor.RED + "You need to wear sailor (leather) or captain (gold) uniform to use this.");
return false;
}
}
示例8: registerAbilities
/**
* Registers all the abilities
*/
private void registerAbilities() {
abilities = new ArrayList<>();
Ability ability;
// Haste
ability = new Ability("Haste", Material.GOLD_BOOTS, 10, 100);
ability.setItems(Arrays.asList(ItemType.SWORD, ItemType.AXE, ItemType.PICKAXE));
ability.addDescription(ChatColor.GRAY + "Gives Haste Effect");
ability.addDescription(ChatColor.GRAY + "Haste Level: " + ChatColor.RED + "I");
abilities.add(ability);
// Poison
ability = new Ability("Poison", Material.BEETROOT, 15, 150);
ability.setItems(Arrays.asList(ItemType.SWORD, ItemType.AXE));
ability.addDescription(ChatColor.GRAY + "Poisons target enemy");
ability.addDescription(ChatColor.GRAY + "Poison Level: " + ChatColor.RED + "I");
ability.addDescription(ChatColor.GRAY + "Poison Duration: " + ChatColor.RED + "3 seconds");
abilities.add(ability);
// AoE (4 blocks)
ability = new Ability("AoE", Material.GOLD_PICKAXE, 20, 750);
ability.setItems(Arrays.asList(ItemType.PICKAXE));
ability.addDescription(ChatColor.GRAY + "Destroys 4 blocks instead of 1");
abilities.add(ability);
// Magnet
ability = new Ability("Magnet", Material.DETECTOR_RAIL, 25, 250);
ability.setItems(Arrays.asList(ItemType.PICKAXE));
ability.addDescription(ChatColor.GRAY + "Small chance to get crate key");
ability.addDescription(ChatColor.GRAY + "Chance: " + ChatColor.RED + "0.01%");
abilities.add(ability);
// Flame
ability = new Ability("Flame", Material.BLAZE_POWDER, 15, 750);
ability.setItems(Arrays.asList(ItemType.SWORD, ItemType.AXE));
ability.addDescription(ChatColor.GRAY + "Sets target on fire");
ability.addDescription(ChatColor.GRAY + "Fire Duration: " + ChatColor.RED + "3 seconds");
abilities.add(ability);
// High Jump
ability = new Ability("High Jump", Material.ELYTRA, 20, 200);
ability.setItems(Arrays.asList(ItemType.BOOTS, ItemType.LEGGINGS, ItemType.CHESTPLATE, ItemType.HELMET));
ability.addDescription(ChatColor.GRAY + "Jump 2 blocks high");
ability.addDescription(ChatColor.GRAY + "Jump Level: " + ChatColor.RED + "II");
abilities.add(ability);
// Speed
ability = new Ability("Speed", Material.FEATHER, 15, 150);
ability.setItems(Arrays.asList(ItemType.BOOTS, ItemType.LEGGINGS, ItemType.CHESTPLATE, ItemType.HELMET));
ability.addDescription(ChatColor.GRAY + "Gives speed boost");
ability.addDescription(ChatColor.GRAY + "Speed Level: " + ChatColor.RED + "I");
abilities.add(ability);
// Lucky Repair
ability = new Ability("Lucky Repair", Material.ANVIL, 25, 250);
ability.setItems(Arrays.asList(ItemType.SWORD, ItemType.AXE, ItemType.PICKAXE));
ability.addDescription(ChatColor.GRAY + "Small chance to repair item");
ability.addDescription(ChatColor.GRAY + "Chance: " + ChatColor.RED + "0.01%");
abilities.add(ability);
}
示例9: onEnchantItem
@EventHandler
public void onEnchantItem(EnchantItemEvent event)
{
if (event.getItem().getType() == Material.LEATHER_BOOTS || event.getItem().getType() == Material.IRON_BOOTS || event.getItem().getType() == Material.CHAINMAIL_BOOTS || event.getItem().getType() == Material.GOLD_BOOTS || event.getItem().getType() == Material.DIAMOND_BOOTS)
event.getItem().addEnchantment(Enchantment.DEPTH_STRIDER, 2);
}