本文整理汇总了Java中org.bukkit.Material.SNOW_BALL属性的典型用法代码示例。如果您正苦于以下问题:Java Material.SNOW_BALL属性的具体用法?Java Material.SNOW_BALL怎么用?Java Material.SNOW_BALL使用的例子?那么恭喜您, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在类org.bukkit.Material
的用法示例。
在下文中一共展示了Material.SNOW_BALL属性的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: onPlayerInteract
@EventHandler(priority = EventPriority.HIGHEST)
public void onPlayerInteract(PlayerInteractEvent event)
{
if (this.canDoAction(event.getPlayer()))
return;
if (event.getItem() != null && (event.getItem().getType() == Material.ENDER_PEARL || event.getItem().getType() == Material.SNOW_BALL || event.getItem().getType() == Material.EGG || isPieceOfArmor(event.getItem())))
{
event.setCancelled(true);
event.getPlayer().updateInventory();
}
if (event.getClickedBlock() != null && (event.getClickedBlock().getType() == Material.CHEST || event.getClickedBlock().getType() == Material.ENDER_CHEST))
{
event.setCancelled(true);
}
}
示例2: isInteractableItem
/**
* checks if this item is interactable
*/
public static boolean isInteractableItem(ItemStack item) {
if (item == null || item.getType() == Material.AIR) {
return false;
}
if (item.getType().isBlock()) {
return true;
}
if (item.getType() == Material.REDSTONE || item.getType() == Material.WATER_BUCKET || item.getType() == Material.LAVA_BUCKET) {
return true;
}
if (item.getType() == Material.MONSTER_EGG) {
return true;
}
if (item.getType() == Material.EGG || item.getType() == Material.SNOW_BALL || item.getType() == Material.BOW || item.getType() == Material.ENDER_PEARL || item.getType() == Material.EYE_OF_ENDER || item.getType() == Material.POTION || item.getType() == Material.SPLASH_POTION || item.getType() == Material.EXP_BOTTLE || item.getType() == Material.FIREWORK_CHARGE) {
return true;
}
if (item.getType().isEdible()) {
return true;
}
return false;
}
示例3: onClick
public static void onClick(Player p, ItemStack item)
{
CPlayer cplayer = AgarMC.get().getGame().getCPlayer(p);
if (cplayer == null)
return;
if (cplayer.isPlaying() && item.getType() == Material.SNOW_BALL)
cplayer.onDeath();
if (item.getType() == SamaGamesAPI.get().getGameManager().getCoherenceMachine().getLeaveItem().getType()) {
SamaGamesAPI.get().getGameManager().kickPlayer(p, ChatColor.RED + "Vous avez quitté la partie");
} else if(item.getType() == Material.WOOL) {
TeamSelectorGui.display(p);
}
}
示例4: initialize
@Override
public void initialize() {
ItemStack aboutItem = new ItemStack(Material.SNOW_BALL);
aboutItem.addUnsafeEnchantment(Enchantment.DURABILITY, 1);
list.add(new MenuItem(5, 0, new ItemStack(Material.BOOK), ChatColor.AQUA + "Chat Hovers", new String[] {
ChatColor.GRAY + "Hover over people's names in chat to see more info about them.",
ChatColor.GRAY + "Click on player's names for information on their equipment and more!"
}, null));
list.add(new MenuItem(5, 2, new ItemStack(Material.BOOK), ChatColor.AQUA + "Item Rarities", new String[] {
ChatColor.GRAY + "The following is the order of Item Rarities in Zentrela (from most common to most rare).",
"",
ItemBalance.getRarityColor(0) + "Common",
ItemBalance.getRarityColor(1) + ItemBalance.getRarityName(1),
ItemBalance.getRarityColor(2) + ItemBalance.getRarityName(2),
ItemBalance.getRarityColor(3) + ItemBalance.getRarityName(3),
ItemBalance.getRarityColor(4) + ItemBalance.getRarityName(4),
ItemBalance.getRarityColor(5) + ItemBalance.getRarityName(5),
ItemBalance.getRarityColor(6) + ItemBalance.getRarityName(6),
}, null));
list.add(new MenuItem(5, 4, new ItemStack(Material.BOOK), ChatColor.AQUA + "Equipment Tiers", new String[] {
ChatColor.GRAY + "There are 5 tiers of equipment. Stronger monsters can drop higher tiered equipment.",
"",
ChatColor.GRAY + "Tier 1 - Recruit",
ChatColor.WHITE + "Tier 2 - Novice",
ChatColor.GREEN + "Tier 3 - Apprentice",
ChatColor.GOLD + "Tier 4 - Veteran",
ChatColor.AQUA + "Tier 5 - Expert"
}, null));
list.add(new MenuItem(5, 6, new ItemStack(Material.BOOK), ChatColor.AQUA + "Spellcasting", new String[] {
ChatColor.GRAY + "Spellcasting is a super important part of enjoying Zentrela, so we talk about it a lot!",
"",
ChatColor.GRAY + "There are 4 \"spellcasts\" which are used to actually cast your spells. These are RLL, RLR, RRL, and RRR.",
"",
ChatColor.WHITE + "To use a spellcast, just hold a weapon and click Right and Left on your mouse.",
"",
ChatColor.GRAY + "If you need more help, just type " + ChatColor.YELLOW + "!spells " + ChatColor.GRAY + "in chat for a useful video tutorial!",
}, null));
list.add(new MenuItem(5, 8, new ItemStack(Material.BOOK), ChatColor.AQUA + "Particles", new String[] {
ChatColor.GRAY + "Many spells and effects in Zentrela depend on particles.",
"",
ChatColor.GRAY + "Please turn on particles so that you can see spells from players and mobs! It's hard to fight things that are invisible."
}, null));
list.add(new MenuItem(0, 4, aboutItem, ChatColor.AQUA + "About Zentrela", new String[] {
ChatColor.GREEN + "Almost all of Zentrela's content is coded exclusively for the server! This means that we are always able to add and adjust features, since we write the code.",
"",
ChatColor.GRAY + "Check out our website at " + ChatColor.AQUA + "www.Zentrela.net" + ChatColor.GRAY + " to join the awesome community!",
"",
ChatColor.YELLOW + "The papers below have command details in ALPHABETICAL order for your convenience.",
}, null));
ItemStack orderItem = new ItemStack(Material.NETHER_STAR);
orderItem.addUnsafeEnchantment(Enchantment.DURABILITY, 1);
list.add(new MenuItem(0, 8, orderItem, ChatColor.AQUA + "Menu Help", new String[] {
ChatColor.GREEN + "The commands shown here are ordered alphabetically for your convenience!",
"",
ChatColor.GRAY + "Be sure to check out the full list of commands at the top left.",
"",
ChatColor.YELLOW + "Have fun in Zentrela!",
}, null));
list.addAll(HelpCommandsSingleton.generated);
list.addAll(HelpCommandsSingleton.fullListGenerated);
}
示例5: generateShort
private static Object[] generateShort(final Spellcast spellcast, int row, int col, final Spell s, final Player p, final PlayerDataRPG pd, final boolean villager) {
boolean passive = s.isPassive();
if (passive)
return null;
final int currentLevel = pd.getSpellLevel(s);
if (currentLevel <= 0 || currentLevel > s.maxLevel)
return null;
Object[] o = new Object[6];
o[0] = row;
o[1] = col;
if (pd.usingSpell(s))
o[2] = Material.SLIME_BALL;
else
o[2] = Material.SNOW_BALL;
o[3] = ChatColor.GREEN + s.name + ChatColor.GRAY + " - " + ChatColor.DARK_AQUA + s.manaCost + " Mana";
ArrayList<Object> info = new ArrayList<Object>();
info.add(ChatColor.GRAY + ChatColor.ITALIC.toString());
info.add("Click to bind this spell to " + spellcast.toString() + ".");
info.add(ChatColor.GOLD);
info.add("Current Level: " + currentLevel);
info.add(null);
info.add("");
info.add(ChatColor.AQUA);
info.add(s.getDescription(currentLevel));
o[4] = info.toArray(new Object[info.size()]);
Runnable r = new Runnable() {
public void run() {
switch (spellcast) {
case RLL:
p.sendMessage(ChatColor.GREEN + "Bound " + ChatColor.YELLOW + s.name + ChatColor.GREEN + " to spellcast " + ChatColor.YELLOW + "RLL" + ChatColor.GREEN + "!");
pd.spell_RLL = s;
showClassSpellMenu(p, pd, villager);
break;
case RLR:
p.sendMessage(ChatColor.GREEN + "Bound " + ChatColor.YELLOW + s.name + ChatColor.GREEN + " to spellcast " + ChatColor.YELLOW + "RLR" + ChatColor.GREEN + "!");
pd.spell_RLR = s;
showClassSpellMenu(p, pd, villager);
break;
case RRL:
p.sendMessage(ChatColor.GREEN + "Bound " + ChatColor.YELLOW + s.name + ChatColor.GREEN + " to spellcast " + ChatColor.YELLOW + "RRL" + ChatColor.GREEN + "!");
pd.spell_RRL = s;
showClassSpellMenu(p, pd, villager);
break;
case RRR:
p.sendMessage(ChatColor.GREEN + "Bound " + ChatColor.YELLOW + s.name + ChatColor.GREEN + " to spellcast " + ChatColor.YELLOW + "RRR" + ChatColor.GREEN + "!");
pd.spell_RRR = s;
showClassSpellMenu(p, pd, villager);
break;
}
}
};
o[5] = r;
return o;
}