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Java Material.FIRE属性代码示例

本文整理汇总了Java中org.bukkit.Material.FIRE属性的典型用法代码示例。如果您正苦于以下问题:Java Material.FIRE属性的具体用法?Java Material.FIRE怎么用?Java Material.FIRE使用的例子?那么恭喜您, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在org.bukkit.Material的用法示例。


在下文中一共展示了Material.FIRE属性的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: onBlockSpread

/**
 * Prevent fire spread
 * @param e
 */
@EventHandler(priority = EventPriority.LOW, ignoreCancelled = true)
public void onBlockSpread(BlockSpreadEvent e) {
    if (DEBUG) {
        plugin.getLogger().info(e.getEventName());
        plugin.getLogger().info(e.getSource().getType().toString());
    }
    if (e.getSource().getType() == Material.FIRE) {
        if (!Util.inWorld(e.getBlock())) {
            //plugin.getLogger().info("DEBUG: Not in world");
            return;
        }
        if (actionAllowed(e.getBlock().getLocation(), SettingsFlag.FIRE_SPREAD)) {
            return;
        }
        e.setCancelled(true);
    }
}
 
开发者ID:tastybento,项目名称:bskyblock,代码行数:21,代码来源:IslandGuard.java

示例2: onBlockBurn

@EventWrapper
public void onBlockBurn(final BlockBurnEvent event) {
    Match match = PGM.getMatchManager().getMatch(event.getBlock().getWorld());
    if(match == null) return;

    BlockState oldState = event.getBlock().getState();
    BlockState newState = BlockStateUtils.toAir(oldState);
    MatchPlayerState igniterState = null;

    for(BlockFace face : NEIGHBORS) {
        Block neighbor = oldState.getBlock().getRelative(face);
        if(neighbor.getType() == Material.FIRE) {
            igniterState = blockResolver.getOwner(neighbor);
            if(igniterState != null) break;
        }
    }

    this.callEvent(event, oldState, newState, igniterState);
}
 
开发者ID:OvercastNetwork,项目名称:ProjectAres,代码行数:19,代码来源:BlockTransformListener.java

示例3: BlockPlaceEvent

@EventHandler
public void BlockPlaceEvent(BlockPlaceEvent e){
    Player p = e.getPlayer();
    Block b = e.getBlock();

    if (e.getItemInHand().getType() == Material.DROPPER && e.getItemInHand().getEnchantments() != null && e.getItemInHand().getEnchantments().containsKey(Enchantment.ARROW_DAMAGE)) {
        Casino c = new Casino(e.getBlockPlaced().getLocation());
        c.effect();
    }

    for(Entity en : p.getNearbyEntities (4D, 4D, 4D)){
        if (en instanceof Player){
            if(en == p) continue;
            if(b.getType() == Material.FIRE){

                if(Files.user.getBoolean("Users." + en.getName() + ".pvp") == false){
                    p.sendMessage(Utils.colorize(PAData.SURVIVAL.getPrefix() + ChatColor.DARK_RED + " No puedes poner ese bloque cerca de un jugador con el pvp desactivado."));
                    e.setCancelled(true);
                }
            }
        }
    }
}
 
开发者ID:cadox8,项目名称:PA,代码行数:23,代码来源:PlayerEvents.java

示例4: onBlockSpread

@EventWrapper
public void onBlockSpread(final BlockSpreadEvent event) {
    // This fires for: fire, grass, mycelium, mushrooms, and vines
    // Fire is already handled by BlockIgniteEvent
    if(event.getNewState().getType() != Material.FIRE) {
        this.callEvent(new BlockTransformEvent(event, event.getBlock().getState(), event.getNewState()));
    }
}
 
开发者ID:OvercastNetwork,项目名称:ProjectAres,代码行数:8,代码来源:BlockTransformListener.java

示例5: BlockPlaceEvent

@EventHandler
public void BlockPlaceEvent(org.bukkit.event.block.BlockPlaceEvent e){
	Player p = e.getPlayer();
	Block b = e.getBlock();
	
	for(Entity en : p.getNearbyEntities (4D, 4D, 4D)){
		
		if (en instanceof Player){
			
			if(en == p) continue;
			
			if(b.getType() == Material.FIRE){
						
				if(Files.user.getBoolean("Users." + en.getName() + ".pvp") == false){
						p.sendMessage(Message.prefix + ChatColor.DARK_RED + " No puedes poner ese bloque cerca de un jugador con el pvp desactivado.");
						e.setCancelled(true);
				}
				
			}
			
		}
		
	}
	
}
 
开发者ID:cadox8,项目名称:WC,代码行数:25,代码来源:PlayerEvent.java

示例6: onItemClick

@SuppressWarnings("deprecation")
@EventHandler(priority = EventPriority.HIGHEST)
public void onItemClick(PlayerInteractEvent event)
{
	if(event.isCancelled()) return;
	if(event.hasItem())
	{
		Player player = event.getPlayer();
		if(player.getGameMode() == GameMode.SURVIVAL || player.getGameMode() == GameMode.ADVENTURE)
		{
			ItemStack mainItem = player.getInventory().getItemInMainHand();
			if(mainItem.getType() == Material.GLASS_BOTTLE)
			{
				if(event.getAction() == Action.RIGHT_CLICK_BLOCK)
				{
					if(event.getClickedBlock().getType() == Material.CAULDRON && event.getClickedBlock().getData() != (byte)0)
					{
						Block fire = event.getClickedBlock().getRelative(BlockFace.DOWN);
						event.setCancelled(true);
						
						event.getClickedBlock().setData((byte)((int)event.getClickedBlock().getData() - 1));
						
						ItemStack waterBottle = new ItemStack(Material.POTION, 1);
						
						net.minecraft.server.v1_12_R1.ItemStack nmsStack_bottle = CraftItemStack.asNMSCopy(waterBottle);
				        NBTTagCompound compound_bottle = nmsStack_bottle.getTag();
				        compound_bottle.setString("Potion","minecraft:water");
				        compound_bottle.setInt("HideFlags", 32);
				        nmsStack_bottle.setTag(compound_bottle);
				        waterBottle = CraftItemStack.asBukkitCopy(nmsStack_bottle);
				        
						ItemMeta meta = waterBottle.getItemMeta();

						if(fire != null && fire.getType() == Material.FIRE)
						{
							List<String> lore = Arrays.asList
							(
								ChatColor.RESET + "" + ChatColor.GRAY + Survival.Words.get("Purified")
							);
							meta.setLore(lore);
						}
						waterBottle.setItemMeta(meta);
						
						if(mainItem.getAmount() > 1)
						{
							mainItem.setAmount(mainItem.getAmount() - 1);
							if(player.getInventory().firstEmpty() != -1)
								player.getInventory().addItem(waterBottle);
							else
								player.getWorld().dropItem(player.getLocation(), waterBottle);
						}
						else
						{
							player.getInventory().setItemInMainHand(waterBottle);
						}
					}
				}
			}
		}
	}
}
 
开发者ID:FattyMieo,项目名称:SurvivalPlus,代码行数:61,代码来源:CauldronWaterBottle.java


注:本文中的org.bukkit.Material.FIRE属性示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。