本文整理汇总了Java中org.bukkit.Material.BLAZE_ROD属性的典型用法代码示例。如果您正苦于以下问题:Java Material.BLAZE_ROD属性的具体用法?Java Material.BLAZE_ROD怎么用?Java Material.BLAZE_ROD使用的例子?那么恭喜您, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在类org.bukkit.Material
的用法示例。
在下文中一共展示了Material.BLAZE_ROD属性的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: onClick
@SuppressWarnings("deprecation")
@EventHandler
public void onClick(PlayerInteractEvent e) {
if(e.getAction() == Action.PHYSICAL) return;
KingdomFactionsPlayer p = PlayerModule.getInstance().getPlayer(e.getPlayer());
if(p.getPlayer().getInventory() == null) return;
if(p.getPlayer().getItemInHand() == null) return;
if(p.getPlayer().getItemInHand().getType() != Material.BLAZE_ROD) return;
if(!p.getPlayer().getItemInHand().hasItemMeta()) return;
if(!p.getPlayer().getItemInHand().getItemMeta().getDisplayName().equals(ChatColor.RED + "Empire Wand")) return;
e.setCancelled(true);
if(e.getAction() == Action.LEFT_CLICK_AIR || e.getAction() == Action.LEFT_CLICK_BLOCK) {
if(p.hasCooldown(CooldownType.WAND)) {
p.sendMessage(ChatColor.GOLD + "[" + ChatColor.GRAY + "X" + ChatColor.GOLD + "] "
+ "Je moet nog " + ChatColor.GRAY + p.getCooldown(CooldownType.WAND).getCooldown() + " seconde(n)" + ChatColor.GOLD + " wachten!");
return;
}
if(p.getSpell() == null) {
p.setSpell(SpellModule.getInstance().getSpell("Spark"));
}
p.getSpell().execute(p);
p.addCooldown(new Cooldown(CooldownType.WAND, p, 60));
} else if(e.getAction() == Action.RIGHT_CLICK_AIR || e.getAction() == Action.RIGHT_CLICK_BLOCK) {
p.rotateSpells();
}
}
示例2: getEmpireWand
public ItemStack getEmpireWand() {
ItemStack empirewand = new ItemStack(Material.BLAZE_ROD, 1);
ItemMeta meta = empirewand.getItemMeta();
meta.setDisplayName(ChatColor.RED + "Empire Wand");
ArrayList<String> lore = new ArrayList<String>();
try {
lore.add(ChatColor.translateAlternateColorCodes('&', new Randomizer<String>(KingdomFactionsPlugin.getInstance()
.getDataManager().getArrayData("Empirewand.lores").getValue()).result()));
} catch (DataException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
meta.setLore(lore);
meta.addEnchant(Enchantment.LURE, 1, true);
meta.addItemFlags(ItemFlag.HIDE_ENCHANTS);
empirewand.setItemMeta(meta);
return empirewand;
}
示例3: register
public void register() {
ItemStack selector = new ItemStack(Material.BLAZE_ROD);
ItemMeta im = selector.getItemMeta();
im.setDisplayName("§a火球术");
selector.setItemMeta(im);
this.setSelector(selector);
ItemStack show = new ItemStack(Material.BLAZE_ROD);
im = show.getItemMeta();
im.setDisplayName("§a火球术§7(右键使用)");
show.setItemMeta(im);
this.setShow(show);
this.setSkillType(SkillType.ITEM);
Bukkit.getPluginManager().registerEvents(this, Main.getInstance());
SkillManager.getInstance().register(this);
}
示例4: openStatsGUI
public void openStatsGUI(Player p){
inv = Bukkit.createInventory(null, 27, ChatColor.DARK_GRAY + "Stats");
/*List<String> armamentLore = new ArrayList();
armamentLore.add(ChatColor.BLUE + "Level: "+ ChatColor.GREEN + getArmamentHakiLevel(p.getName()));
armamentLore.add(ChatColor.BLUE + "XP: " + ChatColor.GREEN + getArmamentHakiXP(p.getName()));
armamentLore.add(ChatColor.BLUE + "XP Needed: " + ChatColor.GREEN + ((armamentHakiLevels[getArmamentHakiLevel(p.getName()) + 1])- (getArmamentHakiXP(p.getName()))));
List<String> observationLore = new ArrayList();
observationLore.add(ChatColor.BLUE + "Level: "+ ChatColor.GREEN + getObservationHakiLevel(p.getName()));
observationLore.add(ChatColor.BLUE + "XP: " + ChatColor.GREEN + getObservationHakiXP(p.getName()));
observationLore.add(ChatColor.BLUE + "XP Needed: " + ChatColor.GREEN + ((armamentHakiLevels[getObservationHakiLevel(p.getName()) + 1])- (getObservationHakiXP(p.getName()))));
List<String> conquerorLore = new ArrayList();
conquerorLore.add(ChatColor.BLUE + "Level: "+ ChatColor.GREEN + getConquerorHakiLevel(p.getName()));
conquerorLore.add(ChatColor.BLUE + "XP: " + ChatColor.GREEN + getConquerorHakiXP(p.getName()));
conquerorLore.add(ChatColor.BLUE + "XP Needed: " + ChatColor.GREEN + ((armamentHakiLevels[getConquerorHakiLevel(p.getName()) + 1])- (getConquerorHakiXP(p.getName()))));
*/
ItemStack skull = new ItemStack(Material.SKULL_ITEM, 1, (short) SkullType.PLAYER.ordinal());
ItemStack className = new ItemStack(Material.BOOK);
ItemMeta classNameMeta = className.getItemMeta();
ItemStack kills = new ItemStack(Material.IRON_SWORD);
ItemMeta killsMeta = kills.getItemMeta();
ItemStack deaths = new ItemStack(Material.BONE);
ItemMeta deathsMeta = deaths.getItemMeta();
ItemStack armament = new ItemStack(Material.IRON_INGOT);
ItemMeta armamentMeta = armament.getItemMeta();
ItemStack observation = new ItemStack(Material.NETHER_STAR);
ItemMeta observationMeta = observation.getItemMeta();
ItemStack conqueror = new ItemStack(Material.BLAZE_ROD);
ItemMeta conquerorMeta = observation.getItemMeta();
SkullMeta skullMeta = (SkullMeta) skull.getItemMeta();
skullMeta.setOwner(p.getName());
skullMeta.setDisplayName(ChatColor.GOLD + p.getName() + "'s Stats");
skull.setItemMeta(skullMeta);
classNameMeta.setDisplayName(ChatColor.GOLD + "Class: " + ChatColor.BLUE + Datafiles.getClass(p.getName()));
className.setItemMeta(classNameMeta);
killsMeta.setDisplayName(ChatColor.GOLD + "Kills: " + ChatColor.BLUE + Datafiles.getKills(p.getName()));
kills.setItemMeta(killsMeta);
deathsMeta.setDisplayName(ChatColor.GOLD + "Deaths: " + ChatColor.BLUE + Datafiles.getDeaths(p.getName()));
deaths.setItemMeta(deathsMeta);
armamentMeta.setDisplayName(ChatColor.GOLD + "Armament Haki");
// armamentMeta.setLore(armamentLore);
armament.setItemMeta(armamentMeta);
observationMeta.setDisplayName(ChatColor.GOLD + "Observation Haki");
//observationMeta.setLore(observationLore);
observation.setItemMeta(observationMeta);
conquerorMeta.setDisplayName(ChatColor.GOLD + "Conqueror Haki");
// conquerorMeta.setLore(conquerorLore);
conqueror.setItemMeta(conquerorMeta);
inv.setItem(0, skull);
inv.setItem(9, className);
inv.setItem(4, kills);
inv.setItem(13, deaths);
inv.setItem(8, armament);
inv.setItem(17, observation);
inv.setItem(26, conqueror);
p.openInventory(inv);
}
示例5: openJoinGUI
public static void openJoinGUI(Player p) {
inv = Bukkit.createInventory(null, 27, title);
List<String> WizardLore = new ArrayList<String>();
List<String> SwordsmanLore = new ArrayList<String>();
List<String> ArcherLore = new ArrayList<String>();
List<String> TopLore = new ArrayList<String>();
ItemStack WizardChoose = new ItemStack(Material.BLAZE_ROD);
ItemMeta WizardMeta = WizardChoose.getItemMeta();
ItemStack SwordsmanChoose = new ItemStack(Material.IRON_SWORD);
ItemMeta SwordsmanMeta = SwordsmanChoose.getItemMeta();
ItemStack ArcherChoose = new ItemStack(Material.BOW);
ItemMeta ArcherMeta = ArcherChoose.getItemMeta();
ItemStack Top = new ItemStack(Material.WRITTEN_BOOK);
ItemMeta TopMeta = Top.getItemMeta();
WizardMeta.setDisplayName(Main.colorThis("&9Wizard"));
WizardMeta.setLore(WizardLore);
WizardChoose.setItemMeta(WizardMeta);
TopMeta.setDisplayName(Main.colorThis("&c&lRealm of Mythos"));
SwordsmanMeta.setDisplayName(Main.colorThis("&4Swordsman"));
SwordsmanMeta.setLore(SwordsmanLore);
SwordsmanChoose.setItemMeta(SwordsmanMeta);
ArcherMeta.setDisplayName(Main.colorThis("&cArcher"));
ArcherMeta.setLore(ArcherLore);
ArcherChoose.setItemMeta(ArcherMeta);
TopMeta.setLore(TopLore);
Top.setItemMeta(TopMeta);
inv.setItem(4, Top);
inv.setItem(12, WizardChoose);
inv.setItem(13, SwordsmanChoose);
inv.setItem(14, ArcherChoose);
ItemStack block = new ItemStack(Material.STAINED_GLASS_PANE);
block.getItemMeta().setDisplayName("");
for(int i = 0; i < 27; i++){
if(i == 4 || i == 12 || i == 13 || i == 14){
}else{
inv.setItem(i, block);
}
}
p.openInventory(inv);
}
示例6: meleeEnchantGUI
public static void meleeEnchantGUI(Player player){
meleeGUI = Bukkit.createInventory(null, 9, ChatColor.DARK_GRAY + "Melee Enchantments");
ItemStack filler = new ItemStack(Material.STAINED_GLASS_PANE, 1, (short) 7);
ItemMeta fillerMeta = filler.getItemMeta();
fillerMeta.setDisplayName(ChatColor.GRAY + "");
filler.setItemMeta(fillerMeta);
ItemStack back = new ItemStack(Material.ARROW);
ItemMeta backMeta = back.getItemMeta();
backMeta.setDisplayName(ChatColor.RED + "Previous");
back.setItemMeta(backMeta);
ItemStack thunderingStrike = new ItemStack(Material.BLAZE_ROD);
ItemMeta thunderMeta = thunderingStrike.getItemMeta();
thunderMeta.setDisplayName(ChatColor.GOLD + "Thundering Strike");
thunderMeta.setLore(Arrays.asList(ChatColor.GRAY + Main.getEnchantment("Thundering Strike").getDescription(), ChatColor.GRAY + "Rarity: " + Main.getEnchantment("Thundering Strike").getRarity().getName()));
thunderingStrike.setItemMeta(thunderMeta);
ItemStack lifeSteal = new ItemStack(Material.FLINT);
ItemMeta lifeStealMeta = lifeSteal.getItemMeta();
lifeStealMeta.setDisplayName(ChatColor.RED + "Life Steal");
lifeStealMeta.setLore(Arrays.asList(ChatColor.GRAY + Main.getEnchantment("Life Steal").getDescription(), ChatColor.GRAY + "Rarity: " + Main.getEnchantment("Life Steal").getRarity().getName()));
lifeSteal.setItemMeta(lifeStealMeta);
ItemStack lastHope = new ItemStack(Material.GHAST_TEAR);
ItemMeta lastHopeMeta = lastHope.getItemMeta();
lastHopeMeta.setDisplayName(ChatColor.LIGHT_PURPLE + "Last Hope");
lastHopeMeta.setLore(Arrays.asList(ChatColor.GRAY + Main.getEnchantment("Last Hope").getDescription(), ChatColor.GRAY + "Rarity: " + Main.getEnchantment("Last Hope").getRarity().getName()));
lastHope.setItemMeta(lastHopeMeta);
ItemStack EXPSteal = new ItemStack(Material.EXP_BOTTLE);
ItemMeta EXPStealMeta = EXPSteal.getItemMeta();
EXPStealMeta.setDisplayName(ChatColor.GREEN + "Experience Steal");
EXPStealMeta.setLore(Arrays.asList(ChatColor.GRAY + Main.getEnchantment("Experience Steal").getDescription(), ChatColor.GRAY + "Rarity: " + Main.getEnchantment("Experience Steal").getRarity().getName()));
EXPSteal.setItemMeta(EXPStealMeta);
meleeGUI.setItem(0, filler);
meleeGUI.setItem(1, thunderingStrike);
meleeGUI.setItem(2, filler);
meleeGUI.setItem(3, lifeSteal);
meleeGUI.setItem(4, filler);
meleeGUI.setItem(5, lastHope);
meleeGUI.setItem(6, filler);
meleeGUI.setItem(7, EXPSteal);
meleeGUI.setItem(8, back);
player.openInventory(meleeGUI);
}
示例7: EmpireWandShopItem
public EmpireWandShopItem() {
super(Material.BLAZE_ROD, (short) 0, 1, 100000, 0, ChatColor.RED + "Empire Wand", new ArrayList<String>(), true, "", "", -1, "");
}