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Java Material.BOW属性代码示例

本文整理汇总了Java中org.bukkit.Material.BOW属性的典型用法代码示例。如果您正苦于以下问题:Java Material.BOW属性的具体用法?Java Material.BOW怎么用?Java Material.BOW使用的例子?那么, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在org.bukkit.Material的用法示例。


在下文中一共展示了Material.BOW属性的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: onGrenadeLaunch

@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
public void onGrenadeLaunch(final ProjectileLaunchEvent event) {
    if (event.getEntity().getShooter() instanceof Player) {
        Player player = (Player) event.getEntity().getShooter();
        ItemStack stack = player.getItemInHand();

        if(stack != null) {
            // special case for grenade arrows
            if (stack.getType() == Material.BOW) {
                int arrows = player.getInventory().first(Material.ARROW);
                if (arrows == -1) return;
                stack = player.getInventory().getItem(arrows);
            }

            Grenade grenade = Grenade.ITEM_TAG.get(stack);
            if(grenade != null) {
                grenade.set(plugin, event.getEntity());
            }
        }
    }
}
 
开发者ID:OvercastNetwork,项目名称:ProjectAres,代码行数:21,代码来源:GrenadeListener.java

示例2: isInteractableItem

/**
 * checks if this item is interactable
 */
public static boolean isInteractableItem(ItemStack item) {
	if (item == null || item.getType() == Material.AIR) {
		return false;
	}
	if (item.getType().isBlock()) {
		return true;
	}
	if (item.getType() == Material.REDSTONE || item.getType() == Material.WATER_BUCKET || item.getType() == Material.LAVA_BUCKET) {
		return true;
	}
	if (item.getType() == Material.MONSTER_EGG) {
		return true;
	}
	if (item.getType() == Material.EGG || item.getType() == Material.SNOW_BALL || item.getType() == Material.BOW || item.getType() == Material.ENDER_PEARL || item.getType() == Material.EYE_OF_ENDER || item.getType() == Material.POTION || item.getType() == Material.SPLASH_POTION || item.getType() == Material.EXP_BOTTLE || item.getType() == Material.FIREWORK_CHARGE) {
		return true;
	}
	if (item.getType().isEdible()) {
		return true;
	}
	return false;
}
 
开发者ID:RoboTricker,项目名称:Transport-Pipes,代码行数:24,代码来源:HitboxUtils.java

示例3: onPlayerInteract2

@EventHandler
public void onPlayerInteract2(PlayerInteractEvent e) {
    Player player = e.getPlayer();
    PlayerInventory inventory = player.getInventory();
    if(e.getAction() == Action.RIGHT_CLICK_AIR || e.getAction() == Action.RIGHT_CLICK_BLOCK) {
        Material material = inventory.getItemInHand().getType();
        if(material == Material.BOW) {
            DynamicAC.getManager().getBackend().logBowWindUp(player, System.currentTimeMillis());
        } else if(Utilities.isFood(material)) {
            DynamicAC.getManager().getBackend().logEatingStart(player);
        }
    }
    Block block = e.getClickedBlock();
    if(block != null) {
        Distance distance = new Distance(player.getLocation(), block.getLocation());
        DynamicAC.getManager().getBackend().checkLongReachBlock(player,distance.getXDifference(),distance
                .getYDifference(),distance.getZDifference());
    }
}
 
开发者ID:Notoh,项目名称:DynamicAC,代码行数:19,代码来源:PlayerListener.java

示例4: enchantsGUI

static void enchantsGUI(Player player){
    enchantsGUI = Bukkit.createInventory(null, 9, ChatColor.DARK_GRAY + "Enchantments");

    ItemStack meleeCategory = new ItemStack(Material.DIAMOND_SWORD);
    ItemMeta meleeMeta = meleeCategory.getItemMeta();
    meleeMeta.setDisplayName(ChatColor.RED + "Melee Enchantments");
    meleeCategory.setItemMeta(meleeMeta);

    ItemStack bowCategory = new ItemStack(Material.BOW);
    ItemMeta bowMeta = bowCategory.getItemMeta();
    bowMeta.setDisplayName(ChatColor.RED + "Bow Enchantments");
    bowCategory.setItemMeta(bowMeta);

    ItemStack armorCategory = new ItemStack(Material.DIAMOND_CHESTPLATE);
    ItemMeta armorMeta = armorCategory.getItemMeta();
    armorMeta.setDisplayName(ChatColor.RED + "Armor Enchantments");
    armorCategory.setItemMeta(armorMeta);

    ItemStack filler = new ItemStack(Material.STAINED_GLASS_PANE, 1, (short) 7);
    ItemMeta fillerMeta = filler.getItemMeta();
    fillerMeta.setDisplayName(ChatColor.GRAY + "");
    filler.setItemMeta(fillerMeta);

    enchantsGUI.setItem(0, filler);
    enchantsGUI.setItem(1, meleeCategory);
    enchantsGUI.setItem(2, filler);
    enchantsGUI.setItem(3, filler);
    enchantsGUI.setItem(4, bowCategory);
    enchantsGUI.setItem(5, filler);
    enchantsGUI.setItem(6, filler);
    enchantsGUI.setItem(7, armorCategory);
    enchantsGUI.setItem(8, filler);

    player.openInventory(enchantsGUI);
}
 
开发者ID:Warvale,项目名称:Scorch,代码行数:35,代码来源:EnchantsCommand.java

示例5: onItemUse

@EventHandler(priority = EventPriority.HIGHEST)
public void onItemUse(PlayerInteractEvent event) {
    Player player = event.getPlayer();

    if (!InventoryManager.playerIsLoaded(player) || !event.hasItem()) {
        return;
    }

    if (!ItemManager.allowedForPlayer(player, event.getItem(), true)) {
        event.setCancelled(true);
        PlayerUtils.updateInventory(player);
        return;
    }

    if (CustomItem.isCustomItem(event.getItem())) {
        CustomItem customItem = ItemManager.getCustomItem(event.getItem());

        if (event.getAction() == Action.RIGHT_CLICK_AIR || event.getAction() == Action.RIGHT_CLICK_BLOCK) {
            customItem.onRightClick(player);
        } else {
            customItem.onLeftClick(player);
        }

        if (event.getItem().getType() != Material.BOW) {
            event.setCancelled(true);
        }
    }

    ItemManager.updateStats(player);
}
 
开发者ID:EndlessCodeGroup,项目名称:RPGInventory,代码行数:30,代码来源:ItemListener.java

示例6: onInteract

@EventHandler
public void onInteract(PlayerInteractEvent e) {
    final TOAUser u = TOA.getPlayer(e.getPlayer());

    if (e.getItem() != null) {
        Material m = e.getItem().getType();
        if (m == Material.WRITTEN_BOOK || m == Material.BOW || m == Material.SHEARS || m == Material.DIAMOND_SWORD) return;
        Ability.useAbility(u, e.getItem().getType());
        e.setCancelled(true);
    }

    if (!u.isOnRank(PACmd.Grupo.Builder)) {
        if (e.getClickedBlock() != null) {
            if (e.getClickedBlock().getType().equals(Material.TRAP_DOOR) || e.getClickedBlock().getType().equals(Material.IRON_TRAPDOOR)
                    || e.getClickedBlock().getType().equals(Material.FENCE_GATE) || e.getClickedBlock().getType().equals(Material.FIRE)
                    || e.getClickedBlock().getType().equals(Material.CAULDRON) || e.getClickedBlock().getRelative(BlockFace.UP).getType().equals(Material.FIRE)
                    || e.getClickedBlock().getType() == Material.CHEST || e.getClickedBlock().getType() == Material.TRAPPED_CHEST
                    || e.getClickedBlock().getType() == Material.DROPPER || e.getClickedBlock().getType() == Material.DISPENSER
                    || e.getClickedBlock().getType() == Material.BED_BLOCK || e.getClickedBlock().getType() == Material.BED
                    || e.getClickedBlock().getType() == Material.WORKBENCH || e.getClickedBlock().getType() == Material.BREWING_STAND
                    || e.getClickedBlock().getType() == Material.ANVIL || e.getClickedBlock().getType() == Material.DARK_OAK_FENCE_GATE
                    || e.getClickedBlock().getType() == Material.SPRUCE_FENCE_GATE || e.getClickedBlock().getType() == Material.FURNACE
                    || e.getClickedBlock().getType() == Material.BURNING_FURNACE || e.getClickedBlock().getType() == Material.HOPPER
                    || e.getClickedBlock().getType() == Material.STONE_BUTTON || e.getClickedBlock().getType() == Material.WOOD_BUTTON) {
                e.setCancelled(true);
            }
        }
    }
}
 
开发者ID:cadox8,项目名称:PA,代码行数:29,代码来源:GameEvents.java

示例7: register

public void register() {
    ItemStack selector = new ItemStack(Material.BOW);
    ItemMeta im = selector.getItemMeta();
    im.setDisplayName("§a弓");
    selector.setItemMeta(im);
    this.setSelector(selector);
    ItemStack show = new ItemStack(Material.BOW);
    im = show.getItemMeta();
    im.setDisplayName("§a弓§7(右键使用)");
    show.setItemMeta(im);
    this.setShow(show);
    this.setSkillType(SkillType.ITEM);
    Bukkit.getPluginManager().registerEvents(this, Main.getInstance());
    SkillManager.getInstance().register(this);
}
 
开发者ID:Soldier233,项目名称:ArchersBattle,代码行数:15,代码来源:Archer.java

示例8: openJoinGUI

public static void openJoinGUI(Player p) {
	inv = Bukkit.createInventory(null, 27, title);
	List<String> WizardLore = new ArrayList<String>();
	
	
	List<String> SwordsmanLore = new ArrayList<String>();

	
	List<String> ArcherLore = new ArrayList<String>();
	
	
	List<String> TopLore = new ArrayList<String>();


	ItemStack WizardChoose = new ItemStack(Material.BLAZE_ROD);
	ItemMeta WizardMeta = WizardChoose.getItemMeta();
	ItemStack SwordsmanChoose = new ItemStack(Material.IRON_SWORD);
	ItemMeta SwordsmanMeta = SwordsmanChoose.getItemMeta();
	ItemStack ArcherChoose = new ItemStack(Material.BOW);
	ItemMeta ArcherMeta = ArcherChoose.getItemMeta();
	ItemStack Top = new ItemStack(Material.WRITTEN_BOOK);
	ItemMeta TopMeta = Top.getItemMeta();
	

	WizardMeta.setDisplayName(Main.colorThis("&9Wizard"));
	WizardMeta.setLore(WizardLore);
	WizardChoose.setItemMeta(WizardMeta);
	
	TopMeta.setDisplayName(Main.colorThis("&c&lRealm of Mythos"));

	SwordsmanMeta.setDisplayName(Main.colorThis("&4Swordsman"));
	SwordsmanMeta.setLore(SwordsmanLore);
	SwordsmanChoose.setItemMeta(SwordsmanMeta);
	ArcherMeta.setDisplayName(Main.colorThis("&cArcher"));
	ArcherMeta.setLore(ArcherLore);
	ArcherChoose.setItemMeta(ArcherMeta);
	TopMeta.setLore(TopLore);
	Top.setItemMeta(TopMeta);
	
	inv.setItem(4, Top);
	inv.setItem(12, WizardChoose);
	inv.setItem(13, SwordsmanChoose);
	inv.setItem(14, ArcherChoose);
	ItemStack block = new ItemStack(Material.STAINED_GLASS_PANE);
	block.getItemMeta().setDisplayName("");
	
	for(int i = 0; i < 27; i++){
		if(i == 4 || i == 12 || i == 13 || i == 14){
			
		}else{
			inv.setItem(i, block);
		}
	}

	p.openInventory(inv);
}
 
开发者ID:MohibMirza,项目名称:RPGPlus,代码行数:56,代码来源:JoinGUI.java

示例9: clearJunk

public void clearJunk(){
	World world = Bukkit.getWorld("kaospvp");
	List<Entity> list = world.getEntities();
	for(Entity e : list){
		if(e instanceof Item){
			Item it = (Item) e;
			if( it.getItemStack().getType() == Material.POTION &&
				it.getItemStack().getDurability() == 16453){
				e.remove();
			}
			if( it.getItemStack().getType() == Material.GOLDEN_APPLE &&
				it.getItemStack().getDurability() == 0){
				e.remove();
			}
			if( it.getItemStack().getType() == Material.ARROW){
				e.remove();
			}
			if( it.getItemStack().getType() == Material.GLASS_BOTTLE){
				e.remove();
			}
			if( it.getItemStack().getType() == Material.DIAMOND_BOOTS &&
				it.getItemStack().getEnchantments().size() == 0){
				e.remove();
			}
			if( it.getItemStack().getType() == Material.DIAMOND_LEGGINGS &&
				it.getItemStack().getEnchantments().size() == 0){
				e.remove();
			}
			if( it.getItemStack().getType() == Material.DIAMOND_CHESTPLATE &&
				it.getItemStack().getEnchantments().size() == 0){
				e.remove();
			}
			if( it.getItemStack().getType() == Material.DIAMOND_HELMET &&
				it.getItemStack().getEnchantments().size() == 0){
				e.remove();
			}
			if( it.getItemStack().getType() == Material.DIAMOND_SWORD &&
				it.getItemStack().getEnchantments().size() == 0){
				e.remove();	
			}
			if( it.getItemStack().getType() == Material.BOW &&
				it.getItemStack().getEnchantments().size() == 0){
				e.remove();	
			}
			if( it.getItemStack().getType() == Material.WOOD_AXE ||
				it.getItemStack().getType() == Material.STONE_AXE ||
				it.getItemStack().getType() == Material.GOLD_AXE ||
				it.getItemStack().getType() == Material.IRON_AXE ||
				it.getItemStack().getType() == Material.DIAMOND_AXE){
				e.remove();
			}
		}
	}
}
 
开发者ID:OverloadedCore,项目名称:kaosEssentials,代码行数:54,代码来源:Core.java

示例10: onCraftItem

private static void onCraftItem(Recipe recipe, CraftingInventory inventory)
{
    if (recipe.getResult().getType() == Material.BOW)
        inventory.setResult(new ItemStack(Material.AIR));
}
 
开发者ID:SamaGames,项目名称:SurvivalAPI,代码行数:5,代码来源:NoBowModule.java

示例11: getMaterial

@Override public Material getMaterial() {
    return Material.BOW;
}
 
开发者ID:mikroskeem,项目名称:MiniWynn,代码行数:3,代码来源:AbstractBow.java


注:本文中的org.bukkit.Material.BOW属性示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。