本文整理汇总了Java中org.bukkit.Material.GOLD_SWORD属性的典型用法代码示例。如果您正苦于以下问题:Java Material.GOLD_SWORD属性的具体用法?Java Material.GOLD_SWORD怎么用?Java Material.GOLD_SWORD使用的例子?那么, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在类org.bukkit.Material
的用法示例。
在下文中一共展示了Material.GOLD_SWORD属性的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: onEntityDamageByEntity
@EventHandler(ignoreCancelled = true, priority = EventPriority.HIGHEST)
public void onEntityDamageByEntity(EntityDamageByEntityEvent event) {
Entity entity = event.getEntity();
Entity damager = event.getDamager();
if (entity instanceof Player && damager instanceof Player) {
Player attacker = (Player) damager;
if (plugin.getPvpClassManager().getEquippedClass(attacker) == this) {
ItemStack stack = attacker.getItemInHand();
if (stack != null && stack.getType() == Material.GOLD_SWORD && stack.getEnchantments().isEmpty()) {
Player player = (Player) entity;
player.sendMessage(SettingsYML.ENEMY_COLOUR + attacker.getName() + ChatColor.YELLOW + " has backstabbed you.");
player.playSound(player.getLocation(), Sound.ITEM_BREAK, 1.0F, 1.0F);
attacker.sendMessage(ChatColor.YELLOW + "You have backstabbed " + SettingsYML.ENEMY_COLOUR + player.getName() + ChatColor.YELLOW + '.');
attacker.setItemInHand(new ItemStack(Material.AIR, 1));
player.setHealth(12);
attacker.playSound(player.getLocation(), Sound.ITEM_BREAK, 1.0F, 1.0F);
event.setDamage(3.0);
}
}
}
}
示例2: setupEditMenu
public static void setupEditMenu(Player player) {
Inventory inv = Bukkit.createInventory(player, Convert.getInventorySize(plugin.getChallengesFile().getChallengesAmount()), ChatColor.BOLD + "Edit Challenge");
for(int i = 1; i <= plugin.getChallengesFile().getChallengesAmount(); i++){
Material mat;
if(plugin.getChallengesFile().getType(i).equalsIgnoreCase("parkour")){
mat = Material.GOLD_BOOTS;
}
else if(plugin.getChallengesFile().getType(i).equalsIgnoreCase("maze")){
mat = Material.TORCH;
}else{
mat = Material.GOLD_SWORD;
}
inv.addItem(ItemStackGenerator.createItem(mat, 0, 0,
ChatColor.GRAY + "" + i + Convert.getOrdinalFor(i) + " Challenge", null, true));
}
player.openInventory(inv);
}
示例3: onCraftItem
@EventHandler(priority = EventPriority.HIGH)
public void onCraftItem(CraftItemEvent event)
{
if( event.getRecipe().getResult().getType() == Material.STONE_SWORD
|| event.getRecipe().getResult().getType() == Material.IRON_SWORD
|| event.getRecipe().getResult().getType() == Material.GOLD_SWORD
|| event.getRecipe().getResult().getType() == Material.DIAMOND_SWORD
|| event.getRecipe().getResult().getType() == Material.LEATHER_BOOTS
|| event.getRecipe().getResult().getType() == Material.LEATHER_LEGGINGS
|| event.getRecipe().getResult().getType() == Material.LEATHER_CHESTPLATE
|| event.getRecipe().getResult().getType() == Material.LEATHER_HELMET
|| event.getRecipe().getResult().getType() == Material.CHAINMAIL_BOOTS
|| event.getRecipe().getResult().getType() == Material.CHAINMAIL_LEGGINGS
|| event.getRecipe().getResult().getType() == Material.CHAINMAIL_CHESTPLATE
|| event.getRecipe().getResult().getType() == Material.CHAINMAIL_HELMET
|| event.getRecipe().getResult().getType() == Material.GOLD_BOOTS
|| event.getRecipe().getResult().getType() == Material.GOLD_LEGGINGS
|| event.getRecipe().getResult().getType() == Material.GOLD_CHESTPLATE
|| event.getRecipe().getResult().getType() == Material.GOLD_HELMET
|| event.getRecipe().getResult().getType() == Material.IRON_BOOTS
|| event.getRecipe().getResult().getType() == Material.IRON_LEGGINGS
|| event.getRecipe().getResult().getType() == Material.IRON_CHESTPLATE
|| event.getRecipe().getResult().getType() == Material.IRON_HELMET
|| event.getRecipe().getResult().getType() == Material.DIAMOND_BOOTS
|| event.getRecipe().getResult().getType() == Material.DIAMOND_LEGGINGS
|| event.getRecipe().getResult().getType() == Material.DIAMOND_CHESTPLATE
|| event.getRecipe().getResult().getType() == Material.DIAMOND_HELMET)
{
if( event.getWhoClicked().getType() == EntityType.PLAYER )
{
Player p = (Player)event.getWhoClicked();
p.sendMessage("Sorry, you are not allowed to craft this item. Purchase it from a Safe Dock instead.");
}
event.setCancelled(false);
}
}
示例4: onCraftItem
private static void onCraftItem(Recipe recipe, CraftingInventory inventory)
{
if (recipe.getResult().getType() == Material.WOOD_SWORD
|| recipe.getResult().getType() == Material.STONE_SWORD
|| recipe.getResult().getType() == Material.IRON_SWORD
|| recipe.getResult().getType() == Material.GOLD_SWORD
|| recipe.getResult().getType() == Material.DIAMOND_SWORD)
inventory.setResult(new ItemStack(Material.AIR));
}
示例5: isTool
static boolean isTool(ItemStack item) {
if (item == null) return false;
final Material material = item.getType();
// shears
if (material == Material.SHEARS) return true;
// wood tools
if (material == Material.WOOD_SWORD || material == Material.WOOD_AXE || material == Material.WOOD_HOE || material == Material.WOOD_PICKAXE || material == Material.WOOD_SPADE) {
return true;
}
// stone tools
if (material == Material.STONE_SWORD || material == Material.STONE_AXE || material == Material.STONE_HOE || material == Material.STONE_PICKAXE || material == Material.STONE_SPADE) {
return true;
}
// iron tools
if (material == Material.IRON_SWORD || material == Material.IRON_AXE || material == Material.IRON_HOE || material == Material.IRON_PICKAXE || material == Material.IRON_SPADE) {
return true;
}
// gold tools
if (material == Material.GOLD_SWORD || material == Material.GOLD_AXE || material == Material.GOLD_HOE || material == Material.GOLD_PICKAXE || material == Material.GOLD_SPADE) {
return true;
}
// diamond tools
if (material == Material.DIAMOND_SWORD || material == Material.DIAMOND_AXE || material == Material.DIAMOND_HOE || material == Material.DIAMOND_PICKAXE || material == Material.DIAMOND_SPADE) {
return true;
}
return false;
}
示例6: getTypeMaterial
public Material getTypeMaterial(int challenge) {
String type = getType(challenge);
if("parkour".equalsIgnoreCase(type))
return Material.GOLD_BOOTS;
else if("maze".equalsIgnoreCase(type))
return Material.TORCH;
else return Material.GOLD_SWORD;
}
示例7: onInventoryClick
@EventHandler
public void onInventoryClick(InventoryClickEvent e)
{
Inventory inv = e.getInventory();
if(inv instanceof AnvilInventory)
{
AnvilInventory anvil = (AnvilInventory)inv;
InventoryView view = e.getView();
int rawSlot = e.getRawSlot();
// compare raw slot to the inventory view to make sure we are in the upper inventory
if(rawSlot == view.convertSlot(rawSlot))
{
// 2 = result slot
if(rawSlot == 2)
{
// item in the left slot
ItemStack item = anvil.getContents()[0];
if(item != null)
{
if
(
item.getType() == Material.GOLD_AXE
|| item.getType() == Material.GOLD_PICKAXE
|| item.getType() == Material.GOLD_SPADE
|| item.getType() == Material.GOLD_HOE
|| item.getType() == Material.GOLD_SWORD
|| item.getType() == Material.WOOD_AXE
|| item.getType() == Material.WOOD_PICKAXE
|| item.getType() == Material.WOOD_SPADE
|| item.getType() == Material.WOOD_HOE
|| item.getType() == Material.WOOD_SWORD
)
{
e.setCancelled(true);
e.getWhoClicked().closeInventory();
e.getWhoClicked().sendMessage(ChatColor.RED + Survival.Words.get("You cannot rename or repair ") + item.getItemMeta().getDisplayName() + ChatColor.RED + Survival.Words.get("period"));
}
}
}
}
}
}