本文整理汇总了Java中org.bukkit.Material.TRAPPED_CHEST属性的典型用法代码示例。如果您正苦于以下问题:Java Material.TRAPPED_CHEST属性的具体用法?Java Material.TRAPPED_CHEST怎么用?Java Material.TRAPPED_CHEST使用的例子?那么恭喜您, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在类org.bukkit.Material
的用法示例。
在下文中一共展示了Material.TRAPPED_CHEST属性的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: isShopBlockNearby
private boolean isShopBlockNearby(Block b) {
if (b == null) {
return false;
}
Block nearChest = null;
if (b.getType() == Material.CHEST) {
nearChest = getBlockNearby(b, Material.CHEST);
} else if (b.getType() == Material.TRAPPED_CHEST) {
nearChest = getBlockNearby(b, Material.TRAPPED_CHEST);
}
if (nearChest == null) {
return false;
}
for (BlockFace face : BLOCKFACE) {
Block maybeSign = nearChest.getRelative(face);
if (maybeSign != null && Material.WALL_SIGN == maybeSign.getType()) {
Sign sign = (Sign) maybeSign.getState();
if (sign.getLines().length > 0 && sign.getLines()[0].contains(cm.quickshopSignFlag)) {
return true;
}
}
}
return false;
}
示例2: onPlaceChest
@EventHandler(priority = EventPriority.LOWEST, ignoreCancelled = true)
public void onPlaceChest(BlockPlaceEvent e) {
if (!cm.isAntiQuickDoubleChest) {
return;
}
Block block = e.getBlock();
if (block == null) {
return;
}
Material blockType = block.getType();
if (Material.CHEST == blockType || Material.TRAPPED_CHEST == blockType) {
if (isShopBlockNearby(block)) {
e.setCancelled(true);
e.getPlayer().sendMessage(i18n.tr("antiQuickShopDoubleChest"));
}
}
}
示例3: onWreck
@EventHandler
public void onWreck(BlockWreckedEvent e) {
if(e.getBlock().getType() == Material.CHEST || e.getBlock().getType() == Material.TRAPPED_CHEST) {
e.getPlayer().sendMessage(Messages.getInstance().getPrefix() + "Je mag geen kisten breken met een WreckingBall!");
return;
}
if(NexusModule.getInstance().isNexus(e.getBlock())) return;
if(BuildModule.getInstance().isBuilding(e.getBlock())) return;
}
示例4: onInteract
@EventHandler
public void onInteract(PlayerInteractEvent e) {
final TOAUser u = TOA.getPlayer(e.getPlayer());
if (e.getItem() != null) {
Material m = e.getItem().getType();
if (m == Material.WRITTEN_BOOK || m == Material.BOW || m == Material.SHEARS || m == Material.DIAMOND_SWORD) return;
Ability.useAbility(u, e.getItem().getType());
e.setCancelled(true);
}
if (!u.isOnRank(PACmd.Grupo.Builder)) {
if (e.getClickedBlock() != null) {
if (e.getClickedBlock().getType().equals(Material.TRAP_DOOR) || e.getClickedBlock().getType().equals(Material.IRON_TRAPDOOR)
|| e.getClickedBlock().getType().equals(Material.FENCE_GATE) || e.getClickedBlock().getType().equals(Material.FIRE)
|| e.getClickedBlock().getType().equals(Material.CAULDRON) || e.getClickedBlock().getRelative(BlockFace.UP).getType().equals(Material.FIRE)
|| e.getClickedBlock().getType() == Material.CHEST || e.getClickedBlock().getType() == Material.TRAPPED_CHEST
|| e.getClickedBlock().getType() == Material.DROPPER || e.getClickedBlock().getType() == Material.DISPENSER
|| e.getClickedBlock().getType() == Material.BED_BLOCK || e.getClickedBlock().getType() == Material.BED
|| e.getClickedBlock().getType() == Material.WORKBENCH || e.getClickedBlock().getType() == Material.BREWING_STAND
|| e.getClickedBlock().getType() == Material.ANVIL || e.getClickedBlock().getType() == Material.DARK_OAK_FENCE_GATE
|| e.getClickedBlock().getType() == Material.SPRUCE_FENCE_GATE || e.getClickedBlock().getType() == Material.FURNACE
|| e.getClickedBlock().getType() == Material.BURNING_FURNACE || e.getClickedBlock().getType() == Material.HOPPER
|| e.getClickedBlock().getType() == Material.STONE_BUTTON || e.getClickedBlock().getType() == Material.WOOD_BUTTON) {
e.setCancelled(true);
}
}
}
}
示例5: isChest
public static boolean isChest(Material material) {
return material == Material.CHEST || material == Material.TRAPPED_CHEST;
}
示例6: onInteract
@EventHandler
public void onInteract(PlayerInteractEvent e) {
PAUser u = PAServer.getUser(e.getPlayer());
if (e.getAction() == Action.RIGHT_CLICK_AIR || e.getAction() == Action.RIGHT_CLICK_BLOCK) {
if (e.getItem() == null) return;
e.setCancelled(true);
if (Cosmetic.useCosmetic(u, e.getItem().getType())) return;
switch (e.getItem().getType()) {
case NETHER_STAR:
e.setCancelled(true);
LobbyMenu.openMenu(u, LobbyMenu.MenuType.SERVERS);
break;
case REDSTONE:
e.setCancelled(true);
u.sendMessage(PAData.LOBBY.getPrefix() + "&cNo estamos listos aún");
//LobbyMenu.openMenu(u, LobbyMenu.MenuType.COSMETICOS);
break;
case WOOD_AXE:
e.setCancelled(true);
u.sendToServer("cons");
break;
}
if (e.getClickedBlock() == null) return;
if (e.getClickedBlock().getType() == Material.ENCHANTMENT_TABLE) {
e.setCancelled(true);
u.sendMessage(PAData.LOBBY.getPrefix() + "&cActualmente estamos trabajando en esto, disculpen las molestias");
}
}
if (!u.isOnRank(PACmd.Grupo.Builder)) {
if (e.getClickedBlock() != null) {
if (e.getClickedBlock().getType().equals(Material.TRAP_DOOR) || e.getClickedBlock().getType().equals(Material.IRON_TRAPDOOR)
|| e.getClickedBlock().getType().equals(Material.FENCE_GATE) || e.getClickedBlock().getType().equals(Material.FIRE)
|| e.getClickedBlock().getType().equals(Material.CAULDRON) || e.getClickedBlock().getRelative(BlockFace.UP).getType().equals(Material.FIRE)
|| e.getClickedBlock().getType() == Material.CHEST || e.getClickedBlock().getType() == Material.TRAPPED_CHEST
|| e.getClickedBlock().getType() == Material.DROPPER || e.getClickedBlock().getType() == Material.DISPENSER
|| e.getClickedBlock().getType() == Material.BED_BLOCK || e.getClickedBlock().getType() == Material.BED
|| e.getClickedBlock().getType() == Material.WORKBENCH || e.getClickedBlock().getType() == Material.BREWING_STAND
|| e.getClickedBlock().getType() == Material.ANVIL || e.getClickedBlock().getType() == Material.DARK_OAK_FENCE_GATE
|| e.getClickedBlock().getType() == Material.SPRUCE_FENCE_GATE || e.getClickedBlock().getType() == Material.FURNACE
|| e.getClickedBlock().getType() == Material.BURNING_FURNACE || e.getClickedBlock().getType() == Material.HOPPER
|| e.getClickedBlock().getType() == Material.STONE_BUTTON || e.getClickedBlock().getType() == Material.WOOD_BUTTON) {
e.setCancelled(true);
}
}
}
}