本文整理汇总了Java中org.bukkit.Material.BED属性的典型用法代码示例。如果您正苦于以下问题:Java Material.BED属性的具体用法?Java Material.BED怎么用?Java Material.BED使用的例子?那么恭喜您, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在类org.bukkit.Material
的用法示例。
在下文中一共展示了Material.BED属性的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: onInteract
@EventHandler
public void onInteract(PlayerInteractEvent e) {
final TOAUser u = TOA.getPlayer(e.getPlayer());
if (e.getItem() != null) {
Material m = e.getItem().getType();
if (m == Material.WRITTEN_BOOK || m == Material.BOW || m == Material.SHEARS || m == Material.DIAMOND_SWORD) return;
Ability.useAbility(u, e.getItem().getType());
e.setCancelled(true);
}
if (!u.isOnRank(PACmd.Grupo.Builder)) {
if (e.getClickedBlock() != null) {
if (e.getClickedBlock().getType().equals(Material.TRAP_DOOR) || e.getClickedBlock().getType().equals(Material.IRON_TRAPDOOR)
|| e.getClickedBlock().getType().equals(Material.FENCE_GATE) || e.getClickedBlock().getType().equals(Material.FIRE)
|| e.getClickedBlock().getType().equals(Material.CAULDRON) || e.getClickedBlock().getRelative(BlockFace.UP).getType().equals(Material.FIRE)
|| e.getClickedBlock().getType() == Material.CHEST || e.getClickedBlock().getType() == Material.TRAPPED_CHEST
|| e.getClickedBlock().getType() == Material.DROPPER || e.getClickedBlock().getType() == Material.DISPENSER
|| e.getClickedBlock().getType() == Material.BED_BLOCK || e.getClickedBlock().getType() == Material.BED
|| e.getClickedBlock().getType() == Material.WORKBENCH || e.getClickedBlock().getType() == Material.BREWING_STAND
|| e.getClickedBlock().getType() == Material.ANVIL || e.getClickedBlock().getType() == Material.DARK_OAK_FENCE_GATE
|| e.getClickedBlock().getType() == Material.SPRUCE_FENCE_GATE || e.getClickedBlock().getType() == Material.FURNACE
|| e.getClickedBlock().getType() == Material.BURNING_FURNACE || e.getClickedBlock().getType() == Material.HOPPER
|| e.getClickedBlock().getType() == Material.STONE_BUTTON || e.getClickedBlock().getType() == Material.WOOD_BUTTON) {
e.setCancelled(true);
}
}
}
}
示例2: getLeaveItem
public static ItemStack getLeaveItem()
{
ItemStack stack = new ItemStack(Material.BED, 1);
ItemMeta meta = stack.getItemMeta();
meta.setDisplayName(ChatColor.RED + "Leave Game " + ChatColor.GRAY + "(Right click)");
meta.setLore(null);
stack.setItemMeta(meta);
return stack;
}
示例3: onPlayerEnterBed
@EventHandler(ignoreCancelled = true)
public void onPlayerEnterBed(PlayerBedEnterEvent e) {
if(e.getBed().getType() != Material.BED) {return;}
DynamicAC.getManager().getBackend().logEnterExit(e.getPlayer());
}
示例4: onPlayerExitBed
@EventHandler
public void onPlayerExitBed(PlayerBedLeaveEvent e) {
if (e.getBed().getType() != Material.BED) return;
DynamicAC.getManager().getBackend().logEnterExit(e.getPlayer());
}
示例5: onInteract
@EventHandler
public void onInteract(PlayerInteractEvent e) {
PAUser u = PAServer.getUser(e.getPlayer());
if (e.getAction() == Action.RIGHT_CLICK_AIR || e.getAction() == Action.RIGHT_CLICK_BLOCK) {
if (e.getItem() == null) return;
e.setCancelled(true);
if (Cosmetic.useCosmetic(u, e.getItem().getType())) return;
switch (e.getItem().getType()) {
case NETHER_STAR:
e.setCancelled(true);
LobbyMenu.openMenu(u, LobbyMenu.MenuType.SERVERS);
break;
case REDSTONE:
e.setCancelled(true);
u.sendMessage(PAData.LOBBY.getPrefix() + "&cNo estamos listos aún");
//LobbyMenu.openMenu(u, LobbyMenu.MenuType.COSMETICOS);
break;
case WOOD_AXE:
e.setCancelled(true);
u.sendToServer("cons");
break;
}
if (e.getClickedBlock() == null) return;
if (e.getClickedBlock().getType() == Material.ENCHANTMENT_TABLE) {
e.setCancelled(true);
u.sendMessage(PAData.LOBBY.getPrefix() + "&cActualmente estamos trabajando en esto, disculpen las molestias");
}
}
if (!u.isOnRank(PACmd.Grupo.Builder)) {
if (e.getClickedBlock() != null) {
if (e.getClickedBlock().getType().equals(Material.TRAP_DOOR) || e.getClickedBlock().getType().equals(Material.IRON_TRAPDOOR)
|| e.getClickedBlock().getType().equals(Material.FENCE_GATE) || e.getClickedBlock().getType().equals(Material.FIRE)
|| e.getClickedBlock().getType().equals(Material.CAULDRON) || e.getClickedBlock().getRelative(BlockFace.UP).getType().equals(Material.FIRE)
|| e.getClickedBlock().getType() == Material.CHEST || e.getClickedBlock().getType() == Material.TRAPPED_CHEST
|| e.getClickedBlock().getType() == Material.DROPPER || e.getClickedBlock().getType() == Material.DISPENSER
|| e.getClickedBlock().getType() == Material.BED_BLOCK || e.getClickedBlock().getType() == Material.BED
|| e.getClickedBlock().getType() == Material.WORKBENCH || e.getClickedBlock().getType() == Material.BREWING_STAND
|| e.getClickedBlock().getType() == Material.ANVIL || e.getClickedBlock().getType() == Material.DARK_OAK_FENCE_GATE
|| e.getClickedBlock().getType() == Material.SPRUCE_FENCE_GATE || e.getClickedBlock().getType() == Material.FURNACE
|| e.getClickedBlock().getType() == Material.BURNING_FURNACE || e.getClickedBlock().getType() == Material.HOPPER
|| e.getClickedBlock().getType() == Material.STONE_BUTTON || e.getClickedBlock().getType() == Material.WOOD_BUTTON) {
e.setCancelled(true);
}
}
}
}