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Java Material.GOLDEN_APPLE属性代码示例

本文整理汇总了Java中org.bukkit.Material.GOLDEN_APPLE属性的典型用法代码示例。如果您正苦于以下问题:Java Material.GOLDEN_APPLE属性的具体用法?Java Material.GOLDEN_APPLE怎么用?Java Material.GOLDEN_APPLE使用的例子?那么恭喜您, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在org.bukkit.Material的用法示例。


在下文中一共展示了Material.GOLDEN_APPLE属性的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: anvilStuff

@SuppressWarnings("deprecation")
@EventHandler
public void anvilStuff(PlayerInteractEvent e){
	if(e.getClickedBlock() == null)return;
	if(e.getClickedBlock().getType().equals(Material.ANVIL)){
		e.setCancelled(true);
		Player p = e.getPlayer();
		String uuid = p.getUniqueId().toString();
		long tokens = getTokens(uuid);
		if(p.getItemInHand().getType() == Material.AIR ||
				p.getItemInHand().getType() == Material.GOLDEN_APPLE ||
				p.getItemInHand().getType() == Material.ARROW ||
				p.getItemInHand().getType() == Material.POTION){
			
			p.sendMessage(tag + ChatColor.RED + "You can\'t repair that!");
		}else{
			if(tokens < 1){
				p.sendMessage(tag + ChatColor.RED + "You need at least 1 token to repair things!!");
			}else{
				if(p.getItemInHand().getDurability() > 0){
					p.getItemInHand().setDurability((short) 0);
					setTokens(uuid, getTokens(uuid)-1);
					p.sendMessage(tag + ChatColor.BLUE + "Your item has been repaired");
				}else{
					p.sendMessage(tag + ChatColor.RED + "This item isn\'t broken");
				}
			}
		}
	}
}
 
开发者ID:OverloadedCore,项目名称:kaosEssentials,代码行数:30,代码来源:Core.java

示例2: onItemConsume

/**
 * Increase the Regeneration boost when a golden apple is eaten
 *
 * @param event Event
 */
@EventHandler
public void onItemConsume(PlayerItemConsumeEvent event)
{
    if (this.game instanceof RunBasedGame && event.getItem().getType() == Material.GOLDEN_APPLE)
        event.getPlayer().addPotionEffect(new PotionEffect(PotionEffectType.REGENERATION, 10 * 20, 1));
}
 
开发者ID:SamaGames,项目名称:SurvivalAPI,代码行数:11,代码来源:GameListener.java

示例3: onPlayerConsume

@EventHandler(ignoreCancelled = true, priority = EventPriority.MONITOR)
public void onPlayerConsume(PlayerItemConsumeEvent event) {
    ItemStack stack = event.getItem();
    if (stack != null && stack.getType() == Material.GOLDEN_APPLE && stack.getDurability() == 1) {
        Player player = event.getPlayer();
        if (setCooldown(player, player.getUniqueId(), defaultCooldown, false, new Predicate<Long>() {
            @Override
            public boolean apply(@Nullable Long value) {
                return false;
            }
        })) {

            player.sendMessage(ChatColor.translateAlternateColorCodes('&', "&c\u2588\u2588\u2588\u2588\u2588&c\u2588\u2588\u2588"));
            player.sendMessage(ChatColor.translateAlternateColorCodes('&', "&c\u2588\u2588\u2588&e\u2588\u2588&c\u2588\u2588\u2588"));
            player.sendMessage(ChatColor.translateAlternateColorCodes('&', ("&c\u2588\u2588\u2588&e\u2588&c\u2588\u2588\u2588\u2588 &6&l " + this.name + ": ")));
            player.sendMessage(ChatColor.translateAlternateColorCodes('&', "&c\u2588\u2588&6\u2588\u2588\u2588\u2588&c\u2588\u2588 &7  Consumed"));
            player.sendMessage(ChatColor.translateAlternateColorCodes('&', "&c\u2588&6\u2588\u2588&f\u2588&6\u2588&6\u2588\u2588&c\u2588"));
            player.sendMessage(ChatColor.translateAlternateColorCodes('&', "&c\u2588&6\u2588&f\u2588&6\u2588&6\u2588&6\u2588\u2588&c\u2588 &6 Cooldown Remaining:"));
            player.sendMessage(ChatColor.translateAlternateColorCodes('&', ("&c\u2588&6\u2588\u2588&6\u2588&6\u2588&6\u2588\u2588&c\u2588 &7  " + DurationFormatter.getRemaining(getRemaining(player), true, false))));
            player.sendMessage(ChatColor.translateAlternateColorCodes('&', "&c\u2588&6\u2588\u2588&6\u2588&6\u2588&6\u2588\u2588&c\u2588"));
            player.sendMessage(ChatColor.translateAlternateColorCodes('&', "&c\u2588\u2588&6\u2588\u2588\u2588\u2588&c\u2588\u2588"));
            player.sendMessage(ChatColor.translateAlternateColorCodes('&', "&c\u2588\u2588\u2588\u2588\u2588&c\u2588\u2588\u2588"));
        } else {
            event.setCancelled(true);
            player.sendMessage(ChatColor.RED + "You still have a " + getDisplayName() + ChatColor.RED + " cooldown for another " + ChatColor.BOLD
                    + DurationFormatter.getRemaining(getRemaining(player), true, false) + ChatColor.RED + '.');
        }
    }
}
 
开发者ID:funkemunky,项目名称:HCFCore,代码行数:29,代码来源:GappleTimer.java

示例4: onEat

@EventHandler
public void onEat(PlayerItemConsumeEvent event){
	String type = MinecraftUtils.getExtraType(event.getItem());
	FoodStatus food = ExtraManager.foods.get(type);
	if( food == null )
	if(event.getItem().getType() == Material.GOLDEN_APPLE){
		if(event.getItem().getDurability() == 1){
			type = "napple";
		}else{
			type = "apple";
		}
		food = ExtraManager.foods.get(type);
	}
	if( food == null )
		return;
	event.setCancelled(true);
	VPPlayer playerPlus = VanillaPlusCore.getPlayerManager().getPlayer(event.getPlayer());
	VPPConsumeFoodEvent e = new VPPConsumeFoodEvent(playerPlus, food, type);
	Bukkit.getServer().getPluginManager().callEvent(e);
	if(e.isCancelled())
		return;
	ItemStack item = event.getItem();
	if(item.getAmount() == 1)
		event.getPlayer().setItemInHand(null);
	else{
		item.setAmount(item.getAmount()-1);
		event.getPlayer().setItemInHand(item);
	}
	food.apply(e.getPlayer());
	
}
 
开发者ID:dracnis,项目名称:VanillaPlus,代码行数:31,代码来源:ExtraManager.java

示例5: getIcon

@Override
public ItemStack getIcon()
{
    return new ItemStack(Material.GOLDEN_APPLE, 1);
}
 
开发者ID:SamaGames,项目名称:Hub,代码行数:5,代码来源:UHCZoneGame.java

示例6: clearJunk

public void clearJunk(){
	World world = Bukkit.getWorld("kaospvp");
	List<Entity> list = world.getEntities();
	for(Entity e : list){
		if(e instanceof Item){
			Item it = (Item) e;
			if( it.getItemStack().getType() == Material.POTION &&
				it.getItemStack().getDurability() == 16453){
				e.remove();
			}
			if( it.getItemStack().getType() == Material.GOLDEN_APPLE &&
				it.getItemStack().getDurability() == 0){
				e.remove();
			}
			if( it.getItemStack().getType() == Material.ARROW){
				e.remove();
			}
			if( it.getItemStack().getType() == Material.GLASS_BOTTLE){
				e.remove();
			}
			if( it.getItemStack().getType() == Material.DIAMOND_BOOTS &&
				it.getItemStack().getEnchantments().size() == 0){
				e.remove();
			}
			if( it.getItemStack().getType() == Material.DIAMOND_LEGGINGS &&
				it.getItemStack().getEnchantments().size() == 0){
				e.remove();
			}
			if( it.getItemStack().getType() == Material.DIAMOND_CHESTPLATE &&
				it.getItemStack().getEnchantments().size() == 0){
				e.remove();
			}
			if( it.getItemStack().getType() == Material.DIAMOND_HELMET &&
				it.getItemStack().getEnchantments().size() == 0){
				e.remove();
			}
			if( it.getItemStack().getType() == Material.DIAMOND_SWORD &&
				it.getItemStack().getEnchantments().size() == 0){
				e.remove();	
			}
			if( it.getItemStack().getType() == Material.BOW &&
				it.getItemStack().getEnchantments().size() == 0){
				e.remove();	
			}
			if( it.getItemStack().getType() == Material.WOOD_AXE ||
				it.getItemStack().getType() == Material.STONE_AXE ||
				it.getItemStack().getType() == Material.GOLD_AXE ||
				it.getItemStack().getType() == Material.IRON_AXE ||
				it.getItemStack().getType() == Material.DIAMOND_AXE){
				e.remove();
			}
		}
	}
}
 
开发者ID:OverloadedCore,项目名称:kaosEssentials,代码行数:54,代码来源:Core.java

示例7: shopInvent

public Inventory shopInvent(){
	Inventory inv = Bukkit.createInventory(null, 36, shopName);
	
	ItemStack str = new ItemStack(Material.POTION, 1, (short) 8201);
	ItemMeta strM = str.getItemMeta();
	List<String> strL = new ArrayList<String>();
	strM.setDisplayName(ChatColor.RED + "Strength");
	strL.add(ChatColor.GOLD + "120 Tokens");
	strM.setLore(strL);
	str.setItemMeta(strM);
	inv.addItem(str);
	
	ItemStack gaps = new ItemStack(Material.GOLDEN_APPLE, 2, (short) 1);
	ItemMeta gapsM = gaps.getItemMeta();
	List<String> gapsL = new ArrayList<String>();
	gapsM.setDisplayName(ChatColor.RED + "Golden Apple");
	gapsL.add(ChatColor.GOLD + "10 Tokens");
	gapsM.setLore(gapsL);
	gaps.setItemMeta(gapsM);
	inv.addItem(gaps);
	
	for(int i = 0; i < 6; i++){
		inv.addItem(getItemSpacer());
	}
	
	ItemStack ljm = new ItemStack(Material.DAYLIGHT_DETECTOR);
	ItemMeta ljmM = ljm.getItemMeta();
	List<String> ljmL = new ArrayList<String>();
	ljmM.setDisplayName(ChatColor.RED + "Leave/Join Messages");
	ljmL.add(ChatColor.GOLD + "400 Tokens");
	ljmM.setLore(ljmL);
	ljm.setItemMeta(ljmM);
	inv.addItem(ljm);
	
	ItemStack exp = new ItemStack(Material.EXP_BOTTLE,20);
	ItemMeta expM = exp.getItemMeta();
	List<String> expL = new ArrayList<String>();
	expM.setDisplayName(ChatColor.RED + "Experience Bottles");
	expL.add(ChatColor.GOLD + "1 Token");
	expM.setLore(expL);
	exp.setItemMeta(expM);
	inv.addItem(exp);
	
	// remove the item spacers
	inv.remove(Material.STAINED_GLASS_PANE);
	
	return inv;
}
 
开发者ID:OverloadedCore,项目名称:kaosEssentials,代码行数:48,代码来源:Core.java

示例8: shopClick

@EventHandler
public void shopClick(InventoryClickEvent e){
	if(e.getInventory().getName().equals(shopName) && e.getRawSlot() > 36){
		e.setCancelled(true);
		return;
	}
	if(e.getClickedInventory() == null){
		e.setCancelled(true);
		return;
	}
	if(e.getClickedInventory().getName() == null){
		e.setCancelled(true);
		return;
	}
	if(e.getClickedInventory().getName().equals(shopName)){
		Player p = (Player) e.getWhoClicked();
		String uuid = p.getUniqueId().toString();
		long tokens = getTokens(uuid);
		e.setCancelled(true);
		if(! e.getCurrentItem().hasItemMeta()) return;
		String name = e.getCurrentItem().getItemMeta().getDisplayName();
		if(name.equals(ChatColor.RED + "Strength")){
			if(tokens < 120){
				p.sendMessage(tag + ChatColor.RED + "You don\'t have enough tokens!");
				p.closeInventory();
			}else{
				ItemStack str = new ItemStack(Material.POTION, 1, (short) 8201);
				p.getInventory().addItem(str);
				setTokens(uuid, getTokens(uuid) - 120);
				p.sendMessage(tag + ChatColor.BLUE + "Your purchase was a success");
			}
		}
		if(name.equals(ChatColor.RED + "Golden Apple")){
			if(tokens < 10){
				p.sendMessage(tag + ChatColor.RED + "You don\'t have enough tokens!");
				p.closeInventory();
			}else{
				ItemStack gaps = new ItemStack(Material.GOLDEN_APPLE, 2, (short) 1);
				p.getInventory().addItem(gaps);
				setTokens(uuid, getTokens(uuid) - 10);
				p.sendMessage(tag + ChatColor.BLUE + "Your purchase was a success");
			}
		}
		if(name.equals(ChatColor.RED + "Leave/Join Messages")){
			if(tokens < 400){
				p.sendMessage(tag + ChatColor.RED + "You don\'t have enough tokens!");
				p.closeInventory();
			}else{
				if(isSjm(uuid)){
					p.sendMessage(tag + ChatColor.RED + "You already have this!");
					p.closeInventory();
				}else{
					setSjm(uuid, true);
					setTokens(uuid, getTokens(uuid) - 400);
					p.sendMessage(tag + ChatColor.BLUE + "Your purchase was a success");
				}
			}
		}
		if(name.equals(ChatColor.RED + "Experience Bottles")){
			if(tokens < 1){
				p.sendMessage(tag + ChatColor.RED + "You don\'t have enough tokens!");
				p.closeInventory();
			}else{
				ItemStack exp = new ItemStack(Material.EXP_BOTTLE,20);
				p.getInventory().addItem(exp);
				setTokens(uuid, getTokens(uuid) - 1);
				p.sendMessage(tag + ChatColor.BLUE + "Your purchase was a success");
			}
		}
	}
}
 
开发者ID:OverloadedCore,项目名称:kaosEssentials,代码行数:71,代码来源:Core.java

示例9: onCraftItem

private static void onCraftItem(Recipe recipe, CraftingInventory inventory)
{
    if (recipe.getResult().getType() == Material.GOLDEN_APPLE && recipe.getResult().getDurability() == 1)
        inventory.setResult(new ItemStack(Material.AIR));
}
 
开发者ID:SamaGames,项目名称:SurvivalAPI,代码行数:5,代码来源:DisableNotchAppleModule.java

示例10: BasicKitHandler

public BasicKitHandler()
{
    this.kits = new HashSet<>();

    if (MWAPI.getConfig().isDefaultKitsEnabled())
    {
        // *** FIGHTER KIT *** //

        // Fighter Armor
        ItemStack fighterHelmet = new ItemStack(Material.IRON_HELMET, 1);
        fighterHelmet.addEnchantment(Enchantment.DAMAGE_ALL, 1);
        KitItem fighterHelmetKitItem = MWAPI.getKitItemBuilder()
                                            .stack(fighterHelmet)
                                            .drop(false)
                                            .unbreakable(true)
                                            .create();

        ItemStack fighterChestplate = new ItemStack(Material.IRON_CHESTPLATE, 1);
        fighterChestplate.addEnchantment(Enchantment.DAMAGE_ALL, 1);
        KitItem fighterChestplateKitItem = MWAPI.getKitItemBuilder()
                                                .stack(fighterChestplate)
                                                .drop(false)
                                                .unbreakable(true)
                                                .create();

        ItemStack fighterPants = new ItemStack(Material.IRON_LEGGINGS, 1);
        fighterPants.addEnchantment(Enchantment.DAMAGE_ALL, 1);
        KitItem fighterPantsKitItem = MWAPI.getKitItemBuilder()
                                           .stack(fighterPants)
                                           .drop(false)
                                           .unbreakable(true)
                                           .create();

        ItemStack fighterBoots = new ItemStack(Material.IRON_BOOTS, 1);
        fighterBoots.addEnchantment(Enchantment.DAMAGE_ALL, 1);
        KitItem fighterBootsKitItem = MWAPI.getKitItemBuilder()
                                           .stack(fighterPants)
                                           .drop(false)
                                           .unbreakable(true)
                                           .create();

        // Fighter Items
        ItemStack fighterSword = new ItemStack(Material.IRON_SWORD, 1);
        fighterSword.addEnchantment(Enchantment.DAMAGE_ALL, 2);
        KitItem fighterSwordKitItem = MWAPI.getKitItemBuilder()
                                           .stack(fighterSword)
                                           .drop(false)
                                           .unbreakable(true)
                                           .create();

        ItemStack fighterFood = new ItemStack(Material.GOLDEN_APPLE, 10);
        KitItem fighterFoodKitItem = MWAPI.getKitItemBuilder()
                                          .stack(fighterSword)
                                          .drop(true)
                                          .unbreakable(true)
                                          .create();

        registerKit(MWAPI.getKitBuilder("Fighter")
                         .setBoots(fighterBootsKitItem)
                         .setPants(fighterPantsKitItem)
                         .setChestPlate(fighterChestplateKitItem)
                         .setHelmet(fighterHelmetKitItem)
                         .setItemAt(0, fighterSwordKitItem)
                         .setItemAt(1, fighterFoodKitItem)
                         .create());
    }
}
 
开发者ID:WoutDev,项目名称:Mega-Walls,代码行数:67,代码来源:BasicKitHandler.java


注:本文中的org.bukkit.Material.GOLDEN_APPLE属性示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。