本文整理汇总了Java中org.bukkit.Material.LEVER属性的典型用法代码示例。如果您正苦于以下问题:Java Material.LEVER属性的具体用法?Java Material.LEVER怎么用?Java Material.LEVER使用的例子?那么恭喜您, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在类org.bukkit.Material
的用法示例。
在下文中一共展示了Material.LEVER属性的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: onLeverOrButton
@EventHandler
public void onLeverOrButton(PlayerInteractEvent event) {
Block clickedBlock = event.getClickedBlock();
Player player = event.getPlayer();
if (clickedBlock == null)
return;
String chunk = clickedBlock.getLocation().getChunk().getX() + ";"
+ clickedBlock.getLocation().getChunk().getZ();
if (event.getAction() != Action.RIGHT_CLICK_BLOCK)
return;
if (!powerable.containsKey(clickedBlock.getWorld().getName()))
return;
if (powerable.get(clickedBlock.getWorld().getName()).getList(chunk).contains(clickedBlock.getLocation()))
return;
// We cancel; send smoke particles for button, and we just turn off the
// lever (if it was, for some reason, on).
if (clickedBlock.getType() == Material.STONE_BUTTON || clickedBlock.getType() == Material.WOOD_BUTTON) {
clickedBlock.getWorld().spawnParticle(Particle.SMOKE_NORMAL, clickedBlock.getLocation().add(0.5, 1, 0.5), 7,
0, 0.2, 0, 0.03);
player.sendMessage(MortuusTerraCore.NOTI_PREFIX + ChatColor.RED + " There is no generator in range!");
} else if (clickedBlock.getType() == Material.LEVER) {
BlockState state = clickedBlock.getState();
Lever lever = (Lever) state.getData();
lever.setPowered(false);
state.setData(lever);
state.update();
clickedBlock.getWorld().spawnParticle(Particle.SMOKE_NORMAL, clickedBlock.getLocation().add(0.5, 1, 0.5), 7,
0, 0.2, 0, 0.03);
player.sendMessage(MortuusTerraCore.NOTI_PREFIX + ChatColor.RED + " There is no generator in range!");
}
}
示例2: onPlayerLeaverInteract
@EventHandler
public void onPlayerLeaverInteract(PlayerInteractEvent e) {
Player p = e.getPlayer();
Block clicked = e.getClickedBlock();
if (clicked == null)
return;
Block underneath = clicked.getRelative(BlockFace.DOWN);
Location underneathLoc = underneath.getLocation();
if (e.getAction() != Action.RIGHT_CLICK_BLOCK || e.getHand() == EquipmentSlot.OFF_HAND)
return;
if (clicked.getType() != Material.LEVER || underneath == null)
return;
String chunk = clicked.getLocation().getChunk().getX() + ";" + clicked.getLocation().getChunk().getZ();
if (underneath.getType() == Material.SPONGE && !underneath.isBlockPowered()) {
if (!main.getGeckManager().isGeckBuildCorrect(underneath)) {
p.sendMessage(ChatColor.RED + "You must build the GECK correctly!");
// Check if the geck is inside the powerables list
} else if (main.getGenListener().getPowerable().get(clicked.getWorld().getName()).getList(chunk)
.contains(underneathLoc)) {
main.getGeckObjectManager().addGeckLocation(underneathLoc);
main.getGeckObjectManager().getGeckObject(underneathLoc).setCorrect(true);
main.getGeckObjectManager().getGeckObject(underneathLoc).setPowered(true);
p.sendMessage(ChatColor.GREEN + "GECK Enabled!");
return;
}
} else if (main.getGeckObjectManager().getGeckObject(underneathLoc) != null && underneath.isBlockPowered()) {
main.getGeckObjectManager().getGeckObject(underneathLoc).setPowered(false);
main.getGeckObjectManager().removeGeckLocation(underneathLoc);
p.sendMessage(ChatColor.RED + "GECK Disabled!");
}
}
示例3: onBreakBlock
@EventHandler
public void onBreakBlock(BlockBreakEvent event) {
Player player = event.getPlayer();
Block broken = event.getBlock();
Location geckLocation = broken.getRelative(0, -1, 0).getLocation();
if (broken.getType() == Material.LEVER) {
if (main.getGeckObjectManager().getGeckObject(geckLocation) != null) {
main.getGeckObjectManager().removeGeckLocation(geckLocation);
player.sendMessage(ChatColor.RED + "GECK disabled.");
}
} else if (broken.getType() == Material.SPONGE
&& main.getGeckObjectManager().getGeckObject(broken.getLocation()) != null) {
main.getGeckObjectManager().removeGeckLocation(broken.getLocation());
player.sendMessage(ChatColor.RED + "GECK disabled.");
} else if (broken.getType() == Material.PISTON_BASE) {
List<BlockFace> sides = Arrays.asList(BlockFace.EAST, BlockFace.NORTH, BlockFace.WEST, BlockFace.SOUTH);
sides.forEach(side -> {
Location bloc = broken.getRelative(side).getLocation();
if (main.getGeckObjectManager().getGeckObject(bloc) != null) {
main.getGeckObjectManager().removeGeckLocation(bloc);
player.sendMessage(ChatColor.RED + "GECK disabled.");
}
});
}
}