本文整理汇总了Java中org.bukkit.Material.IRON_DOOR属性的典型用法代码示例。如果您正苦于以下问题:Java Material.IRON_DOOR属性的具体用法?Java Material.IRON_DOOR怎么用?Java Material.IRON_DOOR使用的例子?那么恭喜您, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在类org.bukkit.Material
的用法示例。
在下文中一共展示了Material.IRON_DOOR属性的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: onPlace
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
public void onPlace(BlockPlaceEvent e) {
if (!cm.isAntiPlaceDoorDupe) {
return;
}
// 判断手里的物品是否为门
if (e.getItemInHand().getType() == Material.WOOD_DOOR || e.getItemInHand().getType() == Material.IRON_DOOR) {
// 清理所在区块的甘蔗掉落物
for (Entity entity : e.getPlayer().getLocation().getChunk().getEntities()) {
if (entity instanceof Item) {
Material itemType = ((Item) entity).getItemStack().getType();
if (itemType == Material.SUGAR_CANE || itemType == Material.CACTUS) {
entity.remove();
}
}
}
}
}
示例2: onPlayerInteract
public void onPlayerInteract(PlayerInteractEvent e) {
if (e.isCancelled()) return;
KingdomFactionsPlayer p = PlayerModule.getInstance().getPlayer(e.getPlayer());
if(p.getSettingsProfile().hasAdminMode()) return;
if (e.getAction().equals(Action.RIGHT_CLICK_BLOCK)) {
if (e.getClickedBlock() == null) return;
Block clickedBlock = e.getClickedBlock();
if (clickedBlock.getType().equals(Material.CHEST) || clickedBlock.getType().equals(Material.TRAPPED_CHEST) || clickedBlock.getType().equals(Material.BEACON)) {
e.setCancelled(!ProtectionModule.getInstance().tryInfluence(p, 500));
return;
}
if (clickedBlock.getType().equals(Material.BURNING_FURNACE) || clickedBlock.getType().equals(Material.FURNACE) || clickedBlock.getType().equals(Material.DISPENSER) || clickedBlock.getType().equals(Material.HOPPER) || clickedBlock.getType().equals(Material.DROPPER)) {
e.setCancelled(!ProtectionModule.getInstance().tryInfluence(p, 150));
return;
}
MaterialData data = clickedBlock.getState() != null ? clickedBlock.getState().getData() : null;
if (data instanceof Openable) {
if (clickedBlock.getType() == Material.IRON_TRAPDOOR || clickedBlock.getType() == Material.IRON_DOOR) return;
e.setCancelled(!ProtectionModule.getInstance().tryInfluence(p, 150));
return;
}
}
}
示例3: isInteractiveBlock
/**
* checks if this block would give a reaction if you click on it without
* shifting, e.g. opening a chest or switching a lever
*/
public static boolean isInteractiveBlock(Block b) {
if (b == null || b.getState() == null) {
return false;
}
if (b.getType() == Material.WORKBENCH || b.getType() == Material.ENCHANTMENT_TABLE || b.getType() == Material.ANVIL || b.getType() == Material.BREWING_STAND || b.getState() instanceof InventoryHolder || b.getState() instanceof NoteBlock) {
return true;
}
if (b.getState().getData() instanceof Button || b.getState().getData() instanceof Lever || b.getState().getData() instanceof Door || b.getState().getData() instanceof TrapDoor || b.getState().getData() instanceof Gate || b.getState().getData() instanceof Comparator) {
if (b.getType() != Material.IRON_DOOR && b.getType() != Material.IRON_DOOR_BLOCK && b.getType() != Material.IRON_TRAPDOOR) {
return true;
}
}
return false;
}
示例4: onPickup
@EventHandler(priority = EventPriority.LOWEST, ignoreCancelled = true)
public void onPickup(PlayerPickupItemEvent e) {
if (!cm.isAntiPlaceDoorDupe) {
return;
}
if (e.getPlayer().getItemInHand().getType() == Material.WOOD_DOOR || e.getPlayer().getItemInHand().getType() == Material.IRON_DOOR) {
if (e.getItem().getItemStack().getType() == Material.SUGAR_CANE || e.getItem().getItemStack().getType() == Material.CACTUS) {
e.setCancelled(true);
}
}
}
示例5: None
public None(){
super(0, Material.IRON_DOOR, "Misigno", "");
}