本文整理汇总了Java中org.bukkit.Material.IRON_DOOR_BLOCK属性的典型用法代码示例。如果您正苦于以下问题:Java Material.IRON_DOOR_BLOCK属性的具体用法?Java Material.IRON_DOOR_BLOCK怎么用?Java Material.IRON_DOOR_BLOCK使用的例子?那么恭喜您, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在类org.bukkit.Material
的用法示例。
在下文中一共展示了Material.IRON_DOOR_BLOCK属性的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: checkChunk
private void checkChunk(ChunkPosition pos, @Nullable Chunk chunk) {
if(repairedChunks.add(pos)) {
if(chunk == null) {
chunk = pos.getChunk(match.getWorld());
}
for(BlockState state : chunk.getTileEntities()) {
if(state instanceof Skull) {
if(!NMSHacks.isSkullCached((Skull) state)) {
Location loc = state.getLocation();
broadcastDeveloperWarning("Uncached skull \"" + ((Skull) state).getOwner() + "\" at " + loc.getBlockX() + ", " + loc.getBlockY() + ", " + loc.getBlockZ());
}
}
}
// Replace formerly invisible half-iron-door blocks with barriers
for(Block ironDoor : chunk.getBlocks(Material.IRON_DOOR_BLOCK)) {
BlockFace half = (ironDoor.getData() & 8) == 0 ? BlockFace.DOWN : BlockFace.UP;
if(ironDoor.getRelative(half.getOppositeFace()).getType() != Material.IRON_DOOR_BLOCK) {
ironDoor.setType(Material.BARRIER, false);
}
}
// Remove all block 36 and remember the ones at y=0 so VoidFilter can check them
for(Block block36 : chunk.getBlocks(Material.PISTON_MOVING_PIECE)) {
if(block36.getY() == 0) {
block36Locations.add(block36.getX(), block36.getY(), block36.getZ());
}
block36.setType(Material.AIR, false);
}
}
}
示例2: isInteractiveBlock
/**
* checks if this block would give a reaction if you click on it without
* shifting, e.g. opening a chest or switching a lever
*/
public static boolean isInteractiveBlock(Block b) {
if (b == null || b.getState() == null) {
return false;
}
if (b.getType() == Material.WORKBENCH || b.getType() == Material.ENCHANTMENT_TABLE || b.getType() == Material.ANVIL || b.getType() == Material.BREWING_STAND || b.getState() instanceof InventoryHolder || b.getState() instanceof NoteBlock) {
return true;
}
if (b.getState().getData() instanceof Button || b.getState().getData() instanceof Lever || b.getState().getData() instanceof Door || b.getState().getData() instanceof TrapDoor || b.getState().getData() instanceof Gate || b.getState().getData() instanceof Comparator) {
if (b.getType() != Material.IRON_DOOR && b.getType() != Material.IRON_DOOR_BLOCK && b.getType() != Material.IRON_TRAPDOOR) {
return true;
}
}
return false;
}