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Java Material.GOLD_HELMET属性代码示例

本文整理汇总了Java中org.bukkit.Material.GOLD_HELMET属性的典型用法代码示例。如果您正苦于以下问题:Java Material.GOLD_HELMET属性的具体用法?Java Material.GOLD_HELMET怎么用?Java Material.GOLD_HELMET使用的例子?那么, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在org.bukkit.Material的用法示例。


在下文中一共展示了Material.GOLD_HELMET属性的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: isApplicableFor

@Override
public boolean isApplicableFor(Player player) {
    ItemStack helmet = player.getInventory().getHelmet();
    if (helmet == null || helmet.getType() != Material.GOLD_HELMET)
        return false;

    ItemStack chestplate = player.getInventory().getChestplate();
    if (chestplate == null || chestplate.getType() != Material.GOLD_CHESTPLATE)
        return false;

    ItemStack leggings = player.getInventory().getLeggings();
    if (leggings == null || leggings.getType() != Material.GOLD_LEGGINGS)
        return false;

    ItemStack boots = player.getInventory().getBoots();
    return !(boots == null || boots.getType() != Material.GOLD_BOOTS);
}
 
开发者ID:funkemunky,项目名称:HCFCore,代码行数:17,代码来源:BardClass.java

示例2: isPieceOfArmor

private static boolean isPieceOfArmor(ItemStack stack)
{
    if (stack.getType() == Material.LEATHER_HELMET || stack.getType() == Material.LEATHER_CHESTPLATE || stack.getType() == Material.LEATHER_LEGGINGS || stack.getType() == Material.LEATHER_BOOTS)
        return true;
    else if (stack.getType() == Material.IRON_HELMET || stack.getType() == Material.IRON_CHESTPLATE || stack.getType() == Material.IRON_LEGGINGS || stack.getType() == Material.IRON_BOOTS)
        return true;
    else if (stack.getType() == Material.CHAINMAIL_HELMET || stack.getType() == Material.CHAINMAIL_CHESTPLATE || stack.getType() == Material.CHAINMAIL_LEGGINGS || stack.getType() == Material.CHAINMAIL_BOOTS)
        return true;
    else if (stack.getType() == Material.GOLD_HELMET || stack.getType() == Material.GOLD_CHESTPLATE || stack.getType() == Material.GOLD_LEGGINGS || stack.getType() == Material.GOLD_BOOTS)
        return true;
    else if (stack.getType() == Material.DIAMOND_HELMET || stack.getType() == Material.DIAMOND_CHESTPLATE || stack.getType() == Material.DIAMOND_LEGGINGS || stack.getType() == Material.DIAMOND_BOOTS)
        return true;

    return false;
}
 
开发者ID:SamaGames,项目名称:Hub,代码行数:15,代码来源:PlayerProtectionListener.java

示例3: onCraftItem

@EventHandler(priority = EventPriority.HIGH)
public void onCraftItem(CraftItemEvent event) 
{
	if( event.getRecipe().getResult().getType() == Material.STONE_SWORD
			|| event.getRecipe().getResult().getType() == Material.IRON_SWORD
			|| event.getRecipe().getResult().getType() == Material.GOLD_SWORD
			|| event.getRecipe().getResult().getType() == Material.DIAMOND_SWORD
|| event.getRecipe().getResult().getType() == Material.LEATHER_BOOTS
			|| event.getRecipe().getResult().getType() == Material.LEATHER_LEGGINGS
			|| event.getRecipe().getResult().getType() == Material.LEATHER_CHESTPLATE
			|| event.getRecipe().getResult().getType() == Material.LEATHER_HELMET
|| event.getRecipe().getResult().getType() == Material.CHAINMAIL_BOOTS
			|| event.getRecipe().getResult().getType() == Material.CHAINMAIL_LEGGINGS
			|| event.getRecipe().getResult().getType() == Material.CHAINMAIL_CHESTPLATE
			|| event.getRecipe().getResult().getType() == Material.CHAINMAIL_HELMET
|| event.getRecipe().getResult().getType() == Material.GOLD_BOOTS
			|| event.getRecipe().getResult().getType() == Material.GOLD_LEGGINGS
			|| event.getRecipe().getResult().getType() == Material.GOLD_CHESTPLATE
			|| event.getRecipe().getResult().getType() == Material.GOLD_HELMET
			|| event.getRecipe().getResult().getType() == Material.IRON_BOOTS
			|| event.getRecipe().getResult().getType() == Material.IRON_LEGGINGS
			|| event.getRecipe().getResult().getType() == Material.IRON_CHESTPLATE
			|| event.getRecipe().getResult().getType() == Material.IRON_HELMET
			|| event.getRecipe().getResult().getType() == Material.DIAMOND_BOOTS
			|| event.getRecipe().getResult().getType() == Material.DIAMOND_LEGGINGS
			|| event.getRecipe().getResult().getType() == Material.DIAMOND_CHESTPLATE
			|| event.getRecipe().getResult().getType() == Material.DIAMOND_HELMET)
	{
		if( event.getWhoClicked().getType() == EntityType.PLAYER )
		{
			Player p = (Player)event.getWhoClicked();
			p.sendMessage("Sorry, you are not allowed to craft this item. Purchase it from a Safe Dock instead.");
		}
		event.setCancelled(false);
	}
 
}
 
开发者ID:Maximuspayne,项目名称:NavyCraft2-Lite,代码行数:37,代码来源:NavyCraft_InventoryListener.java

示例4: onChat

@EventHandler(priority = EventPriority.HIGHEST)
public void onChat(PlayerChatEvent event)
{
	if(event.isCancelled()) return;
	Player player = event.getPlayer();
	String msg = event.getMessage();
	
	if(Survival.settings.getBoolean("LegendaryItems.GoldArmorBuff"))
	{
		if(player.getInventory().getHelmet() != null)
		{
			if(player.getInventory().getHelmet().getType() == Material.GOLD_HELMET)
			{
				event.setCancelled(false);
				event.setFormat(ChatColor.GOLD + "<%1$s> " + ChatColor.YELLOW + "%2$s");
				return;
			}
		}
	}
	
	int channel = Survival.board.getObjective("Chat").getScore(player).getScore();
	if(channel > 0)
	{
		event.setFormat(ChatColor.GREEN + "<%1$s> " + ChatColor.RESET + "%2$s");
		return;
	}
	
	event.setCancelled(true);

	Bukkit.getConsoleSender().sendMessage("<" + player.getDisplayName() + "> " + msg);
	for(Player other : Bukkit.getServer().getOnlinePlayers())
       {
		if(other.getLocation().getWorld() == player.getLocation().getWorld())
		{
            if(other.getLocation().distance(player.getLocation()) <= maxDist)
            {
                other.sendMessage(ChatColor.RESET + "<" + player.getDisplayName() + "> " + msg);
            }
		}
       }
}
 
开发者ID:FattyMieo,项目名称:SurvivalPlus,代码行数:41,代码来源:LocalChat.java

示例5: isDressed

public boolean isDressed(Player p)
{
 if( this.type.canFly )
 {
   if( p.getInventory().getHelmet() != null && p.getInventory().getHelmet().getType() == Material.CHAINMAIL_HELMET )
{
   	if( p.getInventory().getChestplate() != null && p.getInventory().getChestplate().getType() == Material.CHAINMAIL_CHESTPLATE )
	{
   		if( p.getInventory().getLeggings() != null && p.getInventory().getLeggings().getType() == Material.CHAINMAIL_LEGGINGS )
		{
   			if( p.getInventory().getBoots() != null && p.getInventory().getBoots().getType() == Material.CHAINMAIL_BOOTS )
			{
   				return true;
			}	
		}	
	}	
}
   p.sendMessage(ChatColor.RED + "You need to wear pilot (chainmail) uniform to use this.");
   return false;
 }else if( this.type.isTerrestrial)
 {
  if( p.getInventory().getHelmet() != null && p.getInventory().getHelmet().getType() == Material.IRON_HELMET )
{
   	if( p.getInventory().getChestplate() != null && p.getInventory().getChestplate().getType() == Material.IRON_CHESTPLATE )
	{
   		if( p.getInventory().getLeggings() != null && p.getInventory().getLeggings().getType() == Material.IRON_LEGGINGS )
		{
   			if( p.getInventory().getBoots() != null && p.getInventory().getBoots().getType() == Material.IRON_BOOTS )
			{
   				return true;
			}	
		}	
	}	
}
   p.sendMessage(ChatColor.RED + "You need to wear soldier (iron) uniform to use this.");
   return false;  
 }else
 {
  if( p.getInventory().getHelmet() != null && (p.getInventory().getHelmet().getType() == Material.LEATHER_HELMET || p.getInventory().getHelmet().getType() == Material.GOLD_HELMET || p.getInventory().getHelmet().getType() == Material.DIAMOND_HELMET) )
{
   	if( p.getInventory().getChestplate() != null && (p.getInventory().getChestplate().getType() == Material.LEATHER_CHESTPLATE || p.getInventory().getChestplate().getType() == Material.GOLD_CHESTPLATE || p.getInventory().getChestplate().getType() == Material.DIAMOND_CHESTPLATE) )
	{
   		if( p.getInventory().getLeggings() != null && (p.getInventory().getLeggings().getType() == Material.LEATHER_LEGGINGS || p.getInventory().getLeggings().getType() == Material.GOLD_LEGGINGS || p.getInventory().getLeggings().getType() == Material.DIAMOND_LEGGINGS) )
		{
   			if( p.getInventory().getBoots() != null && (p.getInventory().getBoots().getType() == Material.LEATHER_BOOTS || p.getInventory().getBoots().getType() == Material.GOLD_BOOTS || p.getInventory().getBoots().getType() == Material.DIAMOND_BOOTS) )
			{
   				return true;
			}	
		}	
	}	
}
   p.sendMessage(ChatColor.RED + "You need to wear sailor (leather) or captain (gold) uniform to use this.");
   return false;  
 }
}
 
开发者ID:Maximuspayne,项目名称:NavyCraft2-Lite,代码行数:55,代码来源:Craft.java

示例6: updateJoinMenu

public void updateJoinMenu(final GamePlayer gamePlayer) {
if (!SkyWarsReloaded.getIC().has(gamePlayer.getP()) || gamePlayer.inGame() || !SkyWarsReloaded.getIC().getMenu(gamePlayer.getP()).getName().equalsIgnoreCase(joinName)) {
	return;
} else {
       ArrayList<Game> games = SkyWarsReloaded.getGC().getGames();
       
       for (int iii = 0; iii < games.size(); iii++) {
           if (iii >= menuSize) {
               break;
           }

           Game game = games.get(iii);
           	            
           List<String> loreList = Lists.newLinkedList();
           if (game.getState() != GameState.PREGAME) {
            loreList.add((new Messaging.MessageFormatter().format("signJoinSigns.inprogress").toUpperCase()));
           }
           loreList.add(ChatColor.RED + "" + ChatColor.BOLD + game.getMapName().toUpperCase());
              loreList.add((new Messaging.MessageFormatter().format("menu.spectate-game-header") + "  " + game.getPlayers().size() + "/" + game.getNumberOfSpawns()));
           for (GamePlayer gPlayer: game.getPlayers()) {
           	if (gPlayer.getP() != null) {
            	loreList.add(ChatColor.WHITE + gPlayer.getP().getName());
           	}
           }
           
           double xy = ((double) (game.getPlayers().size() / game.getNumberOfSpawns()));
           
           Material gameIcon = Material.REDSTONE_BLOCK;
           String gameNumber = String.valueOf(game.getGameNumber());
           if (game.getState() == GameState.PREGAME) {
           	gameIcon =  Material.DIAMOND_HELMET;
   	    	if (xy < 0.75) {
   	    		gameIcon = Material.GOLD_HELMET;
   	    	} 
   	    	if (xy < 0.50) {
   	    		gameIcon =  Material.IRON_HELMET;
   	    	} 
   	    	if (xy < 0.25) {
   	    		gameIcon =  Material.LEATHER_HELMET;
   	    	} 
           }  
           
           if (gamePlayer.getP() != null) {
            SkyWarsReloaded.getIC().setOption(
                    gamePlayer.getP(),
                    iii,
                    new ItemStack(gameIcon, 1),
                    gameNumber,
                    loreList.toArray(new String[loreList.size()]));
           }
          }
       
       if (gamePlayer.getP() != null && !gamePlayer.inGame()) {
        SkyWarsReloaded.getIC().update(gamePlayer.getP());
       }
       
       final GamePlayer player = gamePlayer;

       SkyWarsReloaded.get().getServer().getScheduler().scheduleSyncDelayedTask(SkyWarsReloaded.get(), new Runnable() {
		@Override
		public void run() {
			updateJoinMenu(player);	
		}
       }, 40); 
}
  }
 
开发者ID:smessie,项目名称:SkyWarsReloaded,代码行数:66,代码来源:JoinMenu.java


注:本文中的org.bukkit.Material.GOLD_HELMET属性示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。