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Java Material.FIREWORK属性代码示例

本文整理汇总了Java中org.bukkit.Material.FIREWORK属性的典型用法代码示例。如果您正苦于以下问题:Java Material.FIREWORK属性的具体用法?Java Material.FIREWORK怎么用?Java Material.FIREWORK使用的例子?那么恭喜您, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在org.bukkit.Material的用法示例。


在下文中一共展示了Material.FIREWORK属性的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: getRepresentation

/**
 * {@inheritDoc}
 */
@Override
public default ItemStack getRepresentation() {
	ItemStack stack = new ItemStack(Material.FIREWORK);
	ItemMeta meta = stack.getItemMeta();
	meta.setDisplayName(ChatColor.GRAY + "Fireworks");
	stack.setItemMeta(meta);
	return stack;
}
 
开发者ID:Jannyboy11,项目名称:CustomRecipes,代码行数:11,代码来源:FireworksRecipe.java

示例2: registerRunes

private void registerRunes() {
	Rune rune;
	
	rune = new Rune("Freeze", Material.ICE, 15, -1);
	rune.addDescription(ChatColor.GRAY + "Freezes target");
	rune.addDescription(ChatColor.GRAY + "Range: " + ChatColor.RED + "10 blocks");
	rune.addDescription(ChatColor.GRAY + "Freeze duration: " + ChatColor.RED + "3 second");
	runes.add(rune);
	
	rune = new Rune("Fire Storm", Material.BLAZE_POWDER, 25, 30);
	rune.addDescription(ChatColor.GRAY + "Sets everyone around on fire");
	rune.addDescription(ChatColor.GRAY + "Range: " + ChatColor.RED + "2 blocks");
	rune.addDescription(ChatColor.GRAY + "Burning duration: " + ChatColor.RED + "2 seconds");
	runes.add(rune);
	
	rune = new Rune("Slowdown", Material.WEB, 15, 30);
	rune.addDescription(ChatColor.GRAY + "Slows everyone around");
	rune.addDescription(ChatColor.GRAY + "Range: " + ChatColor.RED + "3 blocks");
	rune.addDescription(ChatColor.GRAY + "Slow Level: " + ChatColor.RED + "I");
	rune.addDescription(ChatColor.GRAY + "Slow duration: " + ChatColor.RED + "5 seconds");
	runes.add(rune);
	
	rune = new Rune("Invisibility", Material.GRASS, 10, 5);
	rune.addDescription(ChatColor.GRAY + "Gives uninterruptible invisibility");
	runes.add(rune);
	
	rune = new Rune("Lightning", Material.FIREWORK, 15, -1);
	rune.addDescription(ChatColor.GRAY + "Strikes lightning at target position");
	rune.addDescription(ChatColor.GRAY + "Range: " + ChatColor.RED + "20 blocks");
	rune.addDescription(ChatColor.GRAY + "Damage: " + ChatColor.RED + "5 hearts");
	runes.add(rune);
	
	rune = new Rune("Detonate", Material.TNT, 20, -1);
	rune.addDescription(ChatColor.GRAY + "Strikes explosion at your location");
	rune.addDescription(ChatColor.GRAY + "Explosion range: " + ChatColor.RED + "4 blocks");
	rune.addDescription(ChatColor.GRAY + "Damage: " + ChatColor.RED + "3 hearts");
	runes.add(rune);
}
 
开发者ID:benNek,项目名称:AsgardAscension,代码行数:38,代码来源:RuneManager.java


注:本文中的org.bukkit.Material.FIREWORK属性示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。