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Java Material.IRON_SWORD属性代码示例

本文整理汇总了Java中org.bukkit.Material.IRON_SWORD属性的典型用法代码示例。如果您正苦于以下问题:Java Material.IRON_SWORD属性的具体用法?Java Material.IRON_SWORD怎么用?Java Material.IRON_SWORD使用的例子?那么, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在org.bukkit.Material的用法示例。


在下文中一共展示了Material.IRON_SWORD属性的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: onClick

/**
 * Handle the GUI stuff.
 */
@EventHandler
public void onClick(InventoryClickEvent event) {

    Inventory inventory = event.getInventory();
    if (inventory.getTitle().contains("Summary for ")) {
        event.setCancelled(true);

        ItemStack item = event.getCurrentItem();
        Player viewer = (Player) event.getWhoClicked();
        if (item.getType() == Material.IRON_SWORD) {
            Player player = Bukkit.getPlayer(inventory.getTitle().split(" ")[2]);
            if (player == null) {
                viewer.sendMessage(ChatColor.RED + "This player has logged out.");
                viewer.closeInventory();
                return;
            }

            Arc.getArcPlayerManager().scheduleBan(player);
        }

    }

}
 
开发者ID:Vrekt,项目名称:Arc-v2,代码行数:26,代码来源:InventoryListener.java

示例2: onCraftItem

@EventHandler(priority = EventPriority.HIGH)
public void onCraftItem(CraftItemEvent event) 
{
	if( event.getRecipe().getResult().getType() == Material.STONE_SWORD
			|| event.getRecipe().getResult().getType() == Material.IRON_SWORD
			|| event.getRecipe().getResult().getType() == Material.GOLD_SWORD
			|| event.getRecipe().getResult().getType() == Material.DIAMOND_SWORD
|| event.getRecipe().getResult().getType() == Material.LEATHER_BOOTS
			|| event.getRecipe().getResult().getType() == Material.LEATHER_LEGGINGS
			|| event.getRecipe().getResult().getType() == Material.LEATHER_CHESTPLATE
			|| event.getRecipe().getResult().getType() == Material.LEATHER_HELMET
|| event.getRecipe().getResult().getType() == Material.CHAINMAIL_BOOTS
			|| event.getRecipe().getResult().getType() == Material.CHAINMAIL_LEGGINGS
			|| event.getRecipe().getResult().getType() == Material.CHAINMAIL_CHESTPLATE
			|| event.getRecipe().getResult().getType() == Material.CHAINMAIL_HELMET
|| event.getRecipe().getResult().getType() == Material.GOLD_BOOTS
			|| event.getRecipe().getResult().getType() == Material.GOLD_LEGGINGS
			|| event.getRecipe().getResult().getType() == Material.GOLD_CHESTPLATE
			|| event.getRecipe().getResult().getType() == Material.GOLD_HELMET
			|| event.getRecipe().getResult().getType() == Material.IRON_BOOTS
			|| event.getRecipe().getResult().getType() == Material.IRON_LEGGINGS
			|| event.getRecipe().getResult().getType() == Material.IRON_CHESTPLATE
			|| event.getRecipe().getResult().getType() == Material.IRON_HELMET
			|| event.getRecipe().getResult().getType() == Material.DIAMOND_BOOTS
			|| event.getRecipe().getResult().getType() == Material.DIAMOND_LEGGINGS
			|| event.getRecipe().getResult().getType() == Material.DIAMOND_CHESTPLATE
			|| event.getRecipe().getResult().getType() == Material.DIAMOND_HELMET)
	{
		if( event.getWhoClicked().getType() == EntityType.PLAYER )
		{
			Player p = (Player)event.getWhoClicked();
			p.sendMessage("Sorry, you are not allowed to craft this item. Purchase it from a Safe Dock instead.");
		}
		event.setCancelled(false);
	}
 
}
 
开发者ID:Maximuspayne,项目名称:NavyCraft2-Lite,代码行数:37,代码来源:NavyCraft_InventoryListener.java

示例3: onCraftItem

private static void onCraftItem(Recipe recipe, CraftingInventory inventory)
{
    if (recipe.getResult().getType() == Material.WOOD_SWORD
            || recipe.getResult().getType() == Material.STONE_SWORD
            || recipe.getResult().getType() == Material.IRON_SWORD
            || recipe.getResult().getType() == Material.GOLD_SWORD
            || recipe.getResult().getType() == Material.DIAMOND_SWORD)
        inventory.setResult(new ItemStack(Material.AIR));
}
 
开发者ID:SamaGames,项目名称:SurvivalAPI,代码行数:9,代码来源:NoSwordModule.java

示例4: isTool

static boolean isTool(ItemStack item) {
    if (item == null) return false;
    final Material material = item.getType();
    // shears
    if (material == Material.SHEARS) return true;
    // wood tools
    if (material == Material.WOOD_SWORD || material == Material.WOOD_AXE || material == Material.WOOD_HOE || material == Material.WOOD_PICKAXE || material == Material.WOOD_SPADE) {
        return true;
    }
    // stone tools
    if (material == Material.STONE_SWORD || material == Material.STONE_AXE || material == Material.STONE_HOE || material == Material.STONE_PICKAXE || material == Material.STONE_SPADE) {
        return true;
    }
    // iron tools
    if (material == Material.IRON_SWORD || material == Material.IRON_AXE || material == Material.IRON_HOE || material == Material.IRON_PICKAXE || material == Material.IRON_SPADE) {
        return true;
    }
    // gold tools
    if (material == Material.GOLD_SWORD || material == Material.GOLD_AXE || material == Material.GOLD_HOE || material == Material.GOLD_PICKAXE || material == Material.GOLD_SPADE) {
        return true;
    }
    // diamond tools
    if (material == Material.DIAMOND_SWORD || material == Material.DIAMOND_AXE || material == Material.DIAMOND_HOE || material == Material.DIAMOND_PICKAXE || material == Material.DIAMOND_SPADE) {
        return true;
    }
    return false;
}
 
开发者ID:Recraft,项目名称:Recreator,代码行数:27,代码来源:Item.java

示例5: openStatsGUI

public void openStatsGUI(Player p){
 inv = Bukkit.createInventory(null, 27, ChatColor.DARK_GRAY + "Stats");
 /*List<String> armamentLore = new ArrayList();
 armamentLore.add(ChatColor.BLUE + "Level: "+ ChatColor.GREEN + getArmamentHakiLevel(p.getName()));
 armamentLore.add(ChatColor.BLUE + "XP: " + ChatColor.GREEN + getArmamentHakiXP(p.getName()));
 armamentLore.add(ChatColor.BLUE + "XP Needed: " + ChatColor.GREEN +  ((armamentHakiLevels[getArmamentHakiLevel(p.getName()) + 1])- (getArmamentHakiXP(p.getName()))));
 
 List<String> observationLore = new ArrayList();
 observationLore.add(ChatColor.BLUE + "Level: "+ ChatColor.GREEN + getObservationHakiLevel(p.getName()));
 observationLore.add(ChatColor.BLUE + "XP: " + ChatColor.GREEN + getObservationHakiXP(p.getName()));
 observationLore.add(ChatColor.BLUE + "XP Needed: " + ChatColor.GREEN +  ((armamentHakiLevels[getObservationHakiLevel(p.getName()) + 1])- (getObservationHakiXP(p.getName()))));
 
 List<String> conquerorLore = new ArrayList();
 conquerorLore.add(ChatColor.BLUE + "Level: "+ ChatColor.GREEN + getConquerorHakiLevel(p.getName()));
 conquerorLore.add(ChatColor.BLUE + "XP: " + ChatColor.GREEN + getConquerorHakiXP(p.getName()));
 conquerorLore.add(ChatColor.BLUE + "XP Needed: " + ChatColor.GREEN +  ((armamentHakiLevels[getConquerorHakiLevel(p.getName()) + 1])- (getConquerorHakiXP(p.getName()))));
 */
 ItemStack skull = new ItemStack(Material.SKULL_ITEM, 1, (short) SkullType.PLAYER.ordinal());
 ItemStack className = new ItemStack(Material.BOOK);
 ItemMeta classNameMeta = className.getItemMeta();
 ItemStack kills = new ItemStack(Material.IRON_SWORD);
 ItemMeta killsMeta = kills.getItemMeta();
 ItemStack deaths = new ItemStack(Material.BONE);
 ItemMeta deathsMeta = deaths.getItemMeta();
 ItemStack armament = new ItemStack(Material.IRON_INGOT);
 ItemMeta armamentMeta = armament.getItemMeta();
 ItemStack observation = new ItemStack(Material.NETHER_STAR);
 ItemMeta observationMeta = observation.getItemMeta();
 ItemStack conqueror = new ItemStack(Material.BLAZE_ROD);
 ItemMeta conquerorMeta = observation.getItemMeta();

 SkullMeta skullMeta = (SkullMeta) skull.getItemMeta();
 skullMeta.setOwner(p.getName());
 skullMeta.setDisplayName(ChatColor.GOLD + p.getName() + "'s Stats");
 skull.setItemMeta(skullMeta);
 
 classNameMeta.setDisplayName(ChatColor.GOLD + "Class: " + ChatColor.BLUE + Datafiles.getClass(p.getName()));
 className.setItemMeta(classNameMeta);
 
 killsMeta.setDisplayName(ChatColor.GOLD + "Kills: " + ChatColor.BLUE + Datafiles.getKills(p.getName()));
 kills.setItemMeta(killsMeta);
 
 deathsMeta.setDisplayName(ChatColor.GOLD + "Deaths: " + ChatColor.BLUE + Datafiles.getDeaths(p.getName()));
 deaths.setItemMeta(deathsMeta);
 
 
 armamentMeta.setDisplayName(ChatColor.GOLD + "Armament Haki");
// armamentMeta.setLore(armamentLore);
 armament.setItemMeta(armamentMeta);
 
 observationMeta.setDisplayName(ChatColor.GOLD + "Observation Haki");
 //observationMeta.setLore(observationLore);
 observation.setItemMeta(observationMeta);
 
 conquerorMeta.setDisplayName(ChatColor.GOLD + "Conqueror Haki");
 // conquerorMeta.setLore(conquerorLore);
 conqueror.setItemMeta(conquerorMeta);
 
 inv.setItem(0, skull);
 inv.setItem(9, className);
 inv.setItem(4, kills);
 inv.setItem(13, deaths);
 inv.setItem(8, armament);
 inv.setItem(17, observation);
 inv.setItem(26, conqueror);

 
 p.openInventory(inv);
}
 
开发者ID:MohibMirza,项目名称:RPGPlus,代码行数:69,代码来源:StatsGUI.java

示例6: openJoinGUI

public static void openJoinGUI(Player p) {
	inv = Bukkit.createInventory(null, 27, title);
	List<String> WizardLore = new ArrayList<String>();
	
	
	List<String> SwordsmanLore = new ArrayList<String>();

	
	List<String> ArcherLore = new ArrayList<String>();
	
	
	List<String> TopLore = new ArrayList<String>();


	ItemStack WizardChoose = new ItemStack(Material.BLAZE_ROD);
	ItemMeta WizardMeta = WizardChoose.getItemMeta();
	ItemStack SwordsmanChoose = new ItemStack(Material.IRON_SWORD);
	ItemMeta SwordsmanMeta = SwordsmanChoose.getItemMeta();
	ItemStack ArcherChoose = new ItemStack(Material.BOW);
	ItemMeta ArcherMeta = ArcherChoose.getItemMeta();
	ItemStack Top = new ItemStack(Material.WRITTEN_BOOK);
	ItemMeta TopMeta = Top.getItemMeta();
	

	WizardMeta.setDisplayName(Main.colorThis("&9Wizard"));
	WizardMeta.setLore(WizardLore);
	WizardChoose.setItemMeta(WizardMeta);
	
	TopMeta.setDisplayName(Main.colorThis("&c&lRealm of Mythos"));

	SwordsmanMeta.setDisplayName(Main.colorThis("&4Swordsman"));
	SwordsmanMeta.setLore(SwordsmanLore);
	SwordsmanChoose.setItemMeta(SwordsmanMeta);
	ArcherMeta.setDisplayName(Main.colorThis("&cArcher"));
	ArcherMeta.setLore(ArcherLore);
	ArcherChoose.setItemMeta(ArcherMeta);
	TopMeta.setLore(TopLore);
	Top.setItemMeta(TopMeta);
	
	inv.setItem(4, Top);
	inv.setItem(12, WizardChoose);
	inv.setItem(13, SwordsmanChoose);
	inv.setItem(14, ArcherChoose);
	ItemStack block = new ItemStack(Material.STAINED_GLASS_PANE);
	block.getItemMeta().setDisplayName("");
	
	for(int i = 0; i < 27; i++){
		if(i == 4 || i == 12 || i == 13 || i == 14){
			
		}else{
			inv.setItem(i, block);
		}
	}

	p.openInventory(inv);
}
 
开发者ID:MohibMirza,项目名称:RPGPlus,代码行数:56,代码来源:JoinGUI.java

示例7: BasicKitHandler

public BasicKitHandler()
{
    this.kits = new HashSet<>();

    if (MWAPI.getConfig().isDefaultKitsEnabled())
    {
        // *** FIGHTER KIT *** //

        // Fighter Armor
        ItemStack fighterHelmet = new ItemStack(Material.IRON_HELMET, 1);
        fighterHelmet.addEnchantment(Enchantment.DAMAGE_ALL, 1);
        KitItem fighterHelmetKitItem = MWAPI.getKitItemBuilder()
                                            .stack(fighterHelmet)
                                            .drop(false)
                                            .unbreakable(true)
                                            .create();

        ItemStack fighterChestplate = new ItemStack(Material.IRON_CHESTPLATE, 1);
        fighterChestplate.addEnchantment(Enchantment.DAMAGE_ALL, 1);
        KitItem fighterChestplateKitItem = MWAPI.getKitItemBuilder()
                                                .stack(fighterChestplate)
                                                .drop(false)
                                                .unbreakable(true)
                                                .create();

        ItemStack fighterPants = new ItemStack(Material.IRON_LEGGINGS, 1);
        fighterPants.addEnchantment(Enchantment.DAMAGE_ALL, 1);
        KitItem fighterPantsKitItem = MWAPI.getKitItemBuilder()
                                           .stack(fighterPants)
                                           .drop(false)
                                           .unbreakable(true)
                                           .create();

        ItemStack fighterBoots = new ItemStack(Material.IRON_BOOTS, 1);
        fighterBoots.addEnchantment(Enchantment.DAMAGE_ALL, 1);
        KitItem fighterBootsKitItem = MWAPI.getKitItemBuilder()
                                           .stack(fighterPants)
                                           .drop(false)
                                           .unbreakable(true)
                                           .create();

        // Fighter Items
        ItemStack fighterSword = new ItemStack(Material.IRON_SWORD, 1);
        fighterSword.addEnchantment(Enchantment.DAMAGE_ALL, 2);
        KitItem fighterSwordKitItem = MWAPI.getKitItemBuilder()
                                           .stack(fighterSword)
                                           .drop(false)
                                           .unbreakable(true)
                                           .create();

        ItemStack fighterFood = new ItemStack(Material.GOLDEN_APPLE, 10);
        KitItem fighterFoodKitItem = MWAPI.getKitItemBuilder()
                                          .stack(fighterSword)
                                          .drop(true)
                                          .unbreakable(true)
                                          .create();

        registerKit(MWAPI.getKitBuilder("Fighter")
                         .setBoots(fighterBootsKitItem)
                         .setPants(fighterPantsKitItem)
                         .setChestPlate(fighterChestplateKitItem)
                         .setHelmet(fighterHelmetKitItem)
                         .setItemAt(0, fighterSwordKitItem)
                         .setItemAt(1, fighterFoodKitItem)
                         .create());
    }
}
 
开发者ID:WoutDev,项目名称:Mega-Walls,代码行数:67,代码来源:BasicKitHandler.java


注:本文中的org.bukkit.Material.IRON_SWORD属性示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。