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Java Material.DIAMOND_SPADE属性代码示例

本文整理汇总了Java中org.bukkit.Material.DIAMOND_SPADE属性的典型用法代码示例。如果您正苦于以下问题:Java Material.DIAMOND_SPADE属性的具体用法?Java Material.DIAMOND_SPADE怎么用?Java Material.DIAMOND_SPADE使用的例子?那么恭喜您, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在org.bukkit.Material的用法示例。


在下文中一共展示了Material.DIAMOND_SPADE属性的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: onDamage

@EventHandler
public void onDamage(EntityDamageByEntityEvent event) {
    if ((event.getDamager() instanceof Player)) {
        Player player = (Player) event.getDamager();
        if (player.getInventory().getItemInMainHand().getType() == Material.DIAMOND_AXE) {
            event.setDamage(event.getDamage() - 6.0D + 3.0D);
        } else if (player.getInventory().getItemInMainHand().getType() == Material.IRON_AXE) {
            event.setDamage(event.getDamage() - 6.0D + 2.5D);
        } else if (player.getInventory().getItemInMainHand().getType() == Material.STONE_AXE) {
            event.setDamage(event.getDamage() - 6.0D + 2.0D);
        } else if ((player.getInventory().getItemInMainHand().getType() == Material.GOLD_AXE) ||
                (player.getInventory().getItemInMainHand().getType() == Material.WOOD_AXE)) {
            event.setDamage(event.getDamage() - 4.0D + 1.5D);
        } else if (player.getInventory().getItemInMainHand().getType() == Material.DIAMOND_SPADE) {
            event.setDamage(event.getDamage() - 2.5D + 2.0D);
        } else if (player.getInventory().getItemInMainHand().getType() == Material.STONE_SPADE) {
            event.setDamage(event.getDamage() - 0.75D + 1.25D);
        }
    }
}
 
开发者ID:WarzoneMC,项目名称:Warzone,代码行数:20,代码来源:LegacyDamageModule.java

示例2: onPreStart

@Override
public void onPreStart() {
    Location spawnLocation = Utils.parseLocation((String) this.getGameMap().fetchSetting("startPosition"));
    ItemStack itemStack = new ItemStack(Material.DIAMOND_SPADE, 1);
    for(Player player : Bukkit.getOnlinePlayers()) {
        if(!this.getAPI().getGameManager().isAlive(player)) continue;
        player.teleport(spawnLocation);
        player.setGameMode(GameMode.SURVIVAL);
        player.getInventory().addItem(itemStack);
    }
}
 
开发者ID:ArcadiaPlugins,项目名称:Arcadia-Spigot,代码行数:11,代码来源:SpleefGame.java

示例3: isTool

static boolean isTool(ItemStack item) {
    if (item == null) return false;
    final Material material = item.getType();
    // shears
    if (material == Material.SHEARS) return true;
    // wood tools
    if (material == Material.WOOD_SWORD || material == Material.WOOD_AXE || material == Material.WOOD_HOE || material == Material.WOOD_PICKAXE || material == Material.WOOD_SPADE) {
        return true;
    }
    // stone tools
    if (material == Material.STONE_SWORD || material == Material.STONE_AXE || material == Material.STONE_HOE || material == Material.STONE_PICKAXE || material == Material.STONE_SPADE) {
        return true;
    }
    // iron tools
    if (material == Material.IRON_SWORD || material == Material.IRON_AXE || material == Material.IRON_HOE || material == Material.IRON_PICKAXE || material == Material.IRON_SPADE) {
        return true;
    }
    // gold tools
    if (material == Material.GOLD_SWORD || material == Material.GOLD_AXE || material == Material.GOLD_HOE || material == Material.GOLD_PICKAXE || material == Material.GOLD_SPADE) {
        return true;
    }
    // diamond tools
    if (material == Material.DIAMOND_SWORD || material == Material.DIAMOND_AXE || material == Material.DIAMOND_HOE || material == Material.DIAMOND_PICKAXE || material == Material.DIAMOND_SPADE) {
        return true;
    }
    return false;
}
 
开发者ID:Recraft,项目名称:Recreator,代码行数:27,代码来源:Item.java

示例4: getProgressBar

public ItemStack getProgressBar()
{
    return new ItemStack(Material.DIAMOND_SPADE);
}
 
开发者ID:StarWishsama,项目名称:Slimefun4-Chinese-Version,代码行数:4,代码来源:OilPump.java


注:本文中的org.bukkit.Material.DIAMOND_SPADE属性示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。