本文整理汇总了Java中org.bukkit.Material.DIAMOND_SPADE属性的典型用法代码示例。如果您正苦于以下问题:Java Material.DIAMOND_SPADE属性的具体用法?Java Material.DIAMOND_SPADE怎么用?Java Material.DIAMOND_SPADE使用的例子?那么恭喜您, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在类org.bukkit.Material
的用法示例。
在下文中一共展示了Material.DIAMOND_SPADE属性的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: onDamage
@EventHandler
public void onDamage(EntityDamageByEntityEvent event) {
if ((event.getDamager() instanceof Player)) {
Player player = (Player) event.getDamager();
if (player.getInventory().getItemInMainHand().getType() == Material.DIAMOND_AXE) {
event.setDamage(event.getDamage() - 6.0D + 3.0D);
} else if (player.getInventory().getItemInMainHand().getType() == Material.IRON_AXE) {
event.setDamage(event.getDamage() - 6.0D + 2.5D);
} else if (player.getInventory().getItemInMainHand().getType() == Material.STONE_AXE) {
event.setDamage(event.getDamage() - 6.0D + 2.0D);
} else if ((player.getInventory().getItemInMainHand().getType() == Material.GOLD_AXE) ||
(player.getInventory().getItemInMainHand().getType() == Material.WOOD_AXE)) {
event.setDamage(event.getDamage() - 4.0D + 1.5D);
} else if (player.getInventory().getItemInMainHand().getType() == Material.DIAMOND_SPADE) {
event.setDamage(event.getDamage() - 2.5D + 2.0D);
} else if (player.getInventory().getItemInMainHand().getType() == Material.STONE_SPADE) {
event.setDamage(event.getDamage() - 0.75D + 1.25D);
}
}
}
示例2: onPreStart
@Override
public void onPreStart() {
Location spawnLocation = Utils.parseLocation((String) this.getGameMap().fetchSetting("startPosition"));
ItemStack itemStack = new ItemStack(Material.DIAMOND_SPADE, 1);
for(Player player : Bukkit.getOnlinePlayers()) {
if(!this.getAPI().getGameManager().isAlive(player)) continue;
player.teleport(spawnLocation);
player.setGameMode(GameMode.SURVIVAL);
player.getInventory().addItem(itemStack);
}
}
示例3: isTool
static boolean isTool(ItemStack item) {
if (item == null) return false;
final Material material = item.getType();
// shears
if (material == Material.SHEARS) return true;
// wood tools
if (material == Material.WOOD_SWORD || material == Material.WOOD_AXE || material == Material.WOOD_HOE || material == Material.WOOD_PICKAXE || material == Material.WOOD_SPADE) {
return true;
}
// stone tools
if (material == Material.STONE_SWORD || material == Material.STONE_AXE || material == Material.STONE_HOE || material == Material.STONE_PICKAXE || material == Material.STONE_SPADE) {
return true;
}
// iron tools
if (material == Material.IRON_SWORD || material == Material.IRON_AXE || material == Material.IRON_HOE || material == Material.IRON_PICKAXE || material == Material.IRON_SPADE) {
return true;
}
// gold tools
if (material == Material.GOLD_SWORD || material == Material.GOLD_AXE || material == Material.GOLD_HOE || material == Material.GOLD_PICKAXE || material == Material.GOLD_SPADE) {
return true;
}
// diamond tools
if (material == Material.DIAMOND_SWORD || material == Material.DIAMOND_AXE || material == Material.DIAMOND_HOE || material == Material.DIAMOND_PICKAXE || material == Material.DIAMOND_SPADE) {
return true;
}
return false;
}
示例4: getProgressBar
public ItemStack getProgressBar()
{
return new ItemStack(Material.DIAMOND_SPADE);
}