本文整理汇总了Java中org.bukkit.Material.BLAZE_POWDER属性的典型用法代码示例。如果您正苦于以下问题:Java Material.BLAZE_POWDER属性的具体用法?Java Material.BLAZE_POWDER怎么用?Java Material.BLAZE_POWDER使用的例子?那么, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在类org.bukkit.Material
的用法示例。
在下文中一共展示了Material.BLAZE_POWDER属性的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: howMuchSpaceForItemAsync
@Override
public int howMuchSpaceForItemAsync(WrappedDirection insertDirection, ItemStack insertion) {
if (!cachedChunk.isLoaded()) {
return 0;
}
if (isInvLocked(cachedBrewingStand)) {
return 0;
}
if (insertion.getType() == Material.POTION || insertion.getType() == Material.SPLASH_POTION || insertion.getType() == Material.LINGERING_POTION) {
if (cachedInv.getItem(0) != null && cachedInv.getItem(1) != null && cachedInv.getItem(2) != null) {
return 0;
} else {
return 1;
}
} else if (insertDirection.isSide() && insertion.getType() == Material.BLAZE_POWDER) {
return howManyItemsFit(insertion, cachedInv.getFuel());
} else if (isBrewingIngredient(insertion)) {
return howManyItemsFit(insertion, cachedInv.getIngredient());
} else {
return 0;
}
}
示例2: insertItem
@Override
public ItemStack insertItem(WrappedDirection insertDirection, ItemStack insertion) {
if (!cachedChunk.isLoaded()) {
return insertion;
}
if (isInvLocked(cachedBrewingStand)) {
return insertion;
}
if (insertion.getType() == Material.POTION || insertion.getType() == Material.SPLASH_POTION || insertion.getType() == Material.LINGERING_POTION) {
if (cachedInv.getItem(0) == null) {
cachedInv.setItem(0, insertion);
return null;
} else if (cachedInv.getItem(1) == null) {
cachedInv.setItem(1, insertion);
return null;
} else if (cachedInv.getItem(2) == null) {
cachedInv.setItem(2, insertion);
return null;
}
} else if (insertDirection.isSide() && insertion.getType() == Material.BLAZE_POWDER) {
ItemStack oldFuel = cachedInv.getFuel();
cachedInv.setFuel(putItemInSlot(insertion, oldFuel));
if (insertion == null || insertion.getAmount() == 0) {
insertion = null;
}
} else if (isBrewingIngredient(insertion)) {
ItemStack oldIngredient = cachedInv.getIngredient();
cachedInv.setIngredient(putItemInSlot(insertion, oldIngredient));
if (insertion == null || insertion.getAmount() == 0) {
insertion = null;
}
}
return insertion;
}
示例3: registerRunes
private void registerRunes() {
Rune rune;
rune = new Rune("Freeze", Material.ICE, 15, -1);
rune.addDescription(ChatColor.GRAY + "Freezes target");
rune.addDescription(ChatColor.GRAY + "Range: " + ChatColor.RED + "10 blocks");
rune.addDescription(ChatColor.GRAY + "Freeze duration: " + ChatColor.RED + "3 second");
runes.add(rune);
rune = new Rune("Fire Storm", Material.BLAZE_POWDER, 25, 30);
rune.addDescription(ChatColor.GRAY + "Sets everyone around on fire");
rune.addDescription(ChatColor.GRAY + "Range: " + ChatColor.RED + "2 blocks");
rune.addDescription(ChatColor.GRAY + "Burning duration: " + ChatColor.RED + "2 seconds");
runes.add(rune);
rune = new Rune("Slowdown", Material.WEB, 15, 30);
rune.addDescription(ChatColor.GRAY + "Slows everyone around");
rune.addDescription(ChatColor.GRAY + "Range: " + ChatColor.RED + "3 blocks");
rune.addDescription(ChatColor.GRAY + "Slow Level: " + ChatColor.RED + "I");
rune.addDescription(ChatColor.GRAY + "Slow duration: " + ChatColor.RED + "5 seconds");
runes.add(rune);
rune = new Rune("Invisibility", Material.GRASS, 10, 5);
rune.addDescription(ChatColor.GRAY + "Gives uninterruptible invisibility");
runes.add(rune);
rune = new Rune("Lightning", Material.FIREWORK, 15, -1);
rune.addDescription(ChatColor.GRAY + "Strikes lightning at target position");
rune.addDescription(ChatColor.GRAY + "Range: " + ChatColor.RED + "20 blocks");
rune.addDescription(ChatColor.GRAY + "Damage: " + ChatColor.RED + "5 hearts");
runes.add(rune);
rune = new Rune("Detonate", Material.TNT, 20, -1);
rune.addDescription(ChatColor.GRAY + "Strikes explosion at your location");
rune.addDescription(ChatColor.GRAY + "Explosion range: " + ChatColor.RED + "4 blocks");
rune.addDescription(ChatColor.GRAY + "Damage: " + ChatColor.RED + "3 hearts");
runes.add(rune);
}
示例4: Oil
public Oil(){
super(4, Material.BLAZE_POWDER, "GASOLINA", "Munición de calibre medio, usado en escopetas.");
}
示例5: onBrewingClick
@EventHandler(priority = EventPriority.HIGHEST, ignoreCancelled = true)
public void onBrewingClick(PlayerInteractEvent event) {
if (event.getAction() != Action.RIGHT_CLICK_BLOCK) {
return;
}
ItemStack itemstack = event.getItem();
if ((itemstack == null) || (itemstack.getType() != Material.BLAZE_POWDER)) {
return;
}
itemstack = itemstack.clone();
Block clicked = event.getClickedBlock();
BlockState state = clicked.getState();
if (!(state instanceof BrewingStand)) {
return;
}
BrewingStand stand = (BrewingStand) state;
ItemStack existing = stand.getInventory().getFuel();
if (existing != null) {
existing = existing.clone();
}
PlayerInventory inventory = event.getPlayer().getInventory();
switch (event.getHand()) {
case HAND: {
inventory.setItemInMainHand(existing);
break;
}
case OFF_HAND: {
inventory.setItemInOffHand(existing);
break;
}
default: {
throw new IllegalArgumentException("Unexpected hand slot in interaction: " + event.getHand());
}
}
stand.getInventory().setFuel(itemstack);
event.setCancelled(true);
}
示例6: isBrewingIngredient
private static boolean isBrewingIngredient(ItemStack item) {
if (item.getType() == Material.NETHER_STALK) {
return true;
}
if (item.getType() == Material.SPECKLED_MELON) {
return true;
}
if (item.getType() == Material.GHAST_TEAR) {
return true;
}
if (item.getType() == Material.RABBIT_FOOT) {
return true;
}
if (item.getType() == Material.BLAZE_POWDER) {
return true;
}
if (item.getType() == Material.SPIDER_EYE) {
return true;
}
if (item.getType() == Material.SUGAR) {
return true;
}
if (item.getType() == Material.MAGMA_CREAM) {
return true;
}
if (item.getType() == Material.GLOWSTONE_DUST) {
return true;
}
if (item.getType() == Material.REDSTONE) {
return true;
}
if (item.getType() == Material.FERMENTED_SPIDER_EYE) {
return true;
}
if (item.getType() == Material.GOLDEN_CARROT) {
return true;
}
if (item.getType() == Material.RAW_FISH && item.getData().getData() == 3) {
return true;
}
if (item.getType() == Material.SULPHUR) {
return true;
}
return false;
}
示例7: registerAbilities
/**
* Registers all the abilities
*/
private void registerAbilities() {
abilities = new ArrayList<>();
Ability ability;
// Haste
ability = new Ability("Haste", Material.GOLD_BOOTS, 10, 100);
ability.setItems(Arrays.asList(ItemType.SWORD, ItemType.AXE, ItemType.PICKAXE));
ability.addDescription(ChatColor.GRAY + "Gives Haste Effect");
ability.addDescription(ChatColor.GRAY + "Haste Level: " + ChatColor.RED + "I");
abilities.add(ability);
// Poison
ability = new Ability("Poison", Material.BEETROOT, 15, 150);
ability.setItems(Arrays.asList(ItemType.SWORD, ItemType.AXE));
ability.addDescription(ChatColor.GRAY + "Poisons target enemy");
ability.addDescription(ChatColor.GRAY + "Poison Level: " + ChatColor.RED + "I");
ability.addDescription(ChatColor.GRAY + "Poison Duration: " + ChatColor.RED + "3 seconds");
abilities.add(ability);
// AoE (4 blocks)
ability = new Ability("AoE", Material.GOLD_PICKAXE, 20, 750);
ability.setItems(Arrays.asList(ItemType.PICKAXE));
ability.addDescription(ChatColor.GRAY + "Destroys 4 blocks instead of 1");
abilities.add(ability);
// Magnet
ability = new Ability("Magnet", Material.DETECTOR_RAIL, 25, 250);
ability.setItems(Arrays.asList(ItemType.PICKAXE));
ability.addDescription(ChatColor.GRAY + "Small chance to get crate key");
ability.addDescription(ChatColor.GRAY + "Chance: " + ChatColor.RED + "0.01%");
abilities.add(ability);
// Flame
ability = new Ability("Flame", Material.BLAZE_POWDER, 15, 750);
ability.setItems(Arrays.asList(ItemType.SWORD, ItemType.AXE));
ability.addDescription(ChatColor.GRAY + "Sets target on fire");
ability.addDescription(ChatColor.GRAY + "Fire Duration: " + ChatColor.RED + "3 seconds");
abilities.add(ability);
// High Jump
ability = new Ability("High Jump", Material.ELYTRA, 20, 200);
ability.setItems(Arrays.asList(ItemType.BOOTS, ItemType.LEGGINGS, ItemType.CHESTPLATE, ItemType.HELMET));
ability.addDescription(ChatColor.GRAY + "Jump 2 blocks high");
ability.addDescription(ChatColor.GRAY + "Jump Level: " + ChatColor.RED + "II");
abilities.add(ability);
// Speed
ability = new Ability("Speed", Material.FEATHER, 15, 150);
ability.setItems(Arrays.asList(ItemType.BOOTS, ItemType.LEGGINGS, ItemType.CHESTPLATE, ItemType.HELMET));
ability.addDescription(ChatColor.GRAY + "Gives speed boost");
ability.addDescription(ChatColor.GRAY + "Speed Level: " + ChatColor.RED + "I");
abilities.add(ability);
// Lucky Repair
ability = new Ability("Lucky Repair", Material.ANVIL, 25, 250);
ability.setItems(Arrays.asList(ItemType.SWORD, ItemType.AXE, ItemType.PICKAXE));
ability.addDescription(ChatColor.GRAY + "Small chance to repair item");
ability.addDescription(ChatColor.GRAY + "Chance: " + ChatColor.RED + "0.01%");
abilities.add(ability);
}