本文整理汇总了Java中org.bukkit.Material.ICE属性的典型用法代码示例。如果您正苦于以下问题:Java Material.ICE属性的具体用法?Java Material.ICE怎么用?Java Material.ICE使用的例子?那么, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在类org.bukkit.Material
的用法示例。
在下文中一共展示了Material.ICE属性的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: onPlayerInteractEntity
@EventHandler(priority = EventPriority.LOW, ignoreCancelled = true)
public void onPlayerInteractEntity(final ObserverInteractEvent event) {
if(event.getPlayer().isDead()) return;
if(freeze.isFrozen(event.getPlayer().getBukkit())) {
event.setCancelled(true);
} else if(freeze.enabled()) {
if(event.getClickedItem() != null &&
event.getClickedItem().getType() == Material.ICE &&
event.getPlayer().getBukkit().hasPermission(Freeze.PERMISSION) &&
event.getClickedPlayer() != null) {
event.setCancelled(true);
try {
freeze.toggleFrozen(event.getPlayer().getBukkit(), event.getClickedPlayer().getBukkit());
} catch(CommandException e) {
exceptionHandlerFactory
.create(event.getPlayer().getBukkit())
.handleException(e, null, null);
}
}
}
}
示例2: giveKit
@EventHandler
public void giveKit(final ObserverKitApplyEvent event) {
if(event.getPlayer().hasPermission(Freeze.PERMISSION)) {
ItemStack item = new ItemStack(Material.ICE);
ItemMeta meta = item.getItemMeta();
meta.addItemFlags(ItemFlag.values());
meta.setDisplayName(Translations.get().t("freeze.itemName", event.getPlayer()));
meta.setLore(Collections.singletonList(Translations.get().t("freeze.itemDescription", event.getPlayer())));
item.setItemMeta(meta);
event.getPlayer().getInventory().setItem(6, item);
}
}
示例3: isOnIce
/**
* @return if we are on ice.
*/
public static boolean isOnIce(Location location) {
Block down = location.getBlock().getRelative(BlockFace.DOWN);
boolean relativeDown = down.getType() == Material.ICE || down.getType() == Material.PACKED_ICE;
Block low = location.getBlock().getRelative(0, -2, 0);
boolean relativeLow = low.getType() == Material.ICE || low.getType() == Material.PACKED_ICE;
return relativeDown || relativeLow;
}
示例4: registerRunes
private void registerRunes() {
Rune rune;
rune = new Rune("Freeze", Material.ICE, 15, -1);
rune.addDescription(ChatColor.GRAY + "Freezes target");
rune.addDescription(ChatColor.GRAY + "Range: " + ChatColor.RED + "10 blocks");
rune.addDescription(ChatColor.GRAY + "Freeze duration: " + ChatColor.RED + "3 second");
runes.add(rune);
rune = new Rune("Fire Storm", Material.BLAZE_POWDER, 25, 30);
rune.addDescription(ChatColor.GRAY + "Sets everyone around on fire");
rune.addDescription(ChatColor.GRAY + "Range: " + ChatColor.RED + "2 blocks");
rune.addDescription(ChatColor.GRAY + "Burning duration: " + ChatColor.RED + "2 seconds");
runes.add(rune);
rune = new Rune("Slowdown", Material.WEB, 15, 30);
rune.addDescription(ChatColor.GRAY + "Slows everyone around");
rune.addDescription(ChatColor.GRAY + "Range: " + ChatColor.RED + "3 blocks");
rune.addDescription(ChatColor.GRAY + "Slow Level: " + ChatColor.RED + "I");
rune.addDescription(ChatColor.GRAY + "Slow duration: " + ChatColor.RED + "5 seconds");
runes.add(rune);
rune = new Rune("Invisibility", Material.GRASS, 10, 5);
rune.addDescription(ChatColor.GRAY + "Gives uninterruptible invisibility");
runes.add(rune);
rune = new Rune("Lightning", Material.FIREWORK, 15, -1);
rune.addDescription(ChatColor.GRAY + "Strikes lightning at target position");
rune.addDescription(ChatColor.GRAY + "Range: " + ChatColor.RED + "20 blocks");
rune.addDescription(ChatColor.GRAY + "Damage: " + ChatColor.RED + "5 hearts");
runes.add(rune);
rune = new Rune("Detonate", Material.TNT, 20, -1);
rune.addDescription(ChatColor.GRAY + "Strikes explosion at your location");
rune.addDescription(ChatColor.GRAY + "Explosion range: " + ChatColor.RED + "4 blocks");
rune.addDescription(ChatColor.GRAY + "Damage: " + ChatColor.RED + "3 hearts");
runes.add(rune);
}