本文整理汇总了Java中org.bukkit.Material.WOOD_PICKAXE属性的典型用法代码示例。如果您正苦于以下问题:Java Material.WOOD_PICKAXE属性的具体用法?Java Material.WOOD_PICKAXE怎么用?Java Material.WOOD_PICKAXE使用的例子?那么, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在类org.bukkit.Material
的用法示例。
在下文中一共展示了Material.WOOD_PICKAXE属性的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: onCraftItem
private void onCraftItem(Recipe recipe, CraftingInventory inventory)
{
if (recipe.getResult().getType() == Material.WOOD_SWORD)
inventory.setResult(new ItemStack(this.getMaterial(Material.WOOD_SWORD)));
else if (recipe.getResult().getType() == Material.WOOD_PICKAXE)
inventory.setResult(new ItemStack(this.getMaterial(Material.WOOD_PICKAXE)));
else if (recipe.getResult().getType() == Material.WOOD_AXE)
inventory.setResult(new ItemStack(this.getMaterial(Material.WOOD_AXE)));
else if (recipe.getResult().getType() == Material.WOOD_SPADE)
inventory.setResult(new ItemStack(this.getMaterial(Material.WOOD_SPADE)));
}
示例2: isTool
static boolean isTool(ItemStack item) {
if (item == null) return false;
final Material material = item.getType();
// shears
if (material == Material.SHEARS) return true;
// wood tools
if (material == Material.WOOD_SWORD || material == Material.WOOD_AXE || material == Material.WOOD_HOE || material == Material.WOOD_PICKAXE || material == Material.WOOD_SPADE) {
return true;
}
// stone tools
if (material == Material.STONE_SWORD || material == Material.STONE_AXE || material == Material.STONE_HOE || material == Material.STONE_PICKAXE || material == Material.STONE_SPADE) {
return true;
}
// iron tools
if (material == Material.IRON_SWORD || material == Material.IRON_AXE || material == Material.IRON_HOE || material == Material.IRON_PICKAXE || material == Material.IRON_SPADE) {
return true;
}
// gold tools
if (material == Material.GOLD_SWORD || material == Material.GOLD_AXE || material == Material.GOLD_HOE || material == Material.GOLD_PICKAXE || material == Material.GOLD_SPADE) {
return true;
}
// diamond tools
if (material == Material.DIAMOND_SWORD || material == Material.DIAMOND_AXE || material == Material.DIAMOND_HOE || material == Material.DIAMOND_PICKAXE || material == Material.DIAMOND_SPADE) {
return true;
}
return false;
}
示例3: SplattershotJrKit
public SplattershotJrKit() {
super("Liquidateur Jr", "", new ItemStack(Material.WOOD_PICKAXE), WeaponType.SHOOTER, 0, 10, 6, 14);
secondary = new SplashBombWeapon();
special = new ShieldWeapon();
}
示例4: onInventoryClick
@EventHandler
public void onInventoryClick(InventoryClickEvent e)
{
Inventory inv = e.getInventory();
if(inv instanceof AnvilInventory)
{
AnvilInventory anvil = (AnvilInventory)inv;
InventoryView view = e.getView();
int rawSlot = e.getRawSlot();
// compare raw slot to the inventory view to make sure we are in the upper inventory
if(rawSlot == view.convertSlot(rawSlot))
{
// 2 = result slot
if(rawSlot == 2)
{
// item in the left slot
ItemStack item = anvil.getContents()[0];
if(item != null)
{
if
(
item.getType() == Material.GOLD_AXE
|| item.getType() == Material.GOLD_PICKAXE
|| item.getType() == Material.GOLD_SPADE
|| item.getType() == Material.GOLD_HOE
|| item.getType() == Material.GOLD_SWORD
|| item.getType() == Material.WOOD_AXE
|| item.getType() == Material.WOOD_PICKAXE
|| item.getType() == Material.WOOD_SPADE
|| item.getType() == Material.WOOD_HOE
|| item.getType() == Material.WOOD_SWORD
)
{
e.setCancelled(true);
e.getWhoClicked().closeInventory();
e.getWhoClicked().sendMessage(ChatColor.RED + Survival.Words.get("You cannot rename or repair ") + item.getItemMeta().getDisplayName() + ChatColor.RED + Survival.Words.get("period"));
}
}
}
}
}
}