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Java Material.GOLD_CHESTPLATE属性代码示例

本文整理汇总了Java中org.bukkit.Material.GOLD_CHESTPLATE属性的典型用法代码示例。如果您正苦于以下问题:Java Material.GOLD_CHESTPLATE属性的具体用法?Java Material.GOLD_CHESTPLATE怎么用?Java Material.GOLD_CHESTPLATE使用的例子?那么, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在org.bukkit.Material的用法示例。


在下文中一共展示了Material.GOLD_CHESTPLATE属性的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: isApplicableFor

@Override
public boolean isApplicableFor(Player player) {
    ItemStack helmet = player.getInventory().getHelmet();
    if (helmet == null || helmet.getType() != Material.GOLD_HELMET)
        return false;

    ItemStack chestplate = player.getInventory().getChestplate();
    if (chestplate == null || chestplate.getType() != Material.GOLD_CHESTPLATE)
        return false;

    ItemStack leggings = player.getInventory().getLeggings();
    if (leggings == null || leggings.getType() != Material.GOLD_LEGGINGS)
        return false;

    ItemStack boots = player.getInventory().getBoots();
    return !(boots == null || boots.getType() != Material.GOLD_BOOTS);
}
 
开发者ID:funkemunky,项目名称:HCFCore,代码行数:17,代码来源:BardClass.java

示例2: isPieceOfArmor

private static boolean isPieceOfArmor(ItemStack stack)
{
    if (stack.getType() == Material.LEATHER_HELMET || stack.getType() == Material.LEATHER_CHESTPLATE || stack.getType() == Material.LEATHER_LEGGINGS || stack.getType() == Material.LEATHER_BOOTS)
        return true;
    else if (stack.getType() == Material.IRON_HELMET || stack.getType() == Material.IRON_CHESTPLATE || stack.getType() == Material.IRON_LEGGINGS || stack.getType() == Material.IRON_BOOTS)
        return true;
    else if (stack.getType() == Material.CHAINMAIL_HELMET || stack.getType() == Material.CHAINMAIL_CHESTPLATE || stack.getType() == Material.CHAINMAIL_LEGGINGS || stack.getType() == Material.CHAINMAIL_BOOTS)
        return true;
    else if (stack.getType() == Material.GOLD_HELMET || stack.getType() == Material.GOLD_CHESTPLATE || stack.getType() == Material.GOLD_LEGGINGS || stack.getType() == Material.GOLD_BOOTS)
        return true;
    else if (stack.getType() == Material.DIAMOND_HELMET || stack.getType() == Material.DIAMOND_CHESTPLATE || stack.getType() == Material.DIAMOND_LEGGINGS || stack.getType() == Material.DIAMOND_BOOTS)
        return true;

    return false;
}
 
开发者ID:SamaGames,项目名称:Hub,代码行数:15,代码来源:PlayerProtectionListener.java

示例3: onCraftItem

@EventHandler(priority = EventPriority.HIGH)
public void onCraftItem(CraftItemEvent event) 
{
	if( event.getRecipe().getResult().getType() == Material.STONE_SWORD
			|| event.getRecipe().getResult().getType() == Material.IRON_SWORD
			|| event.getRecipe().getResult().getType() == Material.GOLD_SWORD
			|| event.getRecipe().getResult().getType() == Material.DIAMOND_SWORD
|| event.getRecipe().getResult().getType() == Material.LEATHER_BOOTS
			|| event.getRecipe().getResult().getType() == Material.LEATHER_LEGGINGS
			|| event.getRecipe().getResult().getType() == Material.LEATHER_CHESTPLATE
			|| event.getRecipe().getResult().getType() == Material.LEATHER_HELMET
|| event.getRecipe().getResult().getType() == Material.CHAINMAIL_BOOTS
			|| event.getRecipe().getResult().getType() == Material.CHAINMAIL_LEGGINGS
			|| event.getRecipe().getResult().getType() == Material.CHAINMAIL_CHESTPLATE
			|| event.getRecipe().getResult().getType() == Material.CHAINMAIL_HELMET
|| event.getRecipe().getResult().getType() == Material.GOLD_BOOTS
			|| event.getRecipe().getResult().getType() == Material.GOLD_LEGGINGS
			|| event.getRecipe().getResult().getType() == Material.GOLD_CHESTPLATE
			|| event.getRecipe().getResult().getType() == Material.GOLD_HELMET
			|| event.getRecipe().getResult().getType() == Material.IRON_BOOTS
			|| event.getRecipe().getResult().getType() == Material.IRON_LEGGINGS
			|| event.getRecipe().getResult().getType() == Material.IRON_CHESTPLATE
			|| event.getRecipe().getResult().getType() == Material.IRON_HELMET
			|| event.getRecipe().getResult().getType() == Material.DIAMOND_BOOTS
			|| event.getRecipe().getResult().getType() == Material.DIAMOND_LEGGINGS
			|| event.getRecipe().getResult().getType() == Material.DIAMOND_CHESTPLATE
			|| event.getRecipe().getResult().getType() == Material.DIAMOND_HELMET)
	{
		if( event.getWhoClicked().getType() == EntityType.PLAYER )
		{
			Player p = (Player)event.getWhoClicked();
			p.sendMessage("Sorry, you are not allowed to craft this item. Purchase it from a Safe Dock instead.");
		}
		event.setCancelled(false);
	}
 
}
 
开发者ID:Maximuspayne,项目名称:NavyCraft2-Lite,代码行数:37,代码来源:NavyCraft_InventoryListener.java

示例4: onGameStart

/**
 * Give a Thorns 3 gold chestplate to all the players
 *
 * @param game Game
 */
@Override
public void onGameStart(SurvivalGame game)
{
    ItemStack chestplate = new ItemStack(Material.GOLD_CHESTPLATE, 1);
    chestplate.addUnsafeEnchantment(Enchantment.THORNS, 3);

    for (GamePlayer player : (Collection<GamePlayer>) game.getInGamePlayers().values())
    {
        Player p = player.getPlayerIfOnline();

        if (p != null)
            p.getInventory().setChestplate(chestplate);
    }
}
 
开发者ID:SamaGames,项目名称:SurvivalAPI,代码行数:19,代码来源:EveryRoseModule.java

示例5: getProgressBar

public ItemStack getProgressBar()
{
    return new ItemStack(Material.GOLD_CHESTPLATE);
}
 
开发者ID:StarWishsama,项目名称:Slimefun4-Chinese-Version,代码行数:4,代码来源:AutoEnchanter.java

示例6: isDressed

public boolean isDressed(Player p)
{
 if( this.type.canFly )
 {
   if( p.getInventory().getHelmet() != null && p.getInventory().getHelmet().getType() == Material.CHAINMAIL_HELMET )
{
   	if( p.getInventory().getChestplate() != null && p.getInventory().getChestplate().getType() == Material.CHAINMAIL_CHESTPLATE )
	{
   		if( p.getInventory().getLeggings() != null && p.getInventory().getLeggings().getType() == Material.CHAINMAIL_LEGGINGS )
		{
   			if( p.getInventory().getBoots() != null && p.getInventory().getBoots().getType() == Material.CHAINMAIL_BOOTS )
			{
   				return true;
			}	
		}	
	}	
}
   p.sendMessage(ChatColor.RED + "You need to wear pilot (chainmail) uniform to use this.");
   return false;
 }else if( this.type.isTerrestrial)
 {
  if( p.getInventory().getHelmet() != null && p.getInventory().getHelmet().getType() == Material.IRON_HELMET )
{
   	if( p.getInventory().getChestplate() != null && p.getInventory().getChestplate().getType() == Material.IRON_CHESTPLATE )
	{
   		if( p.getInventory().getLeggings() != null && p.getInventory().getLeggings().getType() == Material.IRON_LEGGINGS )
		{
   			if( p.getInventory().getBoots() != null && p.getInventory().getBoots().getType() == Material.IRON_BOOTS )
			{
   				return true;
			}	
		}	
	}	
}
   p.sendMessage(ChatColor.RED + "You need to wear soldier (iron) uniform to use this.");
   return false;  
 }else
 {
  if( p.getInventory().getHelmet() != null && (p.getInventory().getHelmet().getType() == Material.LEATHER_HELMET || p.getInventory().getHelmet().getType() == Material.GOLD_HELMET || p.getInventory().getHelmet().getType() == Material.DIAMOND_HELMET) )
{
   	if( p.getInventory().getChestplate() != null && (p.getInventory().getChestplate().getType() == Material.LEATHER_CHESTPLATE || p.getInventory().getChestplate().getType() == Material.GOLD_CHESTPLATE || p.getInventory().getChestplate().getType() == Material.DIAMOND_CHESTPLATE) )
	{
   		if( p.getInventory().getLeggings() != null && (p.getInventory().getLeggings().getType() == Material.LEATHER_LEGGINGS || p.getInventory().getLeggings().getType() == Material.GOLD_LEGGINGS || p.getInventory().getLeggings().getType() == Material.DIAMOND_LEGGINGS) )
		{
   			if( p.getInventory().getBoots() != null && (p.getInventory().getBoots().getType() == Material.LEATHER_BOOTS || p.getInventory().getBoots().getType() == Material.GOLD_BOOTS || p.getInventory().getBoots().getType() == Material.DIAMOND_BOOTS) )
			{
   				return true;
			}	
		}	
	}	
}
   p.sendMessage(ChatColor.RED + "You need to wear sailor (leather) or captain (gold) uniform to use this.");
   return false;  
 }
}
 
开发者ID:Maximuspayne,项目名称:NavyCraft2-Lite,代码行数:55,代码来源:Craft.java


注:本文中的org.bukkit.Material.GOLD_CHESTPLATE属性示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。