本文整理汇总了Java中org.bukkit.Material.GRASS属性的典型用法代码示例。如果您正苦于以下问题:Java Material.GRASS属性的具体用法?Java Material.GRASS怎么用?Java Material.GRASS使用的例子?那么, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在类org.bukkit.Material
的用法示例。
在下文中一共展示了Material.GRASS属性的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: onPlayerInteract
@EventHandler(priority = EventPriority.MONITOR)
public void onPlayerInteract(PlayerInteractEvent event) {
if (event.getAction() != Action.RIGHT_CLICK_BLOCK || event.useInteractedBlock() == Result.DENY)
return;
//For using a hoe for farming
if (event.getItem() != null &&
event.getItem().getType() != null &&
(event.getMaterial() == Material.DIRT || event.getMaterial() == Material.GRASS) &&
((event.getItem().getType() == Material.WOOD_HOE) ||
(event.getItem().getType() == Material.IRON_HOE) ||
(event.getItem().getType() == Material.GOLD_HOE) ||
(event.getItem().getType() == Material.DIAMOND_HOE)))
{
BlockUpdate.Update(event.getClickedBlock());
}
}
示例2: grow
public static void grow(Player p, int radius) {
Block target = p.getTargetBlock((HashSet<Byte>) null, 100);
int radius_squared = radius * radius;
Block toHandle;
SchematicUserConfig cfg = getConfig(p);
ArrayList<Block> list = new ArrayList<Block>();
for (int x = -radius; x <= radius; x++) {
for (int z = -radius; z <= radius; z++) {
toHandle = target.getWorld().getHighestBlockAt(target.getX() + x, target.getZ() + z);
if (toHandle.getType() == Material.AIR && toHandle.getRelative(BlockFace.DOWN).getType() == Material.GRASS) { // Block beneath is grass
if (target.getLocation().distanceSquared(toHandle.getLocation()) <= radius_squared) { // Block is in radius
double rand = Math.random();
if (rand < cfg.growDensity * 5 / 6) {
toHandle.setType(Material.LONG_GRASS);
toHandle.setData((byte) 1);
list.add(toHandle);
} else if (rand < cfg.growDensity) {
toHandle.setType(Material.RED_ROSE); //0 4 5 6 7 8
byte data = (byte) (Math.random() * 6);
if (data > 0)
data += 3; //1 + 3 = 4, 2 + 3 = 5, ..., 5 + 3 = 8
toHandle.setData(data);
list.add(toHandle);
}
}
}
}
}
cfg.lastGrow.add(list);
if (SchematicManager.getConfig(p).verbose)
p.sendMessage("Grew with radius " + radius + ".");
}
示例3: registerRunes
private void registerRunes() {
Rune rune;
rune = new Rune("Freeze", Material.ICE, 15, -1);
rune.addDescription(ChatColor.GRAY + "Freezes target");
rune.addDescription(ChatColor.GRAY + "Range: " + ChatColor.RED + "10 blocks");
rune.addDescription(ChatColor.GRAY + "Freeze duration: " + ChatColor.RED + "3 second");
runes.add(rune);
rune = new Rune("Fire Storm", Material.BLAZE_POWDER, 25, 30);
rune.addDescription(ChatColor.GRAY + "Sets everyone around on fire");
rune.addDescription(ChatColor.GRAY + "Range: " + ChatColor.RED + "2 blocks");
rune.addDescription(ChatColor.GRAY + "Burning duration: " + ChatColor.RED + "2 seconds");
runes.add(rune);
rune = new Rune("Slowdown", Material.WEB, 15, 30);
rune.addDescription(ChatColor.GRAY + "Slows everyone around");
rune.addDescription(ChatColor.GRAY + "Range: " + ChatColor.RED + "3 blocks");
rune.addDescription(ChatColor.GRAY + "Slow Level: " + ChatColor.RED + "I");
rune.addDescription(ChatColor.GRAY + "Slow duration: " + ChatColor.RED + "5 seconds");
runes.add(rune);
rune = new Rune("Invisibility", Material.GRASS, 10, 5);
rune.addDescription(ChatColor.GRAY + "Gives uninterruptible invisibility");
runes.add(rune);
rune = new Rune("Lightning", Material.FIREWORK, 15, -1);
rune.addDescription(ChatColor.GRAY + "Strikes lightning at target position");
rune.addDescription(ChatColor.GRAY + "Range: " + ChatColor.RED + "20 blocks");
rune.addDescription(ChatColor.GRAY + "Damage: " + ChatColor.RED + "5 hearts");
runes.add(rune);
rune = new Rune("Detonate", Material.TNT, 20, -1);
rune.addDescription(ChatColor.GRAY + "Strikes explosion at your location");
rune.addDescription(ChatColor.GRAY + "Explosion range: " + ChatColor.RED + "4 blocks");
rune.addDescription(ChatColor.GRAY + "Damage: " + ChatColor.RED + "3 hearts");
runes.add(rune);
}
示例4: onPlayerJoin
@EventHandler
public void onPlayerJoin(BlockBreakEvent e) {
System.out.println("イベントだよー2");
Block b = e.getBlock();
if (b.getType() == Material.GRASS) {
e.setCancelled(true);
b.setType(Material.GLASS);
}
if (b.getType() == Material.GLASS) {
e.setCancelled(true);
b.setType(Material.GRASS);
}
}
示例5: WorldMock
/**
* Creates a new mock world with a height of 128 and will spawn grass until a
* {@code y} of 4.
*/
public WorldMock()
{
this(Material.GRASS, 4);
}