本文整理汇总了Java中org.bukkit.Material.GOLD_AXE属性的典型用法代码示例。如果您正苦于以下问题:Java Material.GOLD_AXE属性的具体用法?Java Material.GOLD_AXE怎么用?Java Material.GOLD_AXE使用的例子?那么, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在类org.bukkit.Material
的用法示例。
在下文中一共展示了Material.GOLD_AXE属性的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: onDamage
@EventHandler
public void onDamage(EntityDamageByEntityEvent event) {
if ((event.getDamager() instanceof Player)) {
Player player = (Player) event.getDamager();
if (player.getInventory().getItemInMainHand().getType() == Material.DIAMOND_AXE) {
event.setDamage(event.getDamage() - 6.0D + 3.0D);
} else if (player.getInventory().getItemInMainHand().getType() == Material.IRON_AXE) {
event.setDamage(event.getDamage() - 6.0D + 2.5D);
} else if (player.getInventory().getItemInMainHand().getType() == Material.STONE_AXE) {
event.setDamage(event.getDamage() - 6.0D + 2.0D);
} else if ((player.getInventory().getItemInMainHand().getType() == Material.GOLD_AXE) ||
(player.getInventory().getItemInMainHand().getType() == Material.WOOD_AXE)) {
event.setDamage(event.getDamage() - 4.0D + 1.5D);
} else if (player.getInventory().getItemInMainHand().getType() == Material.DIAMOND_SPADE) {
event.setDamage(event.getDamage() - 2.5D + 2.0D);
} else if (player.getInventory().getItemInMainHand().getType() == Material.STONE_SPADE) {
event.setDamage(event.getDamage() - 0.75D + 1.25D);
}
}
}
示例2: onWoodBreak
@EventHandler
public void onWoodBreak(BlockBreakEvent event) {
final Block b = event.getBlock();
if (b != null && (b.getType() == Material.LOG || b.getType() == Material.LOG_2)) {
Material handType = event.getPlayer().getItemInHand().getType();
if (handType == Material.WOOD_AXE || handType == Material.STONE_AXE || handType == Material.IRON_AXE || handType == Material.GOLD_AXE || handType == Material.DIAMOND_AXE) {
dataMap.put(b, b.getData());
b.setType(Material.WOOL);
b.setData(DyeColor.BLACK.getWoolData());
Player p = event.getPlayer();
event.getPlayer().sendMessage("> +1 Woodcutting EXP");
Location loc = b.getLocation();
Vector v = p.getLocation().subtract(loc).toVector().normalize().multiply(0.5);
DropManager.dropItem(new ItemStack(Material.LOG), loc, event.getPlayer().getUniqueId()).setVelocity(v);
RScheduler.schedule(plugin, () -> {
b.setType(Material.LOG);
b.setData(dataMap.getOrDefault(b, (byte) 0));
}, RTicks.seconds(2));
}
}
}
示例3: onAttack
@EventHandler(priority = EventPriority.HIGHEST)
public void onAttack(EntityDamageByEntityEvent event)
{
if(event.isCancelled()) return;
if(event.getDamager() instanceof Player && event.getEntity() instanceof LivingEntity && event.getCause() == DamageCause.ENTITY_ATTACK)
{
Player player = (Player)event.getDamager();
ItemStack mainItem = player.getInventory().getItemInMainHand();
LivingEntity enemy = (LivingEntity)event.getEntity();
Random rand = new Random();
if(mainItem.getType() == Material.GOLD_AXE)
{
enemy.addPotionEffect(new PotionEffect(PotionEffectType.WITHER, 480, 2, false));
enemy.addPotionEffect(new PotionEffect(PotionEffectType.BLINDNESS, 480, 0, false));
enemy.getLocation().getWorld().playSound(enemy.getLocation(), Sound.ENTITY_WITHER_SPAWN, 1.0F, rand.nextFloat() * 0.4F + 0.8F);
}
}
}
示例4: isTool
static boolean isTool(ItemStack item) {
if (item == null) return false;
final Material material = item.getType();
// shears
if (material == Material.SHEARS) return true;
// wood tools
if (material == Material.WOOD_SWORD || material == Material.WOOD_AXE || material == Material.WOOD_HOE || material == Material.WOOD_PICKAXE || material == Material.WOOD_SPADE) {
return true;
}
// stone tools
if (material == Material.STONE_SWORD || material == Material.STONE_AXE || material == Material.STONE_HOE || material == Material.STONE_PICKAXE || material == Material.STONE_SPADE) {
return true;
}
// iron tools
if (material == Material.IRON_SWORD || material == Material.IRON_AXE || material == Material.IRON_HOE || material == Material.IRON_PICKAXE || material == Material.IRON_SPADE) {
return true;
}
// gold tools
if (material == Material.GOLD_SWORD || material == Material.GOLD_AXE || material == Material.GOLD_HOE || material == Material.GOLD_PICKAXE || material == Material.GOLD_SPADE) {
return true;
}
// diamond tools
if (material == Material.DIAMOND_SWORD || material == Material.DIAMOND_AXE || material == Material.DIAMOND_HOE || material == Material.DIAMOND_PICKAXE || material == Material.DIAMOND_SPADE) {
return true;
}
return false;
}
示例5: onItemClick
@SuppressWarnings("deprecation")
@EventHandler
public void onItemClick(PlayerInteractEvent event)
{
Player player = event.getPlayer();
ItemStack mainItem = player.getInventory().getItemInMainHand();
Score score_dualWieldMsg = tech_dualWieldMsg.getScore(player);
if(mainItem.getType() == Material.GOLD_AXE)
{
if(dualWield.getScore(player).getScore() == 0)
{
if(event.getAction() == Action.LEFT_CLICK_BLOCK || event.getAction() == Action.LEFT_CLICK_AIR)
{
if(spin.getScore(player).getScore() == 0)
{
if(player.getFoodLevel() > 6)
{
Random rand = new Random();
Spin(player);
if(player.getGameMode() == GameMode.SURVIVAL || player.getGameMode() == GameMode.ADVENTURE)
player.setFoodLevel(player.getFoodLevel() - 1);
int chance_reduceDur = rand.nextInt(10) + 1;
switch(chance_reduceDur)
{
case 1:
mainItem.setDurability((short)(mainItem.getDurability() + 1));
break;
default:
}
if(mainItem.getDurability() >= 32)
{
player.getLocation().getWorld().playSound(player.getLocation(), Sound.ENTITY_ITEM_BREAK, 1.0F, rand.nextFloat() * 0.4F + 0.8F);
player.getInventory().setItemInMainHand(null);
}
player.updateInventory();
}
else
{
player.sendMessage(ChatColor.RED + Survival.Words.get("Lack of energy, unable to spin"));
}
}
}
}
else
{
if(event.getAction() == Action.RIGHT_CLICK_AIR || event.getAction() == Action.RIGHT_CLICK_BLOCK)
score_dualWieldMsg.setScore(score_dualWieldMsg.getScore() + 1);
else if(event.getAction() == Action.LEFT_CLICK_AIR || event.getAction() == Action.LEFT_CLICK_BLOCK)
score_dualWieldMsg.setScore(score_dualWieldMsg.getScore() + 2);
if(score_dualWieldMsg.getScore() == 2)
{
player.sendMessage(ChatColor.RED + Survival.Words.get("Unable to dual-wield with Valkyrie's Axe"));
}
}
}
score_dualWieldMsg.setScore(0);
}
示例6: onAttack
@SuppressWarnings("deprecation")
@EventHandler(priority = EventPriority.HIGHEST)
public void onAttack(EntityDamageByEntityEvent event)
{
if(event.isCancelled()) return;
if(event.getDamager() instanceof Player)
{
Player player = (Player)event.getDamager();
ItemStack mainItem = player.getInventory().getItemInMainHand();
if(dualWield.getScore(player).getScore() == 0)
{
if(mainItem.getType() == Material.GOLD_AXE)
{
if(spin.getScore(player).getScore() == 0)
{
if(player.getFoodLevel() > 6)
{
Random rand = new Random();
Spin(player);
if(player.getGameMode() == GameMode.SURVIVAL || player.getGameMode() == GameMode.ADVENTURE)
player.setFoodLevel(player.getFoodLevel() - 1);
int chance_reduceDur = rand.nextInt(10) + 1;
switch(chance_reduceDur)
{
case 1:
mainItem.setDurability((short)(mainItem.getDurability() + 1));
break;
default:
}
if(mainItem.getDurability() >= 32)
{
player.getLocation().getWorld().playSound(player.getLocation(), Sound.ENTITY_ITEM_BREAK, 1.0F, rand.nextFloat() * 0.4F + 0.8F);
player.getInventory().setItemInMainHand(null);
}
player.updateInventory();
}
else
{
player.sendMessage(ChatColor.RED + Survival.Words.get("Lack of energy, unable to spin"));
}
}
}
}
else
{
event.setCancelled(true);
return;
}
}
}
示例7: onInventoryClick
@EventHandler
public void onInventoryClick(InventoryClickEvent e)
{
Inventory inv = e.getInventory();
if(inv instanceof AnvilInventory)
{
AnvilInventory anvil = (AnvilInventory)inv;
InventoryView view = e.getView();
int rawSlot = e.getRawSlot();
// compare raw slot to the inventory view to make sure we are in the upper inventory
if(rawSlot == view.convertSlot(rawSlot))
{
// 2 = result slot
if(rawSlot == 2)
{
// item in the left slot
ItemStack item = anvil.getContents()[0];
if(item != null)
{
if
(
item.getType() == Material.GOLD_AXE
|| item.getType() == Material.GOLD_PICKAXE
|| item.getType() == Material.GOLD_SPADE
|| item.getType() == Material.GOLD_HOE
|| item.getType() == Material.GOLD_SWORD
|| item.getType() == Material.WOOD_AXE
|| item.getType() == Material.WOOD_PICKAXE
|| item.getType() == Material.WOOD_SPADE
|| item.getType() == Material.WOOD_HOE
|| item.getType() == Material.WOOD_SWORD
)
{
e.setCancelled(true);
e.getWhoClicked().closeInventory();
e.getWhoClicked().sendMessage(ChatColor.RED + Survival.Words.get("You cannot rename or repair ") + item.getItemMeta().getDisplayName() + ChatColor.RED + Survival.Words.get("period"));
}
}
}
}
}
}
示例8: clearJunk
public void clearJunk(){
World world = Bukkit.getWorld("kaospvp");
List<Entity> list = world.getEntities();
for(Entity e : list){
if(e instanceof Item){
Item it = (Item) e;
if( it.getItemStack().getType() == Material.POTION &&
it.getItemStack().getDurability() == 16453){
e.remove();
}
if( it.getItemStack().getType() == Material.GOLDEN_APPLE &&
it.getItemStack().getDurability() == 0){
e.remove();
}
if( it.getItemStack().getType() == Material.ARROW){
e.remove();
}
if( it.getItemStack().getType() == Material.GLASS_BOTTLE){
e.remove();
}
if( it.getItemStack().getType() == Material.DIAMOND_BOOTS &&
it.getItemStack().getEnchantments().size() == 0){
e.remove();
}
if( it.getItemStack().getType() == Material.DIAMOND_LEGGINGS &&
it.getItemStack().getEnchantments().size() == 0){
e.remove();
}
if( it.getItemStack().getType() == Material.DIAMOND_CHESTPLATE &&
it.getItemStack().getEnchantments().size() == 0){
e.remove();
}
if( it.getItemStack().getType() == Material.DIAMOND_HELMET &&
it.getItemStack().getEnchantments().size() == 0){
e.remove();
}
if( it.getItemStack().getType() == Material.DIAMOND_SWORD &&
it.getItemStack().getEnchantments().size() == 0){
e.remove();
}
if( it.getItemStack().getType() == Material.BOW &&
it.getItemStack().getEnchantments().size() == 0){
e.remove();
}
if( it.getItemStack().getType() == Material.WOOD_AXE ||
it.getItemStack().getType() == Material.STONE_AXE ||
it.getItemStack().getType() == Material.GOLD_AXE ||
it.getItemStack().getType() == Material.IRON_AXE ||
it.getItemStack().getType() == Material.DIAMOND_AXE){
e.remove();
}
}
}
}