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Java Material.WOOD_SPADE属性代码示例

本文整理汇总了Java中org.bukkit.Material.WOOD_SPADE属性的典型用法代码示例。如果您正苦于以下问题:Java Material.WOOD_SPADE属性的具体用法?Java Material.WOOD_SPADE怎么用?Java Material.WOOD_SPADE使用的例子?那么, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在org.bukkit.Material的用法示例。


在下文中一共展示了Material.WOOD_SPADE属性的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: onAttack

@SuppressWarnings("deprecation")
@EventHandler(priority = EventPriority.HIGHEST)
public void onAttack(EntityDamageByEntityEvent event)
{
	if(event.isCancelled()) return;
	if(event.getDamager() instanceof Player && event.getEntity() instanceof LivingEntity && event.getCause() == DamageCause.ENTITY_ATTACK)
	{
		Player player = (Player)event.getDamager();
		ItemStack item = player.getItemInHand();
		if(item.getType() == Material.WOOD_SPADE)
		{
			item.setDurability((short)(item.getDurability() - 2));
		}
	}
}
 
开发者ID:FattyMieo,项目名称:SurvivalPlus,代码行数:15,代码来源:FirestrikerClick.java

示例2: onCraftItem

private void onCraftItem(Recipe recipe, CraftingInventory inventory)
{
    if (recipe.getResult().getType() == Material.WOOD_SWORD)
        inventory.setResult(new ItemStack(this.getMaterial(Material.WOOD_SWORD)));
    else if (recipe.getResult().getType() == Material.WOOD_PICKAXE)
        inventory.setResult(new ItemStack(this.getMaterial(Material.WOOD_PICKAXE)));
    else if (recipe.getResult().getType() == Material.WOOD_AXE)
        inventory.setResult(new ItemStack(this.getMaterial(Material.WOOD_AXE)));
    else if (recipe.getResult().getType() == Material.WOOD_SPADE)
        inventory.setResult(new ItemStack(this.getMaterial(Material.WOOD_SPADE)));
}
 
开发者ID:SamaGames,项目名称:SurvivalAPI,代码行数:11,代码来源:RapidToolsModule.java

示例3: isTool

static boolean isTool(ItemStack item) {
    if (item == null) return false;
    final Material material = item.getType();
    // shears
    if (material == Material.SHEARS) return true;
    // wood tools
    if (material == Material.WOOD_SWORD || material == Material.WOOD_AXE || material == Material.WOOD_HOE || material == Material.WOOD_PICKAXE || material == Material.WOOD_SPADE) {
        return true;
    }
    // stone tools
    if (material == Material.STONE_SWORD || material == Material.STONE_AXE || material == Material.STONE_HOE || material == Material.STONE_PICKAXE || material == Material.STONE_SPADE) {
        return true;
    }
    // iron tools
    if (material == Material.IRON_SWORD || material == Material.IRON_AXE || material == Material.IRON_HOE || material == Material.IRON_PICKAXE || material == Material.IRON_SPADE) {
        return true;
    }
    // gold tools
    if (material == Material.GOLD_SWORD || material == Material.GOLD_AXE || material == Material.GOLD_HOE || material == Material.GOLD_PICKAXE || material == Material.GOLD_SPADE) {
        return true;
    }
    // diamond tools
    if (material == Material.DIAMOND_SWORD || material == Material.DIAMOND_AXE || material == Material.DIAMOND_HOE || material == Material.DIAMOND_PICKAXE || material == Material.DIAMOND_SPADE) {
        return true;
    }
    return false;
}
 
开发者ID:Recraft,项目名称:Recreator,代码行数:27,代码来源:Item.java

示例4: onInventoryClick

@SuppressWarnings("deprecation")
@EventHandler
public void onInventoryClick(InventoryClickEvent event)
{
	if(event.getInventory().getTitle() != Survival.Words.get("Firestriker"))
		return;
	
	final Player player = (Player) event.getWhoClicked();
	
	switch(event.getRawSlot())
	{
		case 1:
		event.setCancelled(true);
		player.closeInventory();
		break;
		
		case 2:
		event.setCancelled(true);
		if(event.getClick() == ClickType.LEFT)
		{
			if(event.getCursor() == null || event.getCursor().getType() == Material.AIR)
			{
				if(event.getInventory().getItem(2) == null || event.getInventory().getItem(2).getType() == Material.AIR)
				{
					if(event.getInventory().getItem(1) != null && event.getInventory().getItem(1).getType() == Material.WOOD_SPADE)
					{
						if(smeltCheck(event.getInventory(), event.getInventory().getItem(0)))
						{
							event.setCancelled(true);
							Random randBurn = new Random();
							player.getLocation().getWorld().playSound(player.getLocation(), Sound.ITEM_FLINTANDSTEEL_USE, 1.0F, randBurn.nextFloat() * 0.4F + 0.8F);
							player.getLocation().getWorld().playSound(player.getLocation(), Sound.ENTITY_GENERIC_BURN, 1.0F, randBurn.nextFloat() * 0.4F + 0.8F);
							
							ItemStack i_smelt = event.getInventory().getItem(0);
							i_smelt.setAmount(i_smelt.getAmount() - 1);
							event.getInventory().setItem(0, i_smelt);
							
							ItemStack i_firecracker = event.getInventory().getItem(1);
							i_firecracker.setDurability((short)(i_firecracker.getDurability() + 7));
							if(i_firecracker.getDurability() >= 56)
							{
								Random rand = new Random();
								player.getLocation().getWorld().playSound(player.getLocation(), Sound.ENTITY_ITEM_BREAK, 1.0F, rand.nextFloat() * 0.4F + 0.8F);
								event.getInventory().setItem(1, null);
							}
						}
					}
				}
				else
				{
					event.setCursor(event.getInventory().getItem(2));
					event.getInventory().setItem(2, null);
				}
			}
			else
				event.setCancelled(true);
		}
		else
			event.setCancelled(true);
		Bukkit.getServer().getScheduler().scheduleSyncDelayedTask(Survival.instance, new Runnable()
	    {
	    	public void run()
	    	{
				player.updateInventory();
            }
	    }, 1L);
		break;
	}
}
 
开发者ID:FattyMieo,项目名称:SurvivalPlus,代码行数:69,代码来源:FirestrikerClick.java

示例5: onInventoryClick

@EventHandler
public void onInventoryClick(InventoryClickEvent e)
{
	Inventory inv = e.getInventory();
		 
	if(inv instanceof AnvilInventory)
	{
		AnvilInventory anvil = (AnvilInventory)inv;
		InventoryView view = e.getView();
		int rawSlot = e.getRawSlot();
		 
		// compare raw slot to the inventory view to make sure we are in the upper inventory
		if(rawSlot == view.convertSlot(rawSlot))
		{
			// 2 = result slot
			if(rawSlot == 2)
			{
				// item in the left slot
				ItemStack item = anvil.getContents()[0];
				
				if(item != null)
				{
					if
					(
						item.getType() == Material.GOLD_AXE
						|| item.getType() == Material.GOLD_PICKAXE
						|| item.getType() == Material.GOLD_SPADE
						|| item.getType() == Material.GOLD_HOE
						|| item.getType() == Material.GOLD_SWORD
						|| item.getType() == Material.WOOD_AXE
						|| item.getType() == Material.WOOD_PICKAXE
						|| item.getType() == Material.WOOD_SPADE
						|| item.getType() == Material.WOOD_HOE
						|| item.getType() == Material.WOOD_SWORD
					)
					{
						e.setCancelled(true);
						e.getWhoClicked().closeInventory();
						e.getWhoClicked().sendMessage(ChatColor.RED + Survival.Words.get("You cannot rename or repair ") + item.getItemMeta().getDisplayName() + ChatColor.RED + Survival.Words.get("period"));
					}
				}
			}
		}
	}
}
 
开发者ID:FattyMieo,项目名称:SurvivalPlus,代码行数:45,代码来源:NoAnvil.java


注:本文中的org.bukkit.Material.WOOD_SPADE属性示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。