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Java Material.BED_BLOCK属性代码示例

本文整理汇总了Java中org.bukkit.Material.BED_BLOCK属性的典型用法代码示例。如果您正苦于以下问题:Java Material.BED_BLOCK属性的具体用法?Java Material.BED_BLOCK怎么用?Java Material.BED_BLOCK使用的例子?那么, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在org.bukkit.Material的用法示例。


在下文中一共展示了Material.BED_BLOCK属性的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: CheckInterackBed

@EventHandler
public void CheckInterackBed(PlayerInteractEvent e) {
    if (ConfigPatch.noBedExplore == true) {
        Player p = e.getPlayer();
        Block block = e.getClickedBlock();
        if (e.getAction() == Action.RIGHT_CLICK_BLOCK) {
            if (block.getType() == Material.BED_BLOCK) {
                if (p.getWorld().getEnvironment() == World.Environment.NETHER || p.getWorld().getEnvironment() == World.Environment.THE_END) {
                    e.setCancelled(true);
                    AzureAPI.log(p, ConfigPatch.AntiBedExplodeTipMessage);
                }
            }
        }
    }
}
 
开发者ID:GelandiAssociation,项目名称:EscapeLag,代码行数:15,代码来源:AntiBedExplode.java

示例2: onClickBed

@EventHandler
public void onClickBed(PlayerInteractEvent event)
{
	if(event.getAction() == Action.RIGHT_CLICK_BLOCK)
	{
		Block clicked = event.getClickedBlock();
		if(clicked.getType() == Material.BED_BLOCK)
		{
               event.setCancelled(true);
               sleepPlayer(event.getPlayer(), clicked.getX(), clicked.getY(), clicked.getZ());
		}
	}
}
 
开发者ID:FattyMieo,项目名称:SurvivalPlus,代码行数:13,代码来源:BedFatigue.java

示例3: onInteract

@EventHandler
public void onInteract(PlayerInteractEvent e) {
    final TOAUser u = TOA.getPlayer(e.getPlayer());

    if (e.getItem() != null) {
        Material m = e.getItem().getType();
        if (m == Material.WRITTEN_BOOK || m == Material.BOW || m == Material.SHEARS || m == Material.DIAMOND_SWORD) return;
        Ability.useAbility(u, e.getItem().getType());
        e.setCancelled(true);
    }

    if (!u.isOnRank(PACmd.Grupo.Builder)) {
        if (e.getClickedBlock() != null) {
            if (e.getClickedBlock().getType().equals(Material.TRAP_DOOR) || e.getClickedBlock().getType().equals(Material.IRON_TRAPDOOR)
                    || e.getClickedBlock().getType().equals(Material.FENCE_GATE) || e.getClickedBlock().getType().equals(Material.FIRE)
                    || e.getClickedBlock().getType().equals(Material.CAULDRON) || e.getClickedBlock().getRelative(BlockFace.UP).getType().equals(Material.FIRE)
                    || e.getClickedBlock().getType() == Material.CHEST || e.getClickedBlock().getType() == Material.TRAPPED_CHEST
                    || e.getClickedBlock().getType() == Material.DROPPER || e.getClickedBlock().getType() == Material.DISPENSER
                    || e.getClickedBlock().getType() == Material.BED_BLOCK || e.getClickedBlock().getType() == Material.BED
                    || e.getClickedBlock().getType() == Material.WORKBENCH || e.getClickedBlock().getType() == Material.BREWING_STAND
                    || e.getClickedBlock().getType() == Material.ANVIL || e.getClickedBlock().getType() == Material.DARK_OAK_FENCE_GATE
                    || e.getClickedBlock().getType() == Material.SPRUCE_FENCE_GATE || e.getClickedBlock().getType() == Material.FURNACE
                    || e.getClickedBlock().getType() == Material.BURNING_FURNACE || e.getClickedBlock().getType() == Material.HOPPER
                    || e.getClickedBlock().getType() == Material.STONE_BUTTON || e.getClickedBlock().getType() == Material.WOOD_BUTTON) {
                e.setCancelled(true);
            }
        }
    }
}
 
开发者ID:cadox8,项目名称:PA,代码行数:29,代码来源:GameEvents.java

示例4: isBedBlock

public static boolean isBedBlock(Block block) {
    return block != null && (block.getType() == Material.BED_BLOCK);
}
 
开发者ID:upperlevel,项目名称:uppercore,代码行数:3,代码来源:BedUtil.java

示例5: onInteract

@EventHandler
public void onInteract(PlayerInteractEvent e) {
    PAUser u = PAServer.getUser(e.getPlayer());

    if (e.getAction() == Action.RIGHT_CLICK_AIR || e.getAction() == Action.RIGHT_CLICK_BLOCK) {
        if (e.getItem() == null) return;
        e.setCancelled(true);
        if (Cosmetic.useCosmetic(u, e.getItem().getType())) return;

        switch (e.getItem().getType()) {
            case NETHER_STAR:
                e.setCancelled(true);
                LobbyMenu.openMenu(u, LobbyMenu.MenuType.SERVERS);
                break;
            case REDSTONE:
                e.setCancelled(true);
                u.sendMessage(PAData.LOBBY.getPrefix() + "&cNo estamos listos aún");
                //LobbyMenu.openMenu(u, LobbyMenu.MenuType.COSMETICOS);
                break;
            case WOOD_AXE:
                e.setCancelled(true);
                u.sendToServer("cons");
                break;
        }

        if (e.getClickedBlock() == null) return;
        if (e.getClickedBlock().getType() == Material.ENCHANTMENT_TABLE) {
            e.setCancelled(true);
            u.sendMessage(PAData.LOBBY.getPrefix() + "&cActualmente estamos trabajando en esto, disculpen las molestias");
        }
    }

    if (!u.isOnRank(PACmd.Grupo.Builder)) {
        if (e.getClickedBlock() != null) {
            if (e.getClickedBlock().getType().equals(Material.TRAP_DOOR) || e.getClickedBlock().getType().equals(Material.IRON_TRAPDOOR)
                    || e.getClickedBlock().getType().equals(Material.FENCE_GATE) || e.getClickedBlock().getType().equals(Material.FIRE)
                    || e.getClickedBlock().getType().equals(Material.CAULDRON) || e.getClickedBlock().getRelative(BlockFace.UP).getType().equals(Material.FIRE)
                    || e.getClickedBlock().getType() == Material.CHEST || e.getClickedBlock().getType() == Material.TRAPPED_CHEST
                    || e.getClickedBlock().getType() == Material.DROPPER || e.getClickedBlock().getType() == Material.DISPENSER
                    || e.getClickedBlock().getType() == Material.BED_BLOCK || e.getClickedBlock().getType() == Material.BED
                    || e.getClickedBlock().getType() == Material.WORKBENCH || e.getClickedBlock().getType() == Material.BREWING_STAND
                    || e.getClickedBlock().getType() == Material.ANVIL || e.getClickedBlock().getType() == Material.DARK_OAK_FENCE_GATE
                    || e.getClickedBlock().getType() == Material.SPRUCE_FENCE_GATE || e.getClickedBlock().getType() == Material.FURNACE
                    || e.getClickedBlock().getType() == Material.BURNING_FURNACE || e.getClickedBlock().getType() == Material.HOPPER
                    || e.getClickedBlock().getType() == Material.STONE_BUTTON || e.getClickedBlock().getType() == Material.WOOD_BUTTON) {
                e.setCancelled(true);
            }
        }
    }
}
 
开发者ID:cadox8,项目名称:PA,代码行数:50,代码来源:PlayerEvents.java


注:本文中的org.bukkit.Material.BED_BLOCK属性示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。