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Java Material.BOOK属性代码示例

本文整理汇总了Java中org.bukkit.Material.BOOK属性的典型用法代码示例。如果您正苦于以下问题:Java Material.BOOK属性的具体用法?Java Material.BOOK怎么用?Java Material.BOOK使用的例子?那么恭喜您, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在org.bukkit.Material的用法示例。


在下文中一共展示了Material.BOOK属性的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: onCommand

@Override
public boolean onCommand(CommandSender arg0, Command arg1, String arg2, String[] arg3) {
  if (arg0 instanceof Player) {
        Player meowPlayer = (Player) arg0;

        // Create a new ItemStack (type: diamond)
        ItemStack rawFish = new ItemStack(Material.RAW_FISH);

        // Create a new ItemStack (type: brick)
        ItemStack book = new ItemStack(Material.BOOK);

        // Set the amount of the ItemStack
        book.setAmount(20);

        // Give the player our items (comma-seperated list of all ItemStack)
        meowPlayer.getInventory().addItem(book, rawFish);
    } else {
      getLogger().info("hai nun human!");
  }

    // If the player (or console) uses our command correct, we can return true
    return true;
}
 
开发者ID:MeowingInsanely,项目名称:Monsters_vs_Players,代码行数:23,代码来源:BookCommand.java

示例2: onCommand

@Override
public boolean onCommand(CommandSender arg0, Command arg1, String arg2, String[] arg3) {
  if (arg0 instanceof Player) {
        Player meowPlayer = (Player) arg0;

        // Create a new ItemStack (type: brick)
        ItemStack book = new ItemStack(Material.BOOK);

        // Set the amount of the ItemStack
        book.setAmount(1);

        // Give the player our items (comma-seperated list of all ItemStack)
        meowPlayer.getInventory().addItem(book);
    }

     // Code for the Book -> setAuthor(String "Unknown");


    // If the player (or console) uses our command correct, we can return true
    return true;
}
 
开发者ID:MeowingInsanely,项目名称:Monsters_vs_Players,代码行数:21,代码来源:BookData.java

示例3: rightClick

@EventHandler
public void rightClick(PlayerInteractEntityEvent e)
{
  if (!(e.getRightClicked() instanceof Player)) {
    return;
  }
  Player player = e.getPlayer();
  Player p = (Player)e.getRightClicked();
  if ((modMode.contains(player.getName())) && ((p instanceof Player)) && ((player instanceof Player)) && (player.getItemInHand().getType() == Material.BOOK)) {
    player.openInventory(p.getInventory());
    player.sendMessage(ChatColor.GRAY + " §6§ §rNow opening the inventory of §e" + p.getName() + ChatColor.GRAY + "§r.");
  }
 
  else if ((modMode.contains(player.getName())) && ((p instanceof Player)) && ((player instanceof Player)) && (player.getItemInHand().getType() == Material.PACKED_ICE)) {
  	player.sendMessage(ChatColor.GRAY + " §6§ §rAttempting to freeze §e"+ p.getName() + "§r.");
      player.chat("/ss " + p.getName());
  }
}
 
开发者ID:funkemunky,项目名称:HCFCore,代码行数:18,代码来源:ModeratorMode.java

示例4: openStatsGUI

public void openStatsGUI(Player p){
 inv = Bukkit.createInventory(null, 27, ChatColor.DARK_GRAY + "Stats");
 /*List<String> armamentLore = new ArrayList();
 armamentLore.add(ChatColor.BLUE + "Level: "+ ChatColor.GREEN + getArmamentHakiLevel(p.getName()));
 armamentLore.add(ChatColor.BLUE + "XP: " + ChatColor.GREEN + getArmamentHakiXP(p.getName()));
 armamentLore.add(ChatColor.BLUE + "XP Needed: " + ChatColor.GREEN +  ((armamentHakiLevels[getArmamentHakiLevel(p.getName()) + 1])- (getArmamentHakiXP(p.getName()))));
 
 List<String> observationLore = new ArrayList();
 observationLore.add(ChatColor.BLUE + "Level: "+ ChatColor.GREEN + getObservationHakiLevel(p.getName()));
 observationLore.add(ChatColor.BLUE + "XP: " + ChatColor.GREEN + getObservationHakiXP(p.getName()));
 observationLore.add(ChatColor.BLUE + "XP Needed: " + ChatColor.GREEN +  ((armamentHakiLevels[getObservationHakiLevel(p.getName()) + 1])- (getObservationHakiXP(p.getName()))));
 
 List<String> conquerorLore = new ArrayList();
 conquerorLore.add(ChatColor.BLUE + "Level: "+ ChatColor.GREEN + getConquerorHakiLevel(p.getName()));
 conquerorLore.add(ChatColor.BLUE + "XP: " + ChatColor.GREEN + getConquerorHakiXP(p.getName()));
 conquerorLore.add(ChatColor.BLUE + "XP Needed: " + ChatColor.GREEN +  ((armamentHakiLevels[getConquerorHakiLevel(p.getName()) + 1])- (getConquerorHakiXP(p.getName()))));
 */
 ItemStack skull = new ItemStack(Material.SKULL_ITEM, 1, (short) SkullType.PLAYER.ordinal());
 ItemStack className = new ItemStack(Material.BOOK);
 ItemMeta classNameMeta = className.getItemMeta();
 ItemStack kills = new ItemStack(Material.IRON_SWORD);
 ItemMeta killsMeta = kills.getItemMeta();
 ItemStack deaths = new ItemStack(Material.BONE);
 ItemMeta deathsMeta = deaths.getItemMeta();
 ItemStack armament = new ItemStack(Material.IRON_INGOT);
 ItemMeta armamentMeta = armament.getItemMeta();
 ItemStack observation = new ItemStack(Material.NETHER_STAR);
 ItemMeta observationMeta = observation.getItemMeta();
 ItemStack conqueror = new ItemStack(Material.BLAZE_ROD);
 ItemMeta conquerorMeta = observation.getItemMeta();

 SkullMeta skullMeta = (SkullMeta) skull.getItemMeta();
 skullMeta.setOwner(p.getName());
 skullMeta.setDisplayName(ChatColor.GOLD + p.getName() + "'s Stats");
 skull.setItemMeta(skullMeta);
 
 classNameMeta.setDisplayName(ChatColor.GOLD + "Class: " + ChatColor.BLUE + Datafiles.getClass(p.getName()));
 className.setItemMeta(classNameMeta);
 
 killsMeta.setDisplayName(ChatColor.GOLD + "Kills: " + ChatColor.BLUE + Datafiles.getKills(p.getName()));
 kills.setItemMeta(killsMeta);
 
 deathsMeta.setDisplayName(ChatColor.GOLD + "Deaths: " + ChatColor.BLUE + Datafiles.getDeaths(p.getName()));
 deaths.setItemMeta(deathsMeta);
 
 
 armamentMeta.setDisplayName(ChatColor.GOLD + "Armament Haki");
// armamentMeta.setLore(armamentLore);
 armament.setItemMeta(armamentMeta);
 
 observationMeta.setDisplayName(ChatColor.GOLD + "Observation Haki");
 //observationMeta.setLore(observationLore);
 observation.setItemMeta(observationMeta);
 
 conquerorMeta.setDisplayName(ChatColor.GOLD + "Conqueror Haki");
 // conquerorMeta.setLore(conquerorLore);
 conqueror.setItemMeta(conquerorMeta);
 
 inv.setItem(0, skull);
 inv.setItem(9, className);
 inv.setItem(4, kills);
 inv.setItem(13, deaths);
 inv.setItem(8, armament);
 inv.setItem(17, observation);
 inv.setItem(26, conqueror);

 
 p.openInventory(inv);
}
 
开发者ID:MohibMirza,项目名称:RPGPlus,代码行数:69,代码来源:StatsGUI.java

示例5: modItems

public static void modItems(Player p)
{
  Inventory inv = p.getInventory();
  inv.clear();
  ItemStack modCompass = new ItemStack(Material.COMPASS);
  ItemStack modBook = new ItemStack(Material.BOOK);
  ItemStack modFreeze = new ItemStack(Material.PACKED_ICE);
  ItemStack modTp = new ItemStack(Material.EYE_OF_ENDER);
  ItemStack modVanish = new ItemStack(Material.FEATHER);
 
  ItemMeta compassMeta = modCompass.getItemMeta();
  ItemMeta bookMeta = modBook.getItemMeta();
  ItemMeta freezeMeta = modFreeze.getItemMeta();
  ItemMeta tpMeta = modTp.getItemMeta();
  ItemMeta vanishMeta = modVanish.getItemMeta();
 
  compassMeta.setDisplayName("§cWhoosh");
  bookMeta.setDisplayName("§cInspect Player");
  freezeMeta.setDisplayName("§cFreeze Player");
  vanishMeta.setDisplayName("§cToggle Vanish");
  tpMeta.setDisplayName("§cRandom Teleporter");
 
  ArrayList<String> modCompassLore = new ArrayList();
  ArrayList<String> modBookLore = new ArrayList();
  ArrayList<String> modFreezeLore = new ArrayList();
  ArrayList<String> modVanishLore = new ArrayList();
  ArrayList<String> modTpLore = new ArrayList();
 
  modCompassLore.add("§7Used to teleport to eye location.");
  modBookLore.add("§7Used to inspect a players inventory.");
  modFreezeLore.add("§7Used to freeze a player.");
  modVanishLore.add("§7Used to toggle vanish.");
  modTpLore.add("§7Used to teleport to a random player.");
 
  compassMeta.setLore(modCompassLore);
  bookMeta.setLore(modBookLore);
  freezeMeta.setLore(modFreezeLore);
  vanishMeta.setLore(modVanishLore);
  tpMeta.setLore(modTpLore);
 
  modCompass.setItemMeta(compassMeta);
  modBook.setItemMeta(bookMeta);
  modFreeze.setItemMeta(freezeMeta);
  modTp.setItemMeta(tpMeta);
  modVanish.setItemMeta(vanishMeta);
 
  inv.setItem(0, modCompass);
  inv.setItem(3, modVanish);
  inv.setItem(4, modBook);
  inv.setItem(5, modFreeze);
  inv.setItem(8, modTp);
}
 
开发者ID:funkemunky,项目名称:HCFCore,代码行数:52,代码来源:ModeratorMode.java


注:本文中的org.bukkit.Material.BOOK属性示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。