本文整理汇总了Java中org.bukkit.Material.LEATHER_LEGGINGS属性的典型用法代码示例。如果您正苦于以下问题:Java Material.LEATHER_LEGGINGS属性的具体用法?Java Material.LEATHER_LEGGINGS怎么用?Java Material.LEATHER_LEGGINGS使用的例子?那么恭喜您, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在类org.bukkit.Material
的用法示例。
在下文中一共展示了Material.LEATHER_LEGGINGS属性的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: isApplicableFor
public boolean isApplicableFor(Player player)
{
PlayerInventory playerInventory = player.getInventory();
ItemStack helmet = playerInventory.getHelmet();
if ((helmet == null) || (helmet.getType() != Material.LEATHER_HELMET)) {
return false;
}
ItemStack chestplate = playerInventory.getChestplate();
if ((chestplate == null) || (chestplate.getType() != Material.LEATHER_CHESTPLATE)) {
return false;
}
ItemStack leggings = playerInventory.getLeggings();
if ((leggings == null) || (leggings.getType() != Material.LEATHER_LEGGINGS)) {
return false;
}
ItemStack boots = playerInventory.getBoots();
return (boots != null) && (boots.getType() == Material.LEATHER_BOOTS);
}
示例2: isPieceOfArmor
private static boolean isPieceOfArmor(ItemStack stack)
{
if (stack.getType() == Material.LEATHER_HELMET || stack.getType() == Material.LEATHER_CHESTPLATE || stack.getType() == Material.LEATHER_LEGGINGS || stack.getType() == Material.LEATHER_BOOTS)
return true;
else if (stack.getType() == Material.IRON_HELMET || stack.getType() == Material.IRON_CHESTPLATE || stack.getType() == Material.IRON_LEGGINGS || stack.getType() == Material.IRON_BOOTS)
return true;
else if (stack.getType() == Material.CHAINMAIL_HELMET || stack.getType() == Material.CHAINMAIL_CHESTPLATE || stack.getType() == Material.CHAINMAIL_LEGGINGS || stack.getType() == Material.CHAINMAIL_BOOTS)
return true;
else if (stack.getType() == Material.GOLD_HELMET || stack.getType() == Material.GOLD_CHESTPLATE || stack.getType() == Material.GOLD_LEGGINGS || stack.getType() == Material.GOLD_BOOTS)
return true;
else if (stack.getType() == Material.DIAMOND_HELMET || stack.getType() == Material.DIAMOND_CHESTPLATE || stack.getType() == Material.DIAMOND_LEGGINGS || stack.getType() == Material.DIAMOND_BOOTS)
return true;
return false;
}
示例3: onCraftItem
@EventHandler(priority = EventPriority.HIGH)
public void onCraftItem(CraftItemEvent event)
{
if( event.getRecipe().getResult().getType() == Material.STONE_SWORD
|| event.getRecipe().getResult().getType() == Material.IRON_SWORD
|| event.getRecipe().getResult().getType() == Material.GOLD_SWORD
|| event.getRecipe().getResult().getType() == Material.DIAMOND_SWORD
|| event.getRecipe().getResult().getType() == Material.LEATHER_BOOTS
|| event.getRecipe().getResult().getType() == Material.LEATHER_LEGGINGS
|| event.getRecipe().getResult().getType() == Material.LEATHER_CHESTPLATE
|| event.getRecipe().getResult().getType() == Material.LEATHER_HELMET
|| event.getRecipe().getResult().getType() == Material.CHAINMAIL_BOOTS
|| event.getRecipe().getResult().getType() == Material.CHAINMAIL_LEGGINGS
|| event.getRecipe().getResult().getType() == Material.CHAINMAIL_CHESTPLATE
|| event.getRecipe().getResult().getType() == Material.CHAINMAIL_HELMET
|| event.getRecipe().getResult().getType() == Material.GOLD_BOOTS
|| event.getRecipe().getResult().getType() == Material.GOLD_LEGGINGS
|| event.getRecipe().getResult().getType() == Material.GOLD_CHESTPLATE
|| event.getRecipe().getResult().getType() == Material.GOLD_HELMET
|| event.getRecipe().getResult().getType() == Material.IRON_BOOTS
|| event.getRecipe().getResult().getType() == Material.IRON_LEGGINGS
|| event.getRecipe().getResult().getType() == Material.IRON_CHESTPLATE
|| event.getRecipe().getResult().getType() == Material.IRON_HELMET
|| event.getRecipe().getResult().getType() == Material.DIAMOND_BOOTS
|| event.getRecipe().getResult().getType() == Material.DIAMOND_LEGGINGS
|| event.getRecipe().getResult().getType() == Material.DIAMOND_CHESTPLATE
|| event.getRecipe().getResult().getType() == Material.DIAMOND_HELMET)
{
if( event.getWhoClicked().getType() == EntityType.PLAYER )
{
Player p = (Player)event.getWhoClicked();
p.sendMessage("Sorry, you are not allowed to craft this item. Purchase it from a Safe Dock instead.");
}
event.setCancelled(false);
}
}
示例4: setArmourColour
public static ItemStack setArmourColour(ItemStack i, Color c) {
Material t = i.getType();
if (!(t == Material.LEATHER_HELMET || t == Material.LEATHER_CHESTPLATE || t == Material.LEATHER_LEGGINGS
|| t == Material.LEATHER_BOOTS)) {
return i;
}
LeatherArmorMeta m = (LeatherArmorMeta) i.getItemMeta();
m.setColor(c);
i.setItemMeta(m);
i = applyItemFlags(i);
return i;
}
示例5: setWardenInv
private void setWardenInv(Player target) throws SQLException {
RankManager.setGuardLevel(target, 2);
RankManager.setWantedLevel(target, 0);
target.getInventory().clear();
ItemStack boots = new ItemStack(Material.LEATHER_BOOTS);
LeatherArmorMeta bootsMeta = (LeatherArmorMeta)boots.getItemMeta();
bootsMeta.setColor(Color.fromRGB(224, 33, 15));
boots.setItemMeta(bootsMeta);
target.getInventory().setBoots(boots);
ItemStack leggings = new ItemStack(Material.LEATHER_LEGGINGS);
LeatherArmorMeta leggingsMeta = (LeatherArmorMeta)leggings.getItemMeta();
leggingsMeta.setColor(Color.fromRGB(224, 33, 15));
leggings.setItemMeta(leggingsMeta);
target.getInventory().setLeggings(leggings);
ItemStack chest = new ItemStack(Material.LEATHER_CHESTPLATE);
LeatherArmorMeta chestMeta = (LeatherArmorMeta)chest.getItemMeta();
chestMeta.setColor(Color.fromRGB(224, 33, 15));
chest.setItemMeta(chestMeta);
target.getInventory().setChestplate(chest);
ItemStack helmet = new ItemStack(Material.LEATHER_HELMET);
LeatherArmorMeta helmetMeta = (LeatherArmorMeta)helmet.getItemMeta();
helmetMeta.setColor(Color.fromRGB(224, 33, 15));
helmet.setItemMeta(helmetMeta);
target.getInventory().setHelmet(helmet);
try{
ScrapsUtil.setScraps(target, ScrapsUtil.getScraps(target));
} catch(SQLException e){
e.printStackTrace();
}
}
示例6: setGuardInv
private void setGuardInv(Player target) throws SQLException {
RankManager.setGuardLevel(target, 1);
RankManager.setWantedLevel(target, 0);
target.getInventory().clear();
ItemStack boots = new ItemStack(Material.LEATHER_BOOTS);
LeatherArmorMeta bootsMeta = (LeatherArmorMeta)boots.getItemMeta();
bootsMeta.setColor(Color.fromRGB(145, 0, 0));
boots.setItemMeta(bootsMeta);
target.getInventory().setBoots(boots);
ItemStack leggings = new ItemStack(Material.LEATHER_LEGGINGS);
LeatherArmorMeta leggingsMeta = (LeatherArmorMeta)leggings.getItemMeta();
leggingsMeta.setColor(Color.fromRGB(145, 0, 0));
leggings.setItemMeta(leggingsMeta);
target.getInventory().setLeggings(leggings);
ItemStack chest = new ItemStack(Material.LEATHER_CHESTPLATE);
LeatherArmorMeta chestMeta = (LeatherArmorMeta)chest.getItemMeta();
chestMeta.setColor(Color.fromRGB(145, 0, 0));
chest.setItemMeta(chestMeta);
target.getInventory().setChestplate(chest);
ItemStack helmet = new ItemStack(Material.LEATHER_HELMET);
LeatherArmorMeta helmetMeta = (LeatherArmorMeta)helmet.getItemMeta();
helmetMeta.setColor(Color.fromRGB(145, 0, 0));
helmet.setItemMeta(helmetMeta);
target.getInventory().setHelmet(helmet);
}
示例7: create
public static PigZombie create(Location l) {
PigZombie police = (PigZombie) l.getWorld().spawnEntity(l, EntityType.PIG_ZOMBIE);
Pig hov = (Pig) l.getWorld().spawnEntity(l, EntityType.PIG);
police.setMaxHealth(80);
police.setHealth(80);
ItemStack helm = new ItemStack(Material.LEATHER_HELMET);
LeatherArmorMeta helmMeta = (LeatherArmorMeta) helm.getItemMeta();
helmMeta.setColor(Color.BLACK);
helmMeta.setDisplayName(ChatColor.BOLD + "Bullet Proof Helmet");
helmMeta.addEnchant(Enchantment.PROTECTION_ENVIRONMENTAL, 3, true);
helm.setItemMeta(helmMeta);
ItemStack chest = new ItemStack(Material.LEATHER_CHESTPLATE);
LeatherArmorMeta chestMeta = (LeatherArmorMeta) chest.getItemMeta();
chestMeta.setColor(Color.BLACK);
chestMeta.setDisplayName(ChatColor.BOLD + "Bullet Proof Vest");
chestMeta.addEnchant(Enchantment.PROTECTION_ENVIRONMENTAL, 3, true);
chest.setItemMeta(chestMeta);
ItemStack leg = new ItemStack(Material.LEATHER_LEGGINGS);
LeatherArmorMeta legMeta = (LeatherArmorMeta) leg.getItemMeta();
legMeta.setColor(Color.BLACK);
legMeta.setDisplayName(ChatColor.BOLD + "Bullet Proof Leggings");
legMeta.addEnchant(Enchantment.PROTECTION_ENVIRONMENTAL, 3, true);
leg.setItemMeta(legMeta);
ItemStack boots = new ItemStack(Material.LEATHER_BOOTS);
LeatherArmorMeta bootsMeta = (LeatherArmorMeta) boots.getItemMeta();
bootsMeta.setColor(Color.BLACK);
bootsMeta.setDisplayName(ChatColor.BOLD + "Bullet Proof Boots");
bootsMeta.addEnchant(Enchantment.PROTECTION_ENVIRONMENTAL, 3, true);
bootsMeta.addEnchant(Enchantment.PROTECTION_FALL, 15, true);
boots.setItemMeta(bootsMeta);
EntityEquipment ee = police.getEquipment();
ee.setHelmet(helm);
ee.setChestplate(chest);
ee.setLeggings(leg);
ee.setBoots(boots);
ee.setItemInOffHand(new ItemStack(Material.CARROT_STICK));
police.addPotionEffect(new PotionEffect(PotionEffectType.SPEED, Integer.MAX_VALUE, 1, true, false));
hov.addPotionEffect(new PotionEffect(PotionEffectType.SPEED, Integer.MAX_VALUE, 4, true, false));
hov.setPassenger(police);
police.setCustomName("Officer");
police.setCustomNameVisible(true);
police.addScoreboardTag("law");
return police;
}
示例8: isDressed
public boolean isDressed(Player p)
{
if( this.type.canFly )
{
if( p.getInventory().getHelmet() != null && p.getInventory().getHelmet().getType() == Material.CHAINMAIL_HELMET )
{
if( p.getInventory().getChestplate() != null && p.getInventory().getChestplate().getType() == Material.CHAINMAIL_CHESTPLATE )
{
if( p.getInventory().getLeggings() != null && p.getInventory().getLeggings().getType() == Material.CHAINMAIL_LEGGINGS )
{
if( p.getInventory().getBoots() != null && p.getInventory().getBoots().getType() == Material.CHAINMAIL_BOOTS )
{
return true;
}
}
}
}
p.sendMessage(ChatColor.RED + "You need to wear pilot (chainmail) uniform to use this.");
return false;
}else if( this.type.isTerrestrial)
{
if( p.getInventory().getHelmet() != null && p.getInventory().getHelmet().getType() == Material.IRON_HELMET )
{
if( p.getInventory().getChestplate() != null && p.getInventory().getChestplate().getType() == Material.IRON_CHESTPLATE )
{
if( p.getInventory().getLeggings() != null && p.getInventory().getLeggings().getType() == Material.IRON_LEGGINGS )
{
if( p.getInventory().getBoots() != null && p.getInventory().getBoots().getType() == Material.IRON_BOOTS )
{
return true;
}
}
}
}
p.sendMessage(ChatColor.RED + "You need to wear soldier (iron) uniform to use this.");
return false;
}else
{
if( p.getInventory().getHelmet() != null && (p.getInventory().getHelmet().getType() == Material.LEATHER_HELMET || p.getInventory().getHelmet().getType() == Material.GOLD_HELMET || p.getInventory().getHelmet().getType() == Material.DIAMOND_HELMET) )
{
if( p.getInventory().getChestplate() != null && (p.getInventory().getChestplate().getType() == Material.LEATHER_CHESTPLATE || p.getInventory().getChestplate().getType() == Material.GOLD_CHESTPLATE || p.getInventory().getChestplate().getType() == Material.DIAMOND_CHESTPLATE) )
{
if( p.getInventory().getLeggings() != null && (p.getInventory().getLeggings().getType() == Material.LEATHER_LEGGINGS || p.getInventory().getLeggings().getType() == Material.GOLD_LEGGINGS || p.getInventory().getLeggings().getType() == Material.DIAMOND_LEGGINGS) )
{
if( p.getInventory().getBoots() != null && (p.getInventory().getBoots().getType() == Material.LEATHER_BOOTS || p.getInventory().getBoots().getType() == Material.GOLD_BOOTS || p.getInventory().getBoots().getType() == Material.DIAMOND_BOOTS) )
{
return true;
}
}
}
}
p.sendMessage(ChatColor.RED + "You need to wear sailor (leather) or captain (gold) uniform to use this.");
return false;
}
}