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Java Material.NETHER_STAR属性代码示例

本文整理汇总了Java中org.bukkit.Material.NETHER_STAR属性的典型用法代码示例。如果您正苦于以下问题:Java Material.NETHER_STAR属性的具体用法?Java Material.NETHER_STAR怎么用?Java Material.NETHER_STAR使用的例子?那么恭喜您, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在org.bukkit.Material的用法示例。


在下文中一共展示了Material.NETHER_STAR属性的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: getPlaceholder6

/**
 * l.add("��9���ص��ϸ�����");
 * @return ����
 */
public static ItemStack getPlaceholder6(){
	ItemStack sw=new ItemStack(Material.NETHER_STAR);
	ItemMeta im = sw.getItemMeta();
	im.setDisplayName("��9��l����");
	List<String> l=new LinkedList<String>();
	l.add("��9���ص��ϸ�����");
	im.setLore(l);
	sw.setItemMeta(im);
	return sw;
}
 
开发者ID:SchoolUniform,项目名称:RealSurvival,代码行数:14,代码来源:Items.java

示例2: onPlayerInteract

/**
 * Event fired when a player uses his nether star
 *
 * @param event Event
 */
@EventHandler
public void onPlayerInteract(PlayerInteractEvent event)
{
    if (this.game.getStatus().equals(Status.IN_GAME))
        event.getHandlers().unregister(this);
    else if (event.getItem() != null && event.getItem().getType() == Material.NETHER_STAR)
        this.openGui(event.getPlayer(), new GuiSelectTeam());
}
 
开发者ID:SamaGames,项目名称:SurvivalAPI,代码行数:13,代码来源:SurvivalTeamSelector.java

示例3: onPlayerInteract

@EventHandler
public void onPlayerInteract(PlayerInteractEvent e) {
    e.setCancelled(true);
    e.getPlayer().updateInventory();

    ItemStack item = e.getItem();
    if(item == null) return;
    Player player = e.getPlayer();

    CPlayer cplayer = AgarMC.get().getGame().getCPlayer(player);

    if(cplayer == null) return;

    if(item.getType() == Material.WRITTEN_BOOK) {
        e.setCancelled(false);
        return ;
    } else if(item.getType() == Material.WOOL) {
        TeamSelectorGui.display(player);
    } else if(item.getType() == SamaGamesAPI.get().getGameManager().getCoherenceMachine().getLeaveItem().getType()) {
        SamaGamesAPI.get().getGameManager().kickPlayer(player, ChatColor.RED + "Vous avez quitté la partie");
    }

    if(!cplayer.isPlaying()) {
        if(item.getType() == Material.NETHER_STAR) {
            player.sendMessage(ChatColor.DARK_GREEN + "Vous entrez dans le jeu, bonne chance !");
            cplayer.play();
        }
    } else {
        if(item.getType() == Material.MAGMA_CREAM) {
            cplayer.split();
        } else if(item.getType() == Material.SLIME_BALL) {
            cplayer.ejectMass();
        } else if(item.getType() == Material.DIODE) {
            MenuGui.display(player);
        }
    }
}
 
开发者ID:SamaGames,项目名称:AgarMC,代码行数:37,代码来源:PlayerListener.java

示例4: openStatsGUI

public void openStatsGUI(Player p){
 inv = Bukkit.createInventory(null, 27, ChatColor.DARK_GRAY + "Stats");
 /*List<String> armamentLore = new ArrayList();
 armamentLore.add(ChatColor.BLUE + "Level: "+ ChatColor.GREEN + getArmamentHakiLevel(p.getName()));
 armamentLore.add(ChatColor.BLUE + "XP: " + ChatColor.GREEN + getArmamentHakiXP(p.getName()));
 armamentLore.add(ChatColor.BLUE + "XP Needed: " + ChatColor.GREEN +  ((armamentHakiLevels[getArmamentHakiLevel(p.getName()) + 1])- (getArmamentHakiXP(p.getName()))));
 
 List<String> observationLore = new ArrayList();
 observationLore.add(ChatColor.BLUE + "Level: "+ ChatColor.GREEN + getObservationHakiLevel(p.getName()));
 observationLore.add(ChatColor.BLUE + "XP: " + ChatColor.GREEN + getObservationHakiXP(p.getName()));
 observationLore.add(ChatColor.BLUE + "XP Needed: " + ChatColor.GREEN +  ((armamentHakiLevels[getObservationHakiLevel(p.getName()) + 1])- (getObservationHakiXP(p.getName()))));
 
 List<String> conquerorLore = new ArrayList();
 conquerorLore.add(ChatColor.BLUE + "Level: "+ ChatColor.GREEN + getConquerorHakiLevel(p.getName()));
 conquerorLore.add(ChatColor.BLUE + "XP: " + ChatColor.GREEN + getConquerorHakiXP(p.getName()));
 conquerorLore.add(ChatColor.BLUE + "XP Needed: " + ChatColor.GREEN +  ((armamentHakiLevels[getConquerorHakiLevel(p.getName()) + 1])- (getConquerorHakiXP(p.getName()))));
 */
 ItemStack skull = new ItemStack(Material.SKULL_ITEM, 1, (short) SkullType.PLAYER.ordinal());
 ItemStack className = new ItemStack(Material.BOOK);
 ItemMeta classNameMeta = className.getItemMeta();
 ItemStack kills = new ItemStack(Material.IRON_SWORD);
 ItemMeta killsMeta = kills.getItemMeta();
 ItemStack deaths = new ItemStack(Material.BONE);
 ItemMeta deathsMeta = deaths.getItemMeta();
 ItemStack armament = new ItemStack(Material.IRON_INGOT);
 ItemMeta armamentMeta = armament.getItemMeta();
 ItemStack observation = new ItemStack(Material.NETHER_STAR);
 ItemMeta observationMeta = observation.getItemMeta();
 ItemStack conqueror = new ItemStack(Material.BLAZE_ROD);
 ItemMeta conquerorMeta = observation.getItemMeta();

 SkullMeta skullMeta = (SkullMeta) skull.getItemMeta();
 skullMeta.setOwner(p.getName());
 skullMeta.setDisplayName(ChatColor.GOLD + p.getName() + "'s Stats");
 skull.setItemMeta(skullMeta);
 
 classNameMeta.setDisplayName(ChatColor.GOLD + "Class: " + ChatColor.BLUE + Datafiles.getClass(p.getName()));
 className.setItemMeta(classNameMeta);
 
 killsMeta.setDisplayName(ChatColor.GOLD + "Kills: " + ChatColor.BLUE + Datafiles.getKills(p.getName()));
 kills.setItemMeta(killsMeta);
 
 deathsMeta.setDisplayName(ChatColor.GOLD + "Deaths: " + ChatColor.BLUE + Datafiles.getDeaths(p.getName()));
 deaths.setItemMeta(deathsMeta);
 
 
 armamentMeta.setDisplayName(ChatColor.GOLD + "Armament Haki");
// armamentMeta.setLore(armamentLore);
 armament.setItemMeta(armamentMeta);
 
 observationMeta.setDisplayName(ChatColor.GOLD + "Observation Haki");
 //observationMeta.setLore(observationLore);
 observation.setItemMeta(observationMeta);
 
 conquerorMeta.setDisplayName(ChatColor.GOLD + "Conqueror Haki");
 // conquerorMeta.setLore(conquerorLore);
 conqueror.setItemMeta(conquerorMeta);
 
 inv.setItem(0, skull);
 inv.setItem(9, className);
 inv.setItem(4, kills);
 inv.setItem(13, deaths);
 inv.setItem(8, armament);
 inv.setItem(17, observation);
 inv.setItem(26, conqueror);

 
 p.openInventory(inv);
}
 
开发者ID:MohibMirza,项目名称:RPGPlus,代码行数:69,代码来源:StatsGUI.java

示例5: initialize

@Override
public void initialize() {
    ItemStack aboutItem = new ItemStack(Material.SNOW_BALL);
    aboutItem.addUnsafeEnchantment(Enchantment.DURABILITY, 1);
    list.add(new MenuItem(5, 0, new ItemStack(Material.BOOK), ChatColor.AQUA + "Chat Hovers", new String[] {
            ChatColor.GRAY + "Hover over people's names in chat to see more info about them.",
            ChatColor.GRAY + "Click on player's names for information on their equipment and more!"
    }, null));
    list.add(new MenuItem(5, 2, new ItemStack(Material.BOOK), ChatColor.AQUA + "Item Rarities", new String[] {
            ChatColor.GRAY + "The following is the order of Item Rarities in Zentrela (from most common to most rare).",
            "",
            ItemBalance.getRarityColor(0) + "Common",
            ItemBalance.getRarityColor(1) + ItemBalance.getRarityName(1),
            ItemBalance.getRarityColor(2) + ItemBalance.getRarityName(2),
            ItemBalance.getRarityColor(3) + ItemBalance.getRarityName(3),
            ItemBalance.getRarityColor(4) + ItemBalance.getRarityName(4),
            ItemBalance.getRarityColor(5) + ItemBalance.getRarityName(5),
            ItemBalance.getRarityColor(6) + ItemBalance.getRarityName(6),
    }, null));
    list.add(new MenuItem(5, 4, new ItemStack(Material.BOOK), ChatColor.AQUA + "Equipment Tiers", new String[] {
            ChatColor.GRAY + "There are 5 tiers of equipment. Stronger monsters can drop higher tiered equipment.",
            "",
            ChatColor.GRAY + "Tier 1 - Recruit",
            ChatColor.WHITE + "Tier 2 - Novice",
            ChatColor.GREEN + "Tier 3 - Apprentice",
            ChatColor.GOLD + "Tier 4 - Veteran",
            ChatColor.AQUA + "Tier 5 - Expert"
    }, null));
    list.add(new MenuItem(5, 6, new ItemStack(Material.BOOK), ChatColor.AQUA + "Spellcasting", new String[] {
            ChatColor.GRAY + "Spellcasting is a super important part of enjoying Zentrela, so we talk about it a lot!",
            "",
            ChatColor.GRAY + "There are 4 \"spellcasts\" which are used to actually cast your spells. These are RLL, RLR, RRL, and RRR.",
            "",
            ChatColor.WHITE + "To use a spellcast, just hold a weapon and click Right and Left on your mouse.",
            "",
            ChatColor.GRAY + "If you need more help, just type " + ChatColor.YELLOW + "!spells " + ChatColor.GRAY + "in chat for a useful video tutorial!",
    }, null));
    list.add(new MenuItem(5, 8, new ItemStack(Material.BOOK), ChatColor.AQUA + "Particles", new String[] {
            ChatColor.GRAY + "Many spells and effects in Zentrela depend on particles.",
            "",
            ChatColor.GRAY + "Please turn on particles so that you can see spells from players and mobs! It's hard to fight things that are invisible."
    }, null));
    list.add(new MenuItem(0, 4, aboutItem, ChatColor.AQUA + "About Zentrela", new String[] {
            ChatColor.GREEN + "Almost all of Zentrela's content is coded exclusively for the server! This means that we are always able to add and adjust features, since we write the code.",
            "",
            ChatColor.GRAY + "Check out our website at " + ChatColor.AQUA + "www.Zentrela.net" + ChatColor.GRAY + " to join the awesome community!",
            "",
            ChatColor.YELLOW + "The papers below have command details in ALPHABETICAL order for your convenience.",
    }, null));

    ItemStack orderItem = new ItemStack(Material.NETHER_STAR);
    orderItem.addUnsafeEnchantment(Enchantment.DURABILITY, 1);
    list.add(new MenuItem(0, 8, orderItem, ChatColor.AQUA + "Menu Help", new String[] {
            ChatColor.GREEN + "The commands shown here are ordered alphabetically for your convenience!",
            "",
            ChatColor.GRAY + "Be sure to check out the full list of commands at the top left.",
            "",
            ChatColor.YELLOW + "Have fun in Zentrela!",
    }, null));
    list.addAll(HelpCommandsSingleton.generated);
    list.addAll(HelpCommandsSingleton.fullListGenerated);
}
 
开发者ID:edasaki,项目名称:ZentrelaRPG,代码行数:62,代码来源:HelpManager.java


注:本文中的org.bukkit.Material.NETHER_STAR属性示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。