本文整理汇总了Java中org.bukkit.Material.SLIME_BALL属性的典型用法代码示例。如果您正苦于以下问题:Java Material.SLIME_BALL属性的具体用法?Java Material.SLIME_BALL怎么用?Java Material.SLIME_BALL使用的例子?那么, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在类org.bukkit.Material
的用法示例。
在下文中一共展示了Material.SLIME_BALL属性的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: onPlayerInteract
@EventHandler
public void onPlayerInteract(PlayerInteractEvent e) {
e.setCancelled(true);
e.getPlayer().updateInventory();
ItemStack item = e.getItem();
if(item == null) return;
Player player = e.getPlayer();
CPlayer cplayer = AgarMC.get().getGame().getCPlayer(player);
if(cplayer == null) return;
if(item.getType() == Material.WRITTEN_BOOK) {
e.setCancelled(false);
return ;
} else if(item.getType() == Material.WOOL) {
TeamSelectorGui.display(player);
} else if(item.getType() == SamaGamesAPI.get().getGameManager().getCoherenceMachine().getLeaveItem().getType()) {
SamaGamesAPI.get().getGameManager().kickPlayer(player, ChatColor.RED + "Vous avez quitté la partie");
}
if(!cplayer.isPlaying()) {
if(item.getType() == Material.NETHER_STAR) {
player.sendMessage(ChatColor.DARK_GREEN + "Vous entrez dans le jeu, bonne chance !");
cplayer.play();
}
} else {
if(item.getType() == Material.MAGMA_CREAM) {
cplayer.split();
} else if(item.getType() == Material.SLIME_BALL) {
cplayer.ejectMass();
} else if(item.getType() == Material.DIODE) {
MenuGui.display(player);
}
}
}
示例2: generateShort
private static Object[] generateShort(final Spellcast spellcast, int row, int col, final Spell s, final Player p, final PlayerDataRPG pd, final boolean villager) {
boolean passive = s.isPassive();
if (passive)
return null;
final int currentLevel = pd.getSpellLevel(s);
if (currentLevel <= 0 || currentLevel > s.maxLevel)
return null;
Object[] o = new Object[6];
o[0] = row;
o[1] = col;
if (pd.usingSpell(s))
o[2] = Material.SLIME_BALL;
else
o[2] = Material.SNOW_BALL;
o[3] = ChatColor.GREEN + s.name + ChatColor.GRAY + " - " + ChatColor.DARK_AQUA + s.manaCost + " Mana";
ArrayList<Object> info = new ArrayList<Object>();
info.add(ChatColor.GRAY + ChatColor.ITALIC.toString());
info.add("Click to bind this spell to " + spellcast.toString() + ".");
info.add(ChatColor.GOLD);
info.add("Current Level: " + currentLevel);
info.add(null);
info.add("");
info.add(ChatColor.AQUA);
info.add(s.getDescription(currentLevel));
o[4] = info.toArray(new Object[info.size()]);
Runnable r = new Runnable() {
public void run() {
switch (spellcast) {
case RLL:
p.sendMessage(ChatColor.GREEN + "Bound " + ChatColor.YELLOW + s.name + ChatColor.GREEN + " to spellcast " + ChatColor.YELLOW + "RLL" + ChatColor.GREEN + "!");
pd.spell_RLL = s;
showClassSpellMenu(p, pd, villager);
break;
case RLR:
p.sendMessage(ChatColor.GREEN + "Bound " + ChatColor.YELLOW + s.name + ChatColor.GREEN + " to spellcast " + ChatColor.YELLOW + "RLR" + ChatColor.GREEN + "!");
pd.spell_RLR = s;
showClassSpellMenu(p, pd, villager);
break;
case RRL:
p.sendMessage(ChatColor.GREEN + "Bound " + ChatColor.YELLOW + s.name + ChatColor.GREEN + " to spellcast " + ChatColor.YELLOW + "RRL" + ChatColor.GREEN + "!");
pd.spell_RRL = s;
showClassSpellMenu(p, pd, villager);
break;
case RRR:
p.sendMessage(ChatColor.GREEN + "Bound " + ChatColor.YELLOW + s.name + ChatColor.GREEN + " to spellcast " + ChatColor.YELLOW + "RRR" + ChatColor.GREEN + "!");
pd.spell_RRR = s;
showClassSpellMenu(p, pd, villager);
break;
}
}
};
o[5] = r;
return o;
}