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Java EntityPlayer.wakeUpPlayer方法代码示例

本文整理汇总了Java中net.minecraft.entity.player.EntityPlayer.wakeUpPlayer方法的典型用法代码示例。如果您正苦于以下问题:Java EntityPlayer.wakeUpPlayer方法的具体用法?Java EntityPlayer.wakeUpPlayer怎么用?Java EntityPlayer.wakeUpPlayer使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.entity.player.EntityPlayer的用法示例。


在下文中一共展示了EntityPlayer.wakeUpPlayer方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: handleAnimation

import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
/**
 * Renders a specified animation: Waking up a player, a living entity swinging
 * its currently held item, being hurt or receiving a critical hit by normal or
 * magical means
 */
public void handleAnimation(S0BPacketAnimation packetIn) {
	PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
	Entity entity = this.clientWorldController.getEntityByID(packetIn.getEntityID());

	if (entity != null) {
		if (packetIn.getAnimationType() == 0) {
			EntityLivingBase entitylivingbase = (EntityLivingBase) entity;
			entitylivingbase.swingItem();
		} else if (packetIn.getAnimationType() == 1) {
			entity.performHurtAnimation();
		} else if (packetIn.getAnimationType() == 2) {
			EntityPlayer entityplayer = (EntityPlayer) entity;
			entityplayer.wakeUpPlayer(false, false, false);
		} else if (packetIn.getAnimationType() == 4) {
			this.gameController.effectRenderer.emitParticleAtEntity(entity, EnumParticleTypes.CRIT);
		} else if (packetIn.getAnimationType() == 5) {
			this.gameController.effectRenderer.emitParticleAtEntity(entity, EnumParticleTypes.CRIT_MAGIC);
		}
	}
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:26,代码来源:NetHandlerPlayClient.java

示例2: wakeAllPlayers

import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
protected void wakeAllPlayers()
{
    this.allPlayersSleeping = false;

    for (EntityPlayer entityplayer : this.playerEntities)
    {
        if (entityplayer.isPlayerSleeping())
        {
            entityplayer.wakeUpPlayer(false, false, true);
        }
    }

    if (this.getGameRules().getBoolean("doWeatherCycle"))
    {
        this.resetRainAndThunder();
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:18,代码来源:WorldServer.java

示例3: wakeAllPlayers

import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
protected void wakeAllPlayers()
{
    this.allPlayersSleeping = false;

    for (EntityPlayer entityplayer : this.playerEntities)
    {
        if (entityplayer.isPlayerSleeping())
        {
            entityplayer.wakeUpPlayer(false, false, true);
        }
    }

    this.resetRainAndThunder();
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:15,代码来源:WorldServer.java

示例4: handleAnimation

import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
/**
 * Renders a specified animation: Waking up a player, a living entity swinging its currently held item, being hurt
 * or receiving a critical hit by normal or magical means
 */
public void handleAnimation(S0BPacketAnimation packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
    Entity entity = this.clientWorldController.getEntityByID(packetIn.getEntityID());

    if (entity != null)
    {
        if (packetIn.getAnimationType() == 0)
        {
            EntityLivingBase entitylivingbase = (EntityLivingBase)entity;
            entitylivingbase.swingItem();
        }
        else if (packetIn.getAnimationType() == 1)
        {
            entity.performHurtAnimation();
        }
        else if (packetIn.getAnimationType() == 2)
        {
            EntityPlayer entityplayer = (EntityPlayer)entity;
            entityplayer.wakeUpPlayer(false, false, false);
        }
        else if (packetIn.getAnimationType() == 4)
        {
            this.gameController.effectRenderer.emitParticleAtEntity(entity, EnumParticleTypes.CRIT);
        }
        else if (packetIn.getAnimationType() == 5)
        {
            this.gameController.effectRenderer.emitParticleAtEntity(entity, EnumParticleTypes.CRIT_MAGIC);
        }
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:36,代码来源:NetHandlerPlayClient.java

示例5: handleAnimation

import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
/**
 * Renders a specified animation: Waking up a player, a living entity swinging its currently held item, being hurt
 * or receiving a critical hit by normal or magical means
 */
public void handleAnimation(SPacketAnimation packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
    Entity entity = this.clientWorldController.getEntityByID(packetIn.getEntityID());

    if (entity != null)
    {
        if (packetIn.getAnimationType() == 0)
        {
            EntityLivingBase entitylivingbase = (EntityLivingBase)entity;
            entitylivingbase.swingArm(EnumHand.MAIN_HAND);
        }
        else if (packetIn.getAnimationType() == 3)
        {
            EntityLivingBase entitylivingbase1 = (EntityLivingBase)entity;
            entitylivingbase1.swingArm(EnumHand.OFF_HAND);
        }
        else if (packetIn.getAnimationType() == 1)
        {
            entity.performHurtAnimation();
        }
        else if (packetIn.getAnimationType() == 2)
        {
            EntityPlayer entityplayer = (EntityPlayer)entity;
            entityplayer.wakeUpPlayer(false, false, false);
        }
        else if (packetIn.getAnimationType() == 4)
        {
            this.gameController.effectRenderer.emitParticleAtEntity(entity, EnumParticleTypes.CRIT);
        }
        else if (packetIn.getAnimationType() == 5)
        {
            this.gameController.effectRenderer.emitParticleAtEntity(entity, EnumParticleTypes.CRIT_MAGIC);
        }
    }
}
 
开发者ID:NSExceptional,项目名称:Zombe-Modpack,代码行数:41,代码来源:NetHandlerPlayClient.java


注:本文中的net.minecraft.entity.player.EntityPlayer.wakeUpPlayer方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。