本文整理汇总了Java中net.minecraft.entity.player.EntityPlayer.heal方法的典型用法代码示例。如果您正苦于以下问题:Java EntityPlayer.heal方法的具体用法?Java EntityPlayer.heal怎么用?Java EntityPlayer.heal使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.entity.player.EntityPlayer
的用法示例。
在下文中一共展示了EntityPlayer.heal方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: onFoodEaten
import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
@Override
protected void onFoodEaten(ItemStack stack, World world, EntityPlayer player)
{
player.heal(5.0F);
List<EntityCurse> entities = world.getEntitiesWithinAABB(EntityCurse.class, player.getEntityBoundingBox().grow(4.0D, 4.0D, 4.0D));
for (EntityCurse entity : entities)
{
if (entity.victim == player)
{
entity.setDead();
}
}
}
示例2: onArmorTick
import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
@Override
public void onArmorTick(World world, final EntityPlayer player, ItemStack itemStack) {
if (!world.isRemote) {
if (player.ticksExisted % 20 == 0) {
float heal = TF2Attribute.getModifier("Health Regen", itemStack, 0, player);
if(heal > 0) {
int lastHitTime = player.ticksExisted - player.getEntityData().getInteger("lasthit");
if (lastHitTime >= 120)
player.heal(heal);
else if(lastHitTime >= 60)
player.heal(TF2Util.lerp(heal, heal/4f, (lastHitTime-60)/60f));
else
player.heal(heal/4f);
}
}
if (player.ticksExisted % 5 == 0 && itemStack.getTagCompound().getBoolean("Active")) {
itemStack.getTagCompound().setFloat("Rage",
Math.max(0,
itemStack.getTagCompound().getFloat("Rage")
- 1 / (TF2Attribute.getModifier("Buff Duration", itemStack,
getData(itemStack).getInt(PropertyType.DURATION), player) - 20)));
if (itemStack.getTagCompound().getFloat("Rage") <= 0)
itemStack.getTagCompound().setBoolean("Active", false);
for (EntityLivingBase living : world.getEntitiesWithinAABB(EntityLivingBase.class,
player.getEntityBoundingBox().grow(10, 10, 10), new Predicate<EntityLivingBase>() {
@Override
public boolean apply(EntityLivingBase input) {
// TODO Auto-generated method stub
return TF2Util.isOnSameTeam(player, input);
}
}))
living.addPotionEffect(new PotionEffect(this.getBuff(itemStack), 25));
}
if (player.isCreative())
itemStack.getTagCompound().setFloat("Rage", 1);
}
}
示例3: onTick
import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
@Override
public void onTick(EntityPlayer player, int tick) {
if(tick % 140 == 0)
player.heal(2f);
}
示例4: onUpdate
import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
/**
* Handles the food game logic.
*/
public void onUpdate(EntityPlayer player)
{
EnumDifficulty enumdifficulty = player.worldObj.getDifficulty();
this.prevFoodLevel = this.foodLevel;
if (this.foodExhaustionLevel > 4.0F)
{
this.foodExhaustionLevel -= 4.0F;
if (this.foodSaturationLevel > 0.0F)
{
this.foodSaturationLevel = Math.max(this.foodSaturationLevel - 1.0F, 0.0F);
}
else if (enumdifficulty != EnumDifficulty.PEACEFUL)
{
this.foodLevel = Math.max(this.foodLevel - 1, 0);
}
}
if (player.worldObj.getGameRules().getBoolean("naturalRegeneration") && this.foodLevel >= 18 && player.shouldHeal())
{
++this.foodTimer;
if (this.foodTimer >= 80)
{
player.heal(1.0F);
this.addExhaustion(3.0F);
this.foodTimer = 0;
}
}
else if (this.foodLevel <= 0)
{
++this.foodTimer;
if (this.foodTimer >= 80)
{
if (player.getHealth() > 10.0F || enumdifficulty == EnumDifficulty.HARD || player.getHealth() > 1.0F && enumdifficulty == EnumDifficulty.NORMAL)
{
player.attackEntityFrom(DamageSource.starve, 1.0F);
}
this.foodTimer = 0;
}
}
else
{
this.foodTimer = 0;
}
}
示例5: onUpdate
import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
/**
* Handles the food game logic.
*/
public void onUpdate(EntityPlayer player)
{
EnumDifficulty enumdifficulty = player.world.getDifficulty();
this.prevFoodLevel = this.foodLevel;
if (this.foodExhaustionLevel > 4.0F)
{
this.foodExhaustionLevel -= 4.0F;
if (this.foodSaturationLevel > 0.0F)
{
this.foodSaturationLevel = Math.max(this.foodSaturationLevel - 1.0F, 0.0F);
}
else if (enumdifficulty != EnumDifficulty.PEACEFUL)
{
this.foodLevel = Math.max(this.foodLevel - 1, 0);
}
}
boolean flag = player.world.getGameRules().getBoolean("naturalRegeneration");
if (flag && this.foodSaturationLevel > 0.0F && player.shouldHeal() && this.foodLevel >= 20)
{
++this.foodTimer;
if (this.foodTimer >= 10)
{
float f = Math.min(this.foodSaturationLevel, 6.0F);
player.heal(f / 6.0F);
this.addExhaustion(f);
this.foodTimer = 0;
}
}
else if (flag && this.foodLevel >= 18 && player.shouldHeal())
{
++this.foodTimer;
if (this.foodTimer >= 80)
{
player.heal(1.0F);
this.addExhaustion(6.0F);
this.foodTimer = 0;
}
}
else if (this.foodLevel <= 0)
{
++this.foodTimer;
if (this.foodTimer >= 80)
{
if (player.getHealth() > 10.0F || enumdifficulty == EnumDifficulty.HARD || player.getHealth() > 1.0F && enumdifficulty == EnumDifficulty.NORMAL)
{
player.attackEntityFrom(DamageSource.starve, 1.0F);
}
this.foodTimer = 0;
}
}
else
{
this.foodTimer = 0;
}
}
示例6: onUpdate
import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
/**
* Handles the food game logic.
*/
public void onUpdate(EntityPlayer player)
{
EnumDifficulty enumdifficulty = player.worldObj.getDifficulty();
this.prevFoodLevel = this.foodLevel;
if (this.foodExhaustionLevel > 4.0F)
{
this.foodExhaustionLevel -= 4.0F;
if (this.foodSaturationLevel > 0.0F)
{
this.foodSaturationLevel = Math.max(this.foodSaturationLevel - 1.0F, 0.0F);
}
else if (enumdifficulty != EnumDifficulty.PEACEFUL)
{
this.foodLevel = Math.max(this.foodLevel - 1, 0);
}
}
boolean flag = player.worldObj.getGameRules().getBoolean("naturalRegeneration");
if (flag && this.foodSaturationLevel > 0.0F && player.shouldHeal() && this.foodLevel >= 20)
{
++this.foodTimer;
if (this.foodTimer >= 10)
{
float f = Math.min(this.foodSaturationLevel, 4.0F);
player.heal(f / 4.0F);
this.addExhaustion(f);
this.foodTimer = 0;
}
}
else if (flag && this.foodLevel >= 18 && player.shouldHeal())
{
++this.foodTimer;
if (this.foodTimer >= 80)
{
player.heal(1.0F);
this.addExhaustion(4.0F);
this.foodTimer = 0;
}
}
else if (this.foodLevel <= 0)
{
++this.foodTimer;
if (this.foodTimer >= 80)
{
if (player.getHealth() > 10.0F || enumdifficulty == EnumDifficulty.HARD || player.getHealth() > 1.0F && enumdifficulty == EnumDifficulty.NORMAL)
{
player.attackEntityFrom(DamageSource.starve, 1.0F);
}
this.foodTimer = 0;
}
}
else
{
this.foodTimer = 0;
}
}