本文整理汇总了Java中net.minecraft.entity.player.EntityPlayer.removePotionEffect方法的典型用法代码示例。如果您正苦于以下问题:Java EntityPlayer.removePotionEffect方法的具体用法?Java EntityPlayer.removePotionEffect怎么用?Java EntityPlayer.removePotionEffect使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.entity.player.EntityPlayer
的用法示例。
在下文中一共展示了EntityPlayer.removePotionEffect方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: onWornTick
import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
@Override
public void onWornTick(ItemStack itemstack, EntityLivingBase player) {
if (player.ticksExisted % 40 == 0 && player instanceof EntityPlayer) {
EntityPlayer p = (EntityPlayer) player;
boolean flag = p.getActivePotionEffect(MobEffects.POISON) != null || p.getActivePotionEffect(MobEffects.NAUSEA) != null || p.getActivePotionEffect(MobEffects.WITHER) != null || p.getActivePotionEffect(MobEffects.BLINDNESS) != null || p.getActivePotionEffect(MobEffects.WEAKNESS) != null;
p.removePotionEffect(MobEffects.NAUSEA);
p.removePotionEffect(MobEffects.WITHER);
p.removePotionEffect(MobEffects.BLINDNESS);
p.removePotionEffect(MobEffects.POISON);
p.removePotionEffect(MobEffects.WEAKNESS);
if (flag) {
itemstack.setItemDamage(itemstack.getItemDamage() + 1);
if (itemstack.getItemDamage() >= itemstack.getMaxDamage()) {
itemstack.setCount(0);
}
}
}
}
示例2: doTick
import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
private void doTick(Entity entity, ItemStack stack) {
if (entity instanceof EntityPlayer && SyncedConfig.getBooleanValue(GameplayOption.ENABLE_THIRST)) {
int energyPerTick = Options.THIRST_QUNCHER_RF_PER_TICK;
if (getEnergyStored(stack) < energyPerTick || getFluidStored(stack) < 100) {
return;
}
EntityPlayer player = (EntityPlayer) entity;
ThirstHandler thirstHandler = (ThirstHandler) ThirstHelper.getThirstData(player);
int currentThirst = thirstHandler.getThirst();
int currentTime = getTime(stack);
if (currentThirst < 20) {
if (currentTime <= 0) {
player.removePotionEffect(TANPotions.thirst);
if (currentThirst < 20) {
thirstHandler.setThirst(currentThirst + 1);
thirstHandler.setHydration(5.0F);
thirstHandler.setExhaustion(0.0F);
}
drainFluid(stack, 100);
setTime(stack, 50);
setEnergyStored(stack, getEnergyStored(stack) - energyPerTick);
}
else {
setTime(stack, currentTime - 1);
setEnergyStored(stack, getEnergyStored(stack) - energyPerTick);
}
}
else {
if (getTime(stack) != 50) {
setTime(stack, 50);
}
}
}
}
示例3: onPlayerUpdate
import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
@SubscribeEvent
public void onPlayerUpdate(LivingUpdateEvent event){
EntityLivingBase entity = event.getEntityLiving();
if(entity != null && !entity.worldObj.isRemote && entity instanceof EntityPlayer){
EntityPlayer player = (EntityPlayer)entity;
if(player.worldObj.getTotalWorldTime()%TrustCircle.updateInterval == 0){
double modifier = 0;
for(EntityPlayer other : player.worldObj.playerEntities){
if(other != player && !other.isSpectator()){
if(doesTeamWork(player.getTeam(), other.getTeam())){
double dist = other.getDistanceSq(player.posX, player.posY, player.posZ);
if(dist <= TrustCircle.maxRange*TrustCircle.maxRange){
double mod = dist <= 0 ? 1 : (1/Math.sqrt(dist));
modifier += mod*TrustCircle.baseCalcModifier;
if(!TrustCircle.allowMultiplePlayers){
break;
}
}
}
}
}
if(modifier > 0){
int amplifier = Math.min(3, MathHelper.ceiling_double_int(modifier*TrustCircle.amplifierModifier)-1);
int duration = Math.max(TrustCircle.updateInterval+1, MathHelper.ceiling_double_int(modifier*TrustCircle.durationModifier));
PotionEffect active = player.getActivePotionEffect(TrustCircle.potionTrust);
boolean ampChange = active != null && active.getAmplifier() != amplifier;
if(active == null || ampChange || active.getDuration() <= TrustCircle.updateInterval){
if(ampChange){
player.removePotionEffect(TrustCircle.potionTrust);
}
player.addPotionEffect(new PotionEffect(TrustCircle.potionTrust, duration, amplifier, true, true));
}
}
}
}
}
示例4: doTick
import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
private void doTick(Entity entity, ItemStack stack) {
init(stack);
int energy = Options.PORTABLE_TEMP_REGULATOR_RF_PER_TICK;
if (entity instanceof EntityPlayer && SyncedConfig.getBooleanValue(GameplayOption.ENABLE_TEMPERATURE)) {
if (getEnergyStored(stack) < energy) {
return;
}
EntityPlayer player = (EntityPlayer) entity;
TemperatureHandler tempHandler = (TemperatureHandler) TemperatureHelper.getTemperatureData(player);
//float temp = (float) MathUtils.clamp(tempHandler.debugger.targetTemperature, 0, TemperatureScale.getScaleTotal()) / (float) TemperatureScale.getScaleTotal();
ITemperature data = TemperatureHelper.getTemperatureData(player);
Temperature playerTemp = data.getTemperature();
int currentTemp = playerTemp.getRawValue();
int currentTime = getTime(stack);
if (currentTemp != 14) {
if (currentTime <= 0) {
tempHandler.setChangeTime(0);
player.removePotionEffect(TANPotions.hypothermia);
player.removePotionEffect(TANPotions.hyperthermia);
if (currentTemp < 14) {
tempHandler.setTemperature(new Temperature(currentTemp + 1));
}
else if (currentTemp > 14) {
tempHandler.setTemperature(new Temperature(currentTemp - 1));
}
setTime(stack, 100);
setEnergyStored(stack, getEnergyStored(stack) - energy);
}
else {
setTime(stack, currentTime - 1);
setEnergyStored(stack, getEnergyStored(stack) - energy);
}
}
else {
if (getTime(stack) != 100) {
setTime(stack, 100);
}
}
}
}
示例5: update
import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
@Override
public void update() {
if (getWorld() != null) {
IBlockState state = getWorld().getBlockState(pos);
state.getBlock().updateTick(getWorld(), getPos(), state, getWorld().rand);
}
if (!isRunning() || getWorld() == null || getEnergyStored(null) < ENERGY_USE) {
return;
}
BlockPos negPos = new BlockPos(getPos().getX() - Options.TEMP_REGULATOR_RADIUS, 0, getPos().getZ() - Options.TEMP_REGULATOR_RADIUS);
BlockPos posPos = new BlockPos(getPos().getX() + Options.TEMP_REGULATOR_RADIUS, 255, getPos().getZ() + Options.TEMP_REGULATOR_RADIUS);
List<EntityPlayer> playerList = getWorld().getEntitiesWithinAABB(EntityPlayer.class, new AxisAlignedBB(negPos, posPos));
if (playerList.size() > 0) {
for (EntityPlayer player : playerList) {
TemperatureHandler tempHandler = (TemperatureHandler) TemperatureHelper.getTemperatureData(player);
ITemperature data = TemperatureHelper.getTemperatureData(player);
Temperature playerTemp = data.getTemperature();
int currentTemp = playerTemp.getRawValue();
int currentTime = getTime(player);
if (currentTemp != 14) {
if (getTime(player) <= 0) {
player.removePotionEffect(TANPotions.hypothermia);
player.removePotionEffect(TANPotions.hyperthermia);
if (currentTemp < 14) {
tempHandler.setTemperature(new Temperature(currentTemp + 1));
}
else if (currentTemp > 14) {
tempHandler.setTemperature(new Temperature(currentTemp - 1));
}
setTime(player, 100);
setEnergyStored(getEnergyStored() - ENERGY_USE);
}
else {
setTime(player, currentTime - 1);
setEnergyStored(getEnergyStored() - ENERGY_USE);
}
}
else {
removePlayerTimer(player);
}
}
}
}