本文整理汇总了Java中net.minecraft.entity.player.EntityPlayer.sendPlayerAbilities方法的典型用法代码示例。如果您正苦于以下问题:Java EntityPlayer.sendPlayerAbilities方法的具体用法?Java EntityPlayer.sendPlayerAbilities怎么用?Java EntityPlayer.sendPlayerAbilities使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.entity.player.EntityPlayer
的用法示例。
在下文中一共展示了EntityPlayer.sendPlayerAbilities方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: afterMove
import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
private static void afterMove(EntityPlayer ent, Vec3d move) {
if (isSleeping(ent) || ent.isRiding()) return;
if (ent == flyPlayer) {
playerClassActive = true;
playerOnGround = getOnGround(ent);
if (modFlyAllowed) {
if (getMotionX(ent) != 0) setMotionX(ent, motionX);
if (getMotionY(ent) != 0) setMotionY(ent, motionY);
if (getMotionZ(ent) != 0) setMotionZ(ent, motionZ);
if (playerFly) {
flyPlayer.movementInput.sneak = false;
setFall(ent, 0f); setOnGround(ent, true);
setSteps(ent, flySteps);
setFlying(ent, true);
if (ent.capabilities.allowFlying)
ent.sendPlayerAbilities();
} else if (flew && !getOnGround(ent)) {
setFall(ent, 0f); setOnGround(ent, true);
if (ent.capabilities.allowFlying)
ent.sendPlayerAbilities();
}
else flew = false;
}
}
if (ent == flyDummy) {
dummyOnGround = getOnGround(ent);
if (getMotionX(ent) != 0) setMotionX(ent, motionX);
if (getMotionY(ent) != 0) setMotionY(ent, motionY);
if (getMotionZ(ent) != 0) setMotionZ(ent, motionZ);
if (dummyFly) {
flyDummy.movementInput.sneak = false;
setSteps(ent, flySteps);
setFlying(ent, true);
}
setFall(ent, 0f);
setOnGround(ent, true);
}
}