本文整理汇总了Java中net.minecraft.entity.player.EntityPlayer.isPotionActive方法的典型用法代码示例。如果您正苦于以下问题:Java EntityPlayer.isPotionActive方法的具体用法?Java EntityPlayer.isPotionActive怎么用?Java EntityPlayer.isPotionActive使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.entity.player.EntityPlayer
的用法示例。
在下文中一共展示了EntityPlayer.isPotionActive方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: applyGlobalPotionModifiers
import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
/**
* Changed copy of the first part from {@link EnchantmentHelper#applyEnchantmentModifier(EnchantmentHelper.IModifier, ItemStack)}
*/
public static float applyGlobalPotionModifiers(EntityPlayer player, DamageSource source, float damage) {
if (source.isDamageAbsolute())
return damage;
if (player.isPotionActive(MobEffects.RESISTANCE) && source != DamageSource.OUT_OF_WORLD) {
@SuppressWarnings("ConstantConditions")
int i = (player.getActivePotionEffect(MobEffects.RESISTANCE).getAmplifier() + 1) * 5;
int j = 25 - i;
float f = damage * (float) j;
damage = f / 25.0F;
}
if (damage <= 0.0F)
return 0.0F;
return damage;
}
示例2: getPlayerCount
import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
public String getPlayerCount() {
if (mc.theWorld == null) return "0";
int players = 0;
for (EntityPlayer player : mc.theWorld.playerEntities) {
if (!player.isInvisibleToPlayer(mc.thePlayer) && !player.isPotionActive(14) && player.getUniqueID().toString().charAt(14) == '4') {
players += 1;
}
}
return String.valueOf(players);
}
示例3: breakSpeed
import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
@SubscribeEvent
public void breakSpeed(PlayerEvent.BreakSpeed event){
// Check if the break speed has been modified due to water
// prevent the modification if there is lanolin on the tool being used
// decrement the lanolin when the block is successfully broken
EntityPlayer player = event.getEntityPlayer();
IBlockState state = event.getState();
BlockPos pos = event.getPos();
if(player.isInsideOfMaterial(Material.WATER)) {
//Player is inside water, check for lanolin
if(player.getHeldItemMainhand().hasTagCompound() && player.getHeldItemMainhand().getTagCompound().hasKey("lanolin")){
// Recalculate ala EntityPlayer.getDigSpeed(), but skip the water portion
float f = player.inventory.getStrVsBlock(state);
if (f > 1.0F)
{
int i = EnchantmentHelper.getEfficiencyModifier(player);
ItemStack itemstack = player.getHeldItemMainhand();
if (i > 0 && !itemstack.isEmpty())
{
f += (float)(i * i + 1);
}
}
if (player.isPotionActive(MobEffects.HASTE))
{
f *= 1.0F + (float)(player.getActivePotionEffect(MobEffects.HASTE).getAmplifier() + 1) * 0.2F;
}
if (player.isPotionActive(MobEffects.MINING_FATIGUE))
{
float f1;
switch (player.getActivePotionEffect(MobEffects.MINING_FATIGUE).getAmplifier())
{
case 0:
f1 = 0.3F;
break;
case 1:
f1 = 0.09F;
break;
case 2:
f1 = 0.0027F;
break;
case 3:
default:
f1 = 8.1E-4F;
}
f *= f1;
}
if(f > event.getNewSpeed()){
event.setNewSpeed(f < 0 ? 0 : f);
}
}
}
}