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Java EntityPlayer.setPositionAndRotation方法代码示例

本文整理汇总了Java中net.minecraft.entity.player.EntityPlayer.setPositionAndRotation方法的典型用法代码示例。如果您正苦于以下问题:Java EntityPlayer.setPositionAndRotation方法的具体用法?Java EntityPlayer.setPositionAndRotation怎么用?Java EntityPlayer.setPositionAndRotation使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.entity.player.EntityPlayer的用法示例。


在下文中一共展示了EntityPlayer.setPositionAndRotation方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: handlePlayerPosLook

import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
/**
 * Handles changes in player positioning and rotation such as when travelling to a new dimension, (re)spawning,
 * mounting horses etc. Seems to immediately reply to the server with the clients post-processing perspective on the
 * player positioning
 */
public void handlePlayerPosLook(S08PacketPlayerPosLook packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
    EntityPlayer entityplayer = this.gameController.thePlayer;
    double d0 = packetIn.getX();
    double d1 = packetIn.getY();
    double d2 = packetIn.getZ();
    float f = packetIn.getYaw();
    float f1 = packetIn.getPitch();

    if (packetIn.func_179834_f().contains(S08PacketPlayerPosLook.EnumFlags.X))
    {
        d0 += entityplayer.posX;
    }
    else
    {
        entityplayer.motionX = 0.0D;
    }

    if (packetIn.func_179834_f().contains(S08PacketPlayerPosLook.EnumFlags.Y))
    {
        d1 += entityplayer.posY;
    }
    else
    {
        entityplayer.motionY = 0.0D;
    }

    if (packetIn.func_179834_f().contains(S08PacketPlayerPosLook.EnumFlags.Z))
    {
        d2 += entityplayer.posZ;
    }
    else
    {
        entityplayer.motionZ = 0.0D;
    }

    if (packetIn.func_179834_f().contains(S08PacketPlayerPosLook.EnumFlags.X_ROT))
    {
        f1 += entityplayer.rotationPitch;
    }

    if (packetIn.func_179834_f().contains(S08PacketPlayerPosLook.EnumFlags.Y_ROT))
    {
        f += entityplayer.rotationYaw;
    }

    entityplayer.setPositionAndRotation(d0, d1, d2, f, f1);
    this.netManager.sendPacket(new C03PacketPlayer.C06PacketPlayerPosLook(entityplayer.posX, entityplayer.getEntityBoundingBox().minY, entityplayer.posZ, entityplayer.rotationYaw, entityplayer.rotationPitch, false));

    if (!this.doneLoadingTerrain)
    {
        this.gameController.thePlayer.prevPosX = this.gameController.thePlayer.posX;
        this.gameController.thePlayer.prevPosY = this.gameController.thePlayer.posY;
        this.gameController.thePlayer.prevPosZ = this.gameController.thePlayer.posZ;
        this.doneLoadingTerrain = true;
        this.gameController.displayGuiScreen((GuiScreen)null);
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:65,代码来源:NetHandlerPlayClient.java

示例2: handlePlayerPosLook

import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
/**
 * Handles changes in player positioning and rotation such as when travelling to
 * a new dimension, (re)spawning, mounting horses etc. Seems to immediately
 * reply to the server with the clients post-processing perspective on the
 * player positioning
 */
public void handlePlayerPosLook(S08PacketPlayerPosLook packetIn) {
	PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
	EntityPlayer entityplayer = this.gameController.thePlayer;
	double d0 = packetIn.getX();
	double d1 = packetIn.getY();
	double d2 = packetIn.getZ();
	float f = packetIn.getYaw();
	float f1 = packetIn.getPitch();

	if (packetIn.func_179834_f().contains(S08PacketPlayerPosLook.EnumFlags.X)) {
		d0 += entityplayer.posX;
	} else {
		entityplayer.motionX = 0.0D;
	}

	if (packetIn.func_179834_f().contains(S08PacketPlayerPosLook.EnumFlags.Y)) {
		d1 += entityplayer.posY;
	} else {
		entityplayer.motionY = 0.0D;
	}

	if (packetIn.func_179834_f().contains(S08PacketPlayerPosLook.EnumFlags.Z)) {
		d2 += entityplayer.posZ;
	} else {
		entityplayer.motionZ = 0.0D;
	}

	if (packetIn.func_179834_f().contains(S08PacketPlayerPosLook.EnumFlags.X_ROT)) {
		f1 += entityplayer.rotationPitch;
	}

	if (packetIn.func_179834_f().contains(S08PacketPlayerPosLook.EnumFlags.Y_ROT)) {
		f += entityplayer.rotationYaw;
	}

	entityplayer.setPositionAndRotation(d0, d1, d2, f, f1);
	this.netManager.sendPacket(
			new C03PacketPlayer.C06PacketPlayerPosLook(entityplayer.posX, entityplayer.getEntityBoundingBox().minY,
					entityplayer.posZ, entityplayer.rotationYaw, entityplayer.rotationPitch, false));

	if (!this.doneLoadingTerrain) {
		this.gameController.thePlayer.prevPosX = this.gameController.thePlayer.posX;
		this.gameController.thePlayer.prevPosY = this.gameController.thePlayer.posY;
		this.gameController.thePlayer.prevPosZ = this.gameController.thePlayer.posZ;
		this.doneLoadingTerrain = true;
		this.gameController.displayGuiScreen((GuiScreen) null);
	}
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:55,代码来源:NetHandlerPlayClient.java

示例3: handlePlayerPosLook

import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
public void handlePlayerPosLook(SPacketPlayerPosLook packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
    EntityPlayer entityplayer = this.gameController.player;
    double d0 = packetIn.getX();
    double d1 = packetIn.getY();
    double d2 = packetIn.getZ();
    float f = packetIn.getYaw();
    float f1 = packetIn.getPitch();

    if (packetIn.getFlags().contains(SPacketPlayerPosLook.EnumFlags.X))
    {
        d0 += entityplayer.posX;
    }
    else
    {
        entityplayer.motionX = 0.0D;
    }

    if (packetIn.getFlags().contains(SPacketPlayerPosLook.EnumFlags.Y))
    {
        d1 += entityplayer.posY;
    }
    else
    {
        entityplayer.motionY = 0.0D;
    }

    if (packetIn.getFlags().contains(SPacketPlayerPosLook.EnumFlags.Z))
    {
        d2 += entityplayer.posZ;
    }
    else
    {
        entityplayer.motionZ = 0.0D;
    }

    if (packetIn.getFlags().contains(SPacketPlayerPosLook.EnumFlags.X_ROT))
    {
        f1 += entityplayer.rotationPitch;
    }

    if (packetIn.getFlags().contains(SPacketPlayerPosLook.EnumFlags.Y_ROT))
    {
        f += entityplayer.rotationYaw;
    }

    entityplayer.setPositionAndRotation(d0, d1, d2, f, f1);
    this.netManager.sendPacket(new CPacketConfirmTeleport(packetIn.getTeleportId()));
    this.netManager.sendPacket(new CPacketPlayer.PositionRotation(entityplayer.posX, entityplayer.getEntityBoundingBox().minY, entityplayer.posZ, entityplayer.rotationYaw, entityplayer.rotationPitch, false));

    if (!this.doneLoadingTerrain)
    {
        this.gameController.player.prevPosX = this.gameController.player.posX;
        this.gameController.player.prevPosY = this.gameController.player.posY;
        this.gameController.player.prevPosZ = this.gameController.player.posZ;
        this.doneLoadingTerrain = true;
        this.gameController.displayGuiScreen((GuiScreen)null);
    }
}
 
开发者ID:NSExceptional,项目名称:Zombe-Modpack,代码行数:61,代码来源:NetHandlerPlayClient.java

示例4: handlePlayerPosLook

import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
public void handlePlayerPosLook(SPacketPlayerPosLook packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
    EntityPlayer entityplayer = this.gameController.thePlayer;
    double d0 = packetIn.getX();
    double d1 = packetIn.getY();
    double d2 = packetIn.getZ();
    float f = packetIn.getYaw();
    float f1 = packetIn.getPitch();

    if (packetIn.getFlags().contains(SPacketPlayerPosLook.EnumFlags.X))
    {
        d0 += entityplayer.posX;
    }
    else
    {
        entityplayer.motionX = 0.0D;
    }

    if (packetIn.getFlags().contains(SPacketPlayerPosLook.EnumFlags.Y))
    {
        d1 += entityplayer.posY;
    }
    else
    {
        entityplayer.motionY = 0.0D;
    }

    if (packetIn.getFlags().contains(SPacketPlayerPosLook.EnumFlags.Z))
    {
        d2 += entityplayer.posZ;
    }
    else
    {
        entityplayer.motionZ = 0.0D;
    }

    if (packetIn.getFlags().contains(SPacketPlayerPosLook.EnumFlags.X_ROT))
    {
        f1 += entityplayer.rotationPitch;
    }

    if (packetIn.getFlags().contains(SPacketPlayerPosLook.EnumFlags.Y_ROT))
    {
        f += entityplayer.rotationYaw;
    }

    entityplayer.setPositionAndRotation(d0, d1, d2, f, f1);
    this.netManager.sendPacket(new CPacketConfirmTeleport(packetIn.getTeleportId()));
    this.netManager.sendPacket(new CPacketPlayer.PositionRotation(entityplayer.posX, entityplayer.getEntityBoundingBox().minY, entityplayer.posZ, entityplayer.rotationYaw, entityplayer.rotationPitch, false));

    if (!this.doneLoadingTerrain)
    {
        this.gameController.thePlayer.prevPosX = this.gameController.thePlayer.posX;
        this.gameController.thePlayer.prevPosY = this.gameController.thePlayer.posY;
        this.gameController.thePlayer.prevPosZ = this.gameController.thePlayer.posZ;
        this.doneLoadingTerrain = true;
        this.gameController.displayGuiScreen((GuiScreen)null);
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:61,代码来源:NetHandlerPlayClient.java


注:本文中的net.minecraft.entity.player.EntityPlayer.setPositionAndRotation方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。