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Java EntityPlayer.getCachedUniqueIdString方法代码示例

本文整理汇总了Java中net.minecraft.entity.player.EntityPlayer.getCachedUniqueIdString方法的典型用法代码示例。如果您正苦于以下问题:Java EntityPlayer.getCachedUniqueIdString方法的具体用法?Java EntityPlayer.getCachedUniqueIdString怎么用?Java EntityPlayer.getCachedUniqueIdString使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.entity.player.EntityPlayer的用法示例。


在下文中一共展示了EntityPlayer.getCachedUniqueIdString方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: writePlayerData

import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
/**
 * Writes the player data to disk from the specified PlayerEntityMP.
 */
public void writePlayerData(EntityPlayer player)
{
    try
    {
        NBTTagCompound nbttagcompound = player.writeToNBT(new NBTTagCompound());
        File file1 = new File(this.playersDirectory, player.getCachedUniqueIdString() + ".dat.tmp");
        File file2 = new File(this.playersDirectory, player.getCachedUniqueIdString() + ".dat");
        CompressedStreamTools.writeCompressed(nbttagcompound, new FileOutputStream(file1));

        if (file2.exists())
        {
            file2.delete();
        }

        file1.renameTo(file2);
    }
    catch (Exception var5)
    {
        LOGGER.warn("Failed to save player data for {}", new Object[] {player.getName()});
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:25,代码来源:SaveHandler.java

示例2: writePlayerData

import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
/**
 * Writes the player data to disk from the specified PlayerEntityMP.
 */
public void writePlayerData(EntityPlayer player)
{
    try
    {
        NBTTagCompound nbttagcompound = player.writeToNBT(new NBTTagCompound());
        File file1 = new File(this.playersDirectory, player.getCachedUniqueIdString() + ".dat.tmp");
        File file2 = new File(this.playersDirectory, player.getCachedUniqueIdString() + ".dat");
        CompressedStreamTools.writeCompressed(nbttagcompound, new FileOutputStream(file1));

        if (file2.exists())
        {
            file2.delete();
        }

        file1.renameTo(file2);
        net.minecraftforge.event.ForgeEventFactory.firePlayerSavingEvent(player, this.playersDirectory, player.getUniqueID().toString());
    }
    catch (Exception var5)
    {
        LOGGER.warn("Failed to save player data for {}", new Object[] {player.getName()});
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:26,代码来源:SaveHandler.java

示例3: readPlayerData

import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
@Nullable

    /**
     * Reads the player data from disk into the specified PlayerEntityMP.
     */
    public NBTTagCompound readPlayerData(EntityPlayer player)
    {
        NBTTagCompound nbttagcompound = null;

        try
        {
            File file1 = new File(this.playersDirectory, player.getCachedUniqueIdString() + ".dat");

            if (file1.exists() && file1.isFile())
            {
                nbttagcompound = CompressedStreamTools.readCompressed(new FileInputStream(file1));
            }
        }
        catch (Exception var4)
        {
            LOGGER.warn("Failed to load player data for {}", new Object[] {player.getName()});
        }

        if (nbttagcompound != null)
        {
            player.readFromNBT(this.dataFixer.process(FixTypes.PLAYER, nbttagcompound));
        }

        return nbttagcompound;
    }
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:31,代码来源:SaveHandler.java

示例4: readPlayerData

import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
/**
 * Reads the player data from disk into the specified PlayerEntityMP.
 */
public NBTTagCompound readPlayerData(EntityPlayer player)
{
    NBTTagCompound nbttagcompound = null;

    try
    {
        File file1 = new File(this.playersDirectory, player.getCachedUniqueIdString() + ".dat");

        if (file1.exists() && file1.isFile())
        {
            nbttagcompound = CompressedStreamTools.readCompressed(new FileInputStream(file1));
        }
    }
    catch (Exception var4)
    {
        LOGGER.warn("Failed to load player data for {}", new Object[] {player.getName()});
    }

    if (nbttagcompound != null)
    {
        player.readFromNBT(this.dataFixer.process(FixTypes.PLAYER, nbttagcompound));
    }

    net.minecraftforge.event.ForgeEventFactory.firePlayerLoadingEvent(player, playersDirectory, player.getUniqueID().toString());
    return nbttagcompound;
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:30,代码来源:SaveHandler.java


注:本文中的net.minecraft.entity.player.EntityPlayer.getCachedUniqueIdString方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。