本文整理汇总了Java中net.minecraft.entity.player.EntityPlayer.getCachedUniqueIdString方法的典型用法代码示例。如果您正苦于以下问题:Java EntityPlayer.getCachedUniqueIdString方法的具体用法?Java EntityPlayer.getCachedUniqueIdString怎么用?Java EntityPlayer.getCachedUniqueIdString使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.entity.player.EntityPlayer
的用法示例。
在下文中一共展示了EntityPlayer.getCachedUniqueIdString方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: writePlayerData
import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
/**
* Writes the player data to disk from the specified PlayerEntityMP.
*/
public void writePlayerData(EntityPlayer player)
{
try
{
NBTTagCompound nbttagcompound = player.writeToNBT(new NBTTagCompound());
File file1 = new File(this.playersDirectory, player.getCachedUniqueIdString() + ".dat.tmp");
File file2 = new File(this.playersDirectory, player.getCachedUniqueIdString() + ".dat");
CompressedStreamTools.writeCompressed(nbttagcompound, new FileOutputStream(file1));
if (file2.exists())
{
file2.delete();
}
file1.renameTo(file2);
}
catch (Exception var5)
{
LOGGER.warn("Failed to save player data for {}", new Object[] {player.getName()});
}
}
示例2: writePlayerData
import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
/**
* Writes the player data to disk from the specified PlayerEntityMP.
*/
public void writePlayerData(EntityPlayer player)
{
try
{
NBTTagCompound nbttagcompound = player.writeToNBT(new NBTTagCompound());
File file1 = new File(this.playersDirectory, player.getCachedUniqueIdString() + ".dat.tmp");
File file2 = new File(this.playersDirectory, player.getCachedUniqueIdString() + ".dat");
CompressedStreamTools.writeCompressed(nbttagcompound, new FileOutputStream(file1));
if (file2.exists())
{
file2.delete();
}
file1.renameTo(file2);
net.minecraftforge.event.ForgeEventFactory.firePlayerSavingEvent(player, this.playersDirectory, player.getUniqueID().toString());
}
catch (Exception var5)
{
LOGGER.warn("Failed to save player data for {}", new Object[] {player.getName()});
}
}
示例3: readPlayerData
import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
@Nullable
/**
* Reads the player data from disk into the specified PlayerEntityMP.
*/
public NBTTagCompound readPlayerData(EntityPlayer player)
{
NBTTagCompound nbttagcompound = null;
try
{
File file1 = new File(this.playersDirectory, player.getCachedUniqueIdString() + ".dat");
if (file1.exists() && file1.isFile())
{
nbttagcompound = CompressedStreamTools.readCompressed(new FileInputStream(file1));
}
}
catch (Exception var4)
{
LOGGER.warn("Failed to load player data for {}", new Object[] {player.getName()});
}
if (nbttagcompound != null)
{
player.readFromNBT(this.dataFixer.process(FixTypes.PLAYER, nbttagcompound));
}
return nbttagcompound;
}
示例4: readPlayerData
import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
/**
* Reads the player data from disk into the specified PlayerEntityMP.
*/
public NBTTagCompound readPlayerData(EntityPlayer player)
{
NBTTagCompound nbttagcompound = null;
try
{
File file1 = new File(this.playersDirectory, player.getCachedUniqueIdString() + ".dat");
if (file1.exists() && file1.isFile())
{
nbttagcompound = CompressedStreamTools.readCompressed(new FileInputStream(file1));
}
}
catch (Exception var4)
{
LOGGER.warn("Failed to load player data for {}", new Object[] {player.getName()});
}
if (nbttagcompound != null)
{
player.readFromNBT(this.dataFixer.process(FixTypes.PLAYER, nbttagcompound));
}
net.minecraftforge.event.ForgeEventFactory.firePlayerLoadingEvent(player, playersDirectory, player.getUniqueID().toString());
return nbttagcompound;
}