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Java EntityPlayer.getDistanceSqToCenter方法代码示例

本文整理汇总了Java中net.minecraft.entity.player.EntityPlayer.getDistanceSqToCenter方法的典型用法代码示例。如果您正苦于以下问题:Java EntityPlayer.getDistanceSqToCenter方法的具体用法?Java EntityPlayer.getDistanceSqToCenter怎么用?Java EntityPlayer.getDistanceSqToCenter使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.entity.player.EntityPlayer的用法示例。


在下文中一共展示了EntityPlayer.getDistanceSqToCenter方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: findNewTarget

import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
private void findNewTarget()
{
    if (this.currentPath != null && this.currentPath.isFinished())
    {
        BlockPos blockpos = this.dragon.world.getTopSolidOrLiquidBlock(new BlockPos(WorldGenEndPodium.END_PODIUM_LOCATION));
        int i = this.dragon.getFightManager() == null ? 0 : this.dragon.getFightManager().getNumAliveCrystals();

        if (this.dragon.getRNG().nextInt(i + 3) == 0)
        {
            this.dragon.getPhaseManager().setPhase(PhaseList.LANDING_APPROACH);
            return;
        }

        double d0 = 64.0D;
        EntityPlayer entityplayer = this.dragon.world.getNearestAttackablePlayer(blockpos, d0, d0);

        if (entityplayer != null)
        {
            d0 = entityplayer.getDistanceSqToCenter(blockpos) / 512.0D;
        }

        if (entityplayer != null && (this.dragon.getRNG().nextInt(MathHelper.abs((int)d0) + 2) == 0 || this.dragon.getRNG().nextInt(i + 2) == 0))
        {
            this.strafePlayer(entityplayer);
            return;
        }
    }

    if (this.currentPath == null || this.currentPath.isFinished())
    {
        int j = this.dragon.initPathPoints();
        int k = j;

        if (this.dragon.getRNG().nextInt(8) == 0)
        {
            this.clockwise = !this.clockwise;
            k = j + 6;
        }

        if (this.clockwise)
        {
            ++k;
        }
        else
        {
            --k;
        }

        if (this.dragon.getFightManager() != null && this.dragon.getFightManager().getNumAliveCrystals() >= 0)
        {
            k = k % 12;

            if (k < 0)
            {
                k += 12;
            }
        }
        else
        {
            k = k - 12;
            k = k & 7;
            k = k + 12;
        }

        this.currentPath = this.dragon.findPath(j, k, (PathPoint)null);

        if (this.currentPath != null)
        {
            this.currentPath.incrementPathIndex();
        }
    }

    this.navigateToNextPathNode();
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:75,代码来源:PhaseHoldingPattern.java

示例2: findNewTarget

import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
private void findNewTarget()
{
    if (this.currentPath != null && this.currentPath.isFinished())
    {
        BlockPos blockpos = this.dragon.worldObj.getTopSolidOrLiquidBlock(new BlockPos(WorldGenEndPodium.END_PODIUM_LOCATION));
        int i = this.dragon.getFightManager() == null ? 0 : this.dragon.getFightManager().getNumAliveCrystals();

        if (this.dragon.getRNG().nextInt(i + 3) == 0)
        {
            this.dragon.getPhaseManager().setPhase(PhaseList.LANDING_APPROACH);
            return;
        }

        double d0 = 64.0D;
        EntityPlayer entityplayer = this.dragon.worldObj.getNearestAttackablePlayer(blockpos, d0, d0);

        if (entityplayer != null)
        {
            d0 = entityplayer.getDistanceSqToCenter(blockpos) / 512.0D;
        }

        if (entityplayer != null && (this.dragon.getRNG().nextInt(MathHelper.abs_int((int)d0) + 2) == 0 || this.dragon.getRNG().nextInt(i + 2) == 0))
        {
            this.strafePlayer(entityplayer);
            return;
        }
    }

    if (this.currentPath == null || this.currentPath.isFinished())
    {
        int j = this.dragon.initPathPoints();
        int k = j;

        if (this.dragon.getRNG().nextInt(8) == 0)
        {
            this.clockwise = !this.clockwise;
            k = j + 6;
        }

        if (this.clockwise)
        {
            ++k;
        }
        else
        {
            --k;
        }

        if (this.dragon.getFightManager() != null && this.dragon.getFightManager().getNumAliveCrystals() >= 0)
        {
            k = k % 12;

            if (k < 0)
            {
                k += 12;
            }
        }
        else
        {
            k = k - 12;
            k = k & 7;
            k = k + 12;
        }

        this.currentPath = this.dragon.findPath(j, k, (PathPoint)null);

        if (this.currentPath != null)
        {
            this.currentPath.incrementPathIndex();
        }
    }

    this.navigateToNextPathNode();
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:75,代码来源:PhaseHoldingPattern.java


注:本文中的net.minecraft.entity.player.EntityPlayer.getDistanceSqToCenter方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。