本文整理汇总了Java中net.minecraft.entity.player.EntityPlayer.getPrimaryHand方法的典型用法代码示例。如果您正苦于以下问题:Java EntityPlayer.getPrimaryHand方法的具体用法?Java EntityPlayer.getPrimaryHand怎么用?Java EntityPlayer.getPrimaryHand使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.entity.player.EntityPlayer
的用法示例。
在下文中一共展示了EntityPlayer.getPrimaryHand方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: onRenderHand
import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
@SubscribeEvent
public static void onRenderHand(RenderSpecificHandEvent ev)
{
EntityPlayer player = Minecraft.getMinecraft().player;
if (!player.isSneaking() && ev.getItemStack().getItem() instanceof ItemParchment)
{
float f = player.getSwingProgress(ev.getPartialTicks());
float f1 = player.prevRotationPitch
+ (player.rotationPitch - player.prevRotationPitch) * ev.getPartialTicks();
ItemRenderer itemrenderer = Minecraft.getMinecraft().getItemRenderer();
float prevEquipProgress = ev.getHand() == EnumHand.MAIN_HAND ? itemrenderer.prevEquippedProgressMainHand
: itemrenderer.prevEquippedProgressOffHand;
float equipProgress = ev.getHand() == EnumHand.MAIN_HAND ? itemrenderer.equippedProgressMainHand
: itemrenderer.equippedProgressOffHand;
float f5 = 1.0F - (prevEquipProgress + (equipProgress - prevEquipProgress) * ev.getPartialTicks());
GlStateManager.pushMatrix();
GlStateManager.pushAttrib();
if (ev.getHand() == EnumHand.MAIN_HAND && player.getHeldItemOffhand().isEmpty())
{
GLHelper.renderParchmentFirstPerson(f1, f5, f, ev.getItemStack());
} else
{
EnumHandSide enumhandside = ev.getHand() == EnumHand.MAIN_HAND ? player.getPrimaryHand()
: player.getPrimaryHand().opposite();
GLHelper.renderParchmentFirstPersonSide(f5, enumhandside, f, ev.getItemStack());
}
GlStateManager.popAttrib();
GlStateManager.popMatrix();
ev.setCanceled(true);
}
}
示例2: doRenderLayer
import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
@Override
public void doRenderLayer(EntityPlayer player, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch, float scale)
{
boolean flag = player.getPrimaryHand() == EnumHandSide.RIGHT;
if (!Config.showBeltOnPlayers)
return;
BeltFinder.BeltGetter getter = BeltFinder.instance.findStack(player);
if (getter == null)
return;
ItemStack stack = getter.getBelt();
if (stack.getCount() <= 0)
return;
ToolBeltInventory cap = ItemToolBelt.getItems(stack);
ItemStack firstItem = cap.getStackInSlot(0);
ItemStack secondItem = cap.getStackInSlot(1);
ItemStack leftItem = flag ? firstItem : secondItem;
ItemStack rightItem = flag ? secondItem : firstItem;
GlStateManager.pushMatrix();
if (player.isSneaking())
{
GlStateManager.translate(0.0F, 0.2F, 0.0F);
}
this.translateToBody();
if (!leftItem.isEmpty() || !rightItem.isEmpty())
{
GlStateManager.pushMatrix();
if (this.livingEntityRenderer.getMainModel().isChild)
{
GlStateManager.translate(0.0F, 0.75F, 0.0F);
GlStateManager.scale(0.5F, 0.5F, 0.5F);
}
this.renderHeldItem(player, rightItem, ItemCameraTransforms.TransformType.THIRD_PERSON_RIGHT_HAND, EnumHandSide.RIGHT);
this.renderHeldItem(player, leftItem, ItemCameraTransforms.TransformType.THIRD_PERSON_LEFT_HAND, EnumHandSide.LEFT);
GlStateManager.popMatrix();
}
GlStateManager.translate(0.0F, 0.19F, 0.0F);
GlStateManager.scale(0.85f, 0.6f, 0.78f);
this.livingEntityRenderer.bindTexture(TEXTURE_BELT);
this.beltModel.render(player, 0, 0, 0, 0, 0, scale);
GlStateManager.popMatrix();
}