本文整理汇总了Java中net.minecraft.entity.player.EntityPlayer.isSprinting方法的典型用法代码示例。如果您正苦于以下问题:Java EntityPlayer.isSprinting方法的具体用法?Java EntityPlayer.isSprinting怎么用?Java EntityPlayer.isSprinting使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.entity.player.EntityPlayer
的用法示例。
在下文中一共展示了EntityPlayer.isSprinting方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: handleHungerChange
import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
public static void handleHungerChange(EntityPlayer of, IExPPlayer data, float multiplier)
{
float cRemoved = 0.05f;
if (of.isSprinting() && multiplier == 1)
{
cRemoved *= 2;
}
cRemoved *= multiplier;
if (!of.capabilities.isCreativeMode)
{
data.setCalories(data.getCalories() - cRemoved);
float cCurrent = data.getCalories();
for (FoodGroup n : FoodGroup.values())
{
data.setNutritionLevel(Math.max(0, data.getNutritionLevel(n) - (cCurrent >= 500 ? 0.001F : 0.005F) * multiplier), n);
}
}
}
示例2: canExecute
import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
@Override
public boolean canExecute(EntityPlayer player, WeaponType currentWeapon, EnumWeaponWeight currentWeaponWeight, boolean invokedWithRightClick)
{
return player.getActiveItemStack().isEmpty() && (player.isSprinting() && !invokedWithRightClick && (currentWeapon.isAssociated(WeaponType.SWORD) || currentWeapon.isAssociated(WeaponType.SPEAR) || currentWeapon.isAssociated(WeaponType.DAGGER)));
}