当前位置: 首页>>代码示例>>Java>>正文


Java EntityPlayer.getPersistentID方法代码示例

本文整理汇总了Java中net.minecraft.entity.player.EntityPlayer.getPersistentID方法的典型用法代码示例。如果您正苦于以下问题:Java EntityPlayer.getPersistentID方法的具体用法?Java EntityPlayer.getPersistentID怎么用?Java EntityPlayer.getPersistentID使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.entity.player.EntityPlayer的用法示例。


在下文中一共展示了EntityPlayer.getPersistentID方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: startRitual

import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
public void startRitual(EntityPlayer player) {
	if (player.getEntityWorld().isRemote)
		return;
	List<EntityItem> itemsOnGround = getWorld().getEntitiesWithinAABB(EntityItem.class, new AxisAlignedBB(getPos()).grow(3, 0, 3));
	List<ItemStack> recipe = itemsOnGround.stream().map(i -> i.getItem()).collect(Collectors.toList());
	for (Ritual rit : Ritual.REGISTRY) { // Check every ritual
		if (rit.isValidInput(recipe, hasCircles(rit))) { // Check if circles and items match
			if (rit.isValid(player, world, pos, recipe)) { // Checks of extra conditions are met
				if (consumePower(rit.getRequiredStartingPower())) { // Check if there is enough starting power (and uses it in case there is)
					// The following block saves all the item used in the input inside the nbt
					// vvvvvv
					this.ritualData = new NBTTagCompound();
					NBTTagList itemsUsed = new NBTTagList();
					itemsOnGround.forEach(ei -> {
						NBTTagCompound item = new NBTTagCompound();
						ei.getItem().writeToNBT(item);
						itemsUsed.appendTag(item);
						ei.setDead();
					});
					ritualData.setTag("itemsUsed", itemsUsed);
					// ^^^^^

					// Sets the ritual up
					this.ritual = rit;
					this.entityPlayer = player.getPersistentID();
					this.cooldown = 1;
					ritual.onStarted(player, this, getWorld(), getPos(), ritualData);
					player.sendStatusMessage(new TextComponentTranslation("ritual." + rit.getRegistryName().toString().replace(':', '.') + ".name", new Object[0]), true);
					world.notifyBlockUpdate(getPos(), world.getBlockState(getPos()), world.getBlockState(getPos()), 3);
					markDirty();
					return;
				} else {
					player.sendStatusMessage(new TextComponentTranslation("ritual.failure.power", new Object[0]), true);
					return;
				}
			} else {
				player.sendStatusMessage(new TextComponentTranslation("ritual.failure.precondition", new Object[0]), true);
				return;
			}

		}
	}
	if (!itemsOnGround.isEmpty())
		player.sendStatusMessage(new TextComponentTranslation("ritual.failure.unknown", new Object[0]), true);
}
 
开发者ID:Um-Mitternacht,项目名称:Bewitchment,代码行数:46,代码来源:TileEntityGlyph.java


注:本文中的net.minecraft.entity.player.EntityPlayer.getPersistentID方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。