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Java EntityPlayer.isEntityAlive方法代码示例

本文整理汇总了Java中net.minecraft.entity.player.EntityPlayer.isEntityAlive方法的典型用法代码示例。如果您正苦于以下问题:Java EntityPlayer.isEntityAlive方法的具体用法?Java EntityPlayer.isEntityAlive怎么用?Java EntityPlayer.isEntityAlive使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.entity.player.EntityPlayer的用法示例。


在下文中一共展示了EntityPlayer.isEntityAlive方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: findPlayers

import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
@SideOnly(Side.CLIENT)
public void findPlayers()
{
    Iterator<String> ite = playersNames.iterator();
    while(ite.hasNext())
    {
        String s = ite.next();
        if(Minecraft.getMinecraft().world != null)
        {
            EntityPlayer player = Minecraft.getMinecraft().world.getPlayerEntityByName(s);
            if(player != null && player.isEntityAlive())
            {
                players.put(player, 0);
                ite.remove();
            }
        }
    }
}
 
开发者ID:iChun,项目名称:Clef,代码行数:19,代码来源:Track.java

示例2: tick

import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
public static void tick(EntityPlayer player, IExPPlayer data, int skippedTicks)
{
	if (!player.world.isRemote)
	{
		if (data.getCurrentHealth() <= 0)
		{
			data.resetData();
			while (player.isEntityAlive())
			{
				player.attackEntityFrom(expDeathCause, Float.MAX_VALUE);
			}
		}
		
		handleHunger(player, data, skippedTicks);
		handleThirst(player, data, skippedTicks);
	}
}
 
开发者ID:V0idWa1k3r,项目名称:ExPetrum,代码行数:18,代码来源:PlayerManager.java

示例3: isValidTarget

import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
public boolean isValidTarget(EntityPlayer p) {
    return (p.ticksExisted > 20)
            && (p.isEntityAlive())
            && (canPlayerSee(predict(p).up(p.getEyeHeight())))
            && (!p.isInvisible())
            && (isOnEnemyTeam(p))
            && (!Serenity.getInstance().getFriendManager().isFriend(p.getCommandSenderName()));
}
 
开发者ID:SerenityEnterprises,项目名称:SerenityCE,代码行数:9,代码来源:CopsVsCrims.java

示例4: getNearestAttackablePlayer

import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
@Nullable
public EntityPlayer getNearestAttackablePlayer(double posX, double posY, double posZ, double maxXZDistance, double maxYDistance, @Nullable Function<EntityPlayer, Double> playerToDouble, @Nullable Predicate<EntityPlayer> p_184150_12_)
{
    double d0 = -1.0D;
    EntityPlayer entityplayer = null;

    for (int i = 0; i < this.playerEntities.size(); ++i)
    {
        EntityPlayer entityplayer1 = (EntityPlayer)this.playerEntities.get(i);

        if (!entityplayer1.capabilities.disableDamage && entityplayer1.isEntityAlive() && !entityplayer1.isSpectator() && (p_184150_12_ == null || p_184150_12_.apply(entityplayer1)))
        {
            double d1 = entityplayer1.getDistanceSq(posX, entityplayer1.posY, posZ);
            double d2 = maxXZDistance;

            if (entityplayer1.isSneaking())
            {
                d2 = maxXZDistance * 0.800000011920929D;
            }

            if (entityplayer1.isInvisible())
            {
                float f = entityplayer1.getArmorVisibility();

                if (f < 0.1F)
                {
                    f = 0.1F;
                }

                d2 *= (double)(0.7F * f);
            }

            if (playerToDouble != null)
            {
                d2 *= ((Double)Objects.firstNonNull(playerToDouble.apply(entityplayer1), Double.valueOf(1.0D))).doubleValue();
            }

            if ((maxYDistance < 0.0D || Math.abs(entityplayer1.posY - posY) < maxYDistance * maxYDistance) && (maxXZDistance < 0.0D || d1 < d2 * d2) && (d0 == -1.0D || d1 < d0))
            {
                d0 = d1;
                entityplayer = entityplayer1;
            }
        }
    }

    return entityplayer;
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:48,代码来源:World.java

示例5: getNearestAttackablePlayer

import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
@Nullable
public EntityPlayer getNearestAttackablePlayer(double posX, double posY, double posZ, double maxXZDistance, double maxYDistance, @Nullable Function<EntityPlayer, Double> playerToDouble, @Nullable Predicate<EntityPlayer> p_184150_12_)
{
    double d0 = -1.0D;
    EntityPlayer entityplayer = null;

    for (int i = 0; i < this.playerEntities.size(); ++i)
    {
        EntityPlayer entityplayer1 = (EntityPlayer)this.playerEntities.get(i);

        if (!entityplayer1.capabilities.disableDamage && entityplayer1.isEntityAlive() && !entityplayer1.isSpectator() && (p_184150_12_ == null || p_184150_12_.apply(entityplayer1)))
        {
            double d1 = entityplayer1.getDistanceSq(posX, entityplayer1.posY, posZ);
            double d2 = maxXZDistance;

            if (entityplayer1.isSneaking())
            {
                d2 = maxXZDistance * 0.800000011920929D;
            }

            if (entityplayer1.isInvisible())
            {
                float f = entityplayer1.getArmorVisibility();

                if (f < 0.1F)
                {
                    f = 0.1F;
                }

                d2 *= (double)(0.7F * f);
            }

            if (playerToDouble != null)
            {
                d2 *= ((Double)Objects.firstNonNull(playerToDouble.apply(entityplayer1), Double.valueOf(1.0D))).doubleValue();
            }
            d2 = net.minecraftforge.common.ForgeHooks.getPlayerVisibilityDistance(entityplayer1, d2, maxXZDistance);
            if ((maxYDistance < 0.0D || Math.abs(entityplayer1.posY - posY) < maxYDistance * maxYDistance) && (maxXZDistance < 0.0D || d1 < d2 * d2) && (d0 == -1.0D || d1 < d0))
            {
                d0 = d1;
                entityplayer = entityplayer1;
            }
        }
    }

    return entityplayer;
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:48,代码来源:World.java


注:本文中的net.minecraft.entity.player.EntityPlayer.isEntityAlive方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。