本文整理汇总了Java中net.minecraft.entity.player.EntityPlayer.getEquipmentInSlot方法的典型用法代码示例。如果您正苦于以下问题:Java EntityPlayer.getEquipmentInSlot方法的具体用法?Java EntityPlayer.getEquipmentInSlot怎么用?Java EntityPlayer.getEquipmentInSlot使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.entity.player.EntityPlayer
的用法示例。
在下文中一共展示了EntityPlayer.getEquipmentInSlot方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: onPlayerPickupXP
import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
public static void onPlayerPickupXP(PlayerPickupXpEvent event) {
EntityPlayer player = event.entityPlayer;
EntityXPOrb orb = event.orb;
if (player.worldObj.isRemote)
return;
if (!EtFuturum.enableMending)
return;
ItemStack[] stacks = new ItemStack[5];
stacks[0] = player.getCurrentEquippedItem(); // held
stacks[1] = player.getEquipmentInSlot(1); // boots
stacks[2] = player.getEquipmentInSlot(2); // leggings
stacks[3] = player.getEquipmentInSlot(3); // chestplate
stacks[4] = player.getEquipmentInSlot(4); // helmet
for (ItemStack stack : stacks)
if (stack != null && stack.getItemDamage() > 0 && EnchantmentHelper.getEnchantmentLevel(mending.effectId, stack) > 0) {
int xp = orb.xpValue;
while (xp > 0 && stack.getItemDamage() > 0) {
stack.setItemDamage(stack.getItemDamage() - 2);
xp--;
}
if (xp <= 0) {
orb.setDead();
event.setCanceled(true);
return;
}
}
}