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Java EntityPlayer.getEquipmentInSlot方法代码示例

本文整理汇总了Java中net.minecraft.entity.player.EntityPlayer.getEquipmentInSlot方法的典型用法代码示例。如果您正苦于以下问题:Java EntityPlayer.getEquipmentInSlot方法的具体用法?Java EntityPlayer.getEquipmentInSlot怎么用?Java EntityPlayer.getEquipmentInSlot使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.entity.player.EntityPlayer的用法示例。


在下文中一共展示了EntityPlayer.getEquipmentInSlot方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: onPlayerPickupXP

import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
public static void onPlayerPickupXP(PlayerPickupXpEvent event) {
	EntityPlayer player = event.entityPlayer;
	EntityXPOrb orb = event.orb;
	if (player.worldObj.isRemote)
		return;
	if (!EtFuturum.enableMending)
		return;

	ItemStack[] stacks = new ItemStack[5];
	stacks[0] = player.getCurrentEquippedItem(); // held
	stacks[1] = player.getEquipmentInSlot(1); // boots
	stacks[2] = player.getEquipmentInSlot(2); // leggings
	stacks[3] = player.getEquipmentInSlot(3); // chestplate
	stacks[4] = player.getEquipmentInSlot(4); // helmet

	for (ItemStack stack : stacks)
		if (stack != null && stack.getItemDamage() > 0 && EnchantmentHelper.getEnchantmentLevel(mending.effectId, stack) > 0) {
			int xp = orb.xpValue;
			while (xp > 0 && stack.getItemDamage() > 0) {
				stack.setItemDamage(stack.getItemDamage() - 2);
				xp--;
			}
			if (xp <= 0) {
				orb.setDead();
				event.setCanceled(true);
				return;
			}
		}
}
 
开发者ID:jm-organization,项目名称:connor41-etfuturum2,代码行数:30,代码来源:ModEnchantments.java


注:本文中的net.minecraft.entity.player.EntityPlayer.getEquipmentInSlot方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。