本文整理汇总了Java中net.minecraft.entity.player.EntityPlayer.attackEntityFrom方法的典型用法代码示例。如果您正苦于以下问题:Java EntityPlayer.attackEntityFrom方法的具体用法?Java EntityPlayer.attackEntityFrom怎么用?Java EntityPlayer.attackEntityFrom使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.entity.player.EntityPlayer
的用法示例。
在下文中一共展示了EntityPlayer.attackEntityFrom方法的12个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: onBlockHarvested
import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
@Override
public void onBlockHarvested(World worldIn, BlockPos pos, IBlockState state, EntityPlayer player)
{
if(player.capabilities.isCreativeMode)
{
super.onBlockHarvested(worldIn, pos, state, player);
return;
}
player.attackEntityFrom(DamageSource.MAGIC, 21);
if(!worldIn.isRemote)
{
player.sendMessage((ITextComponent) new TextComponentTranslation("message.broken"));
}
}
示例2: tick
import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
public static void tick(EntityPlayer player, IExPPlayer data, int skippedTicks)
{
if (!player.world.isRemote)
{
if (data.getCurrentHealth() <= 0)
{
data.resetData();
while (player.isEntityAlive())
{
player.attackEntityFrom(expDeathCause, Float.MAX_VALUE);
}
}
handleHunger(player, data, skippedTicks);
handleThirst(player, data, skippedTicks);
}
}
示例3: handleServerSide
import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
@Override
public void handleServerSide(PacketSecurityStationFailedHack message, EntityPlayer player) {
TileEntity te = message.getTileEntity(player.world);
if (te instanceof TileEntitySecurityStation) {
TileEntitySecurityStation station = (TileEntitySecurityStation) te;
if (!station.isPlayerOnWhiteList(player)) {
player.attackEntityFrom(DamageSourcePneumaticCraft.SECURITY_STATION, 19);
}
}
}
示例4: onDrink
import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
@Override
public void onDrink(World world, BlockPos pos, FluidStack stack, EntityPlayer player, boolean fromFluidContainer) {
player.attackEntityFrom(DamageSource.LAVA, 7);
player.setFire(30);
NBTTagCompound tag = player.getEntityData();
tag.setLong("lavaDrink", world.getTotalWorldTime());
}
示例5: onBlockHarvested
import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
@Override
public void onBlockHarvested(World worldIn, BlockPos pos, IBlockState state, EntityPlayer player)
{
if(player.capabilities.isCreativeMode)
{
super.onBlockHarvested(worldIn, pos, state, player);
return;
}
player.attackEntityFrom(DamageSource.MAGIC, 21);
if(!worldIn.isRemote)
{
player.sendMessage((ITextComponent) new TextComponentTranslation("message.broken"));
}
}
示例6: onBlockHarvested
import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
@Override
public void onBlockHarvested(World worldIn, BlockPos pos, IBlockState state, EntityPlayer player)
{
if(player.capabilities.isCreativeMode)
{
super.onBlockHarvested(worldIn, pos, state, player);
return;
}
ItemStack item = player.inventory.getCurrentItem();
if(item.getItem() instanceof SoulHarsherPickaxe)
{
if(!worldIn.isRemote)
{
InventoryHelper.spawnItemStack(worldIn, pos.getX(), pos.getY(), pos.getZ(), new ItemStack(HarshenItems.HARSHEN_SOUL_FRAGMENT));
super.onBlockHarvested(worldIn, pos, state, player);
player.sendMessage((ITextComponent) new TextComponentTranslation("message.success"));
}
}
else
{
player.attackEntityFrom(DamageSource.MAGIC, 21);
if(!worldIn.isRemote)
{
player.sendMessage((ITextComponent) new TextComponentTranslation("message.failed"));
}
}
}
示例7: update
import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
@Override
public void update() {
if (worldObj.isRemote)
return;
if (this.worldObj.getTotalWorldTime() % 10L != 0)
return;
boolean wasLooking = this.isLooking();
int range = 10;
List<EntityPlayer> players = worldObj.getEntitiesWithinAABB(EntityPlayer.class, new AxisAlignedBB(pos.add(-range, -range, -range), pos.add(range, range, range)));
boolean looker = false;
for (EntityPlayer player : players) {
ItemStack helm = player.getItemStackFromSlot(EntityEquipmentSlot.HEAD);
if (helm != null && helm.getItem() == Item.getItemFromBlock(Blocks.PUMPKIN))
continue;
RayTraceResult rtr = this.rayTraceFromEntity(worldObj, player, true, range);
if (rtr != null && rtr.getBlockPos() != null && rtr.getBlockPos().equals(getPos())) {
looker = true;
break;
}
if (!wasLooking && ((WeepingBells)worldObj.getBlockState(getPos()).getBlock()).isWeepingCropGrown(worldObj.getBlockState(getPos())) && !player.capabilities.isCreativeMode) {
if (getTarget(worldObj, getPos()).canEntityBeSeen(player)) {
player.attackEntityFrom(DamageSource.outOfWorld, 1.0F);
}
}
}
if (looker != wasLooking && !worldObj.isRemote)
setLooking(looker);
}
示例8: handleHunger
import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
public static void handleHunger(EntityPlayer player, IExPPlayer data, int skippedTicks)
{
player.getFoodStats().setFoodLevel(data.getCalories() < 2000 ? 19 : 20);
if ((data.getCalories() <= 0 || data.getThirst() <= 0) && player.ticksExisted % 40 == 0)
{
player.attackEntityFrom(DamageSource.STARVE, 1);
}
if (skippedTicks == 0)
{
if (data.getCurrentHealth() < data.getMaxHealth(true) && player.ticksExisted % 100 == 0)
{
handleHealthRegen(data, 1);
}
handleHungerChange(player, data, 1);
}
else
{
for (int i = 0; i < skippedTicks; ++i)
{
if (data.getCurrentHealth() < data.getMaxHealth(true) && i % 100 == 0)
{
handleHealthRegen(data, 0.5F);
}
handleHungerChange(player, data, 0.5f);
}
}
}
示例9: apply
import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
@Override
public boolean apply(@Nonnull EntityPlayer player) {
player.getCapability(CapabilityDivination.CAPABILITY, null).setActive();
player.attackEntityFrom(DamageSource.MAGIC, 50000000);
return true;
}
示例10: onUpdate
import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
/**
* Handles the food game logic.
*/
public void onUpdate(EntityPlayer player)
{
EnumDifficulty enumdifficulty = player.worldObj.getDifficulty();
this.prevFoodLevel = this.foodLevel;
if (this.foodExhaustionLevel > 4.0F)
{
this.foodExhaustionLevel -= 4.0F;
if (this.foodSaturationLevel > 0.0F)
{
this.foodSaturationLevel = Math.max(this.foodSaturationLevel - 1.0F, 0.0F);
}
else if (enumdifficulty != EnumDifficulty.PEACEFUL)
{
this.foodLevel = Math.max(this.foodLevel - 1, 0);
}
}
if (player.worldObj.getGameRules().getBoolean("naturalRegeneration") && this.foodLevel >= 18 && player.shouldHeal())
{
++this.foodTimer;
if (this.foodTimer >= 80)
{
player.heal(1.0F);
this.addExhaustion(3.0F);
this.foodTimer = 0;
}
}
else if (this.foodLevel <= 0)
{
++this.foodTimer;
if (this.foodTimer >= 80)
{
if (player.getHealth() > 10.0F || enumdifficulty == EnumDifficulty.HARD || player.getHealth() > 1.0F && enumdifficulty == EnumDifficulty.NORMAL)
{
player.attackEntityFrom(DamageSource.starve, 1.0F);
}
this.foodTimer = 0;
}
}
else
{
this.foodTimer = 0;
}
}
示例11: onUpdate
import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
/**
* Handles the food game logic.
*/
public void onUpdate(EntityPlayer player)
{
EnumDifficulty enumdifficulty = player.world.getDifficulty();
this.prevFoodLevel = this.foodLevel;
if (this.foodExhaustionLevel > 4.0F)
{
this.foodExhaustionLevel -= 4.0F;
if (this.foodSaturationLevel > 0.0F)
{
this.foodSaturationLevel = Math.max(this.foodSaturationLevel - 1.0F, 0.0F);
}
else if (enumdifficulty != EnumDifficulty.PEACEFUL)
{
this.foodLevel = Math.max(this.foodLevel - 1, 0);
}
}
boolean flag = player.world.getGameRules().getBoolean("naturalRegeneration");
if (flag && this.foodSaturationLevel > 0.0F && player.shouldHeal() && this.foodLevel >= 20)
{
++this.foodTimer;
if (this.foodTimer >= 10)
{
float f = Math.min(this.foodSaturationLevel, 6.0F);
player.heal(f / 6.0F);
this.addExhaustion(f);
this.foodTimer = 0;
}
}
else if (flag && this.foodLevel >= 18 && player.shouldHeal())
{
++this.foodTimer;
if (this.foodTimer >= 80)
{
player.heal(1.0F);
this.addExhaustion(6.0F);
this.foodTimer = 0;
}
}
else if (this.foodLevel <= 0)
{
++this.foodTimer;
if (this.foodTimer >= 80)
{
if (player.getHealth() > 10.0F || enumdifficulty == EnumDifficulty.HARD || player.getHealth() > 1.0F && enumdifficulty == EnumDifficulty.NORMAL)
{
player.attackEntityFrom(DamageSource.starve, 1.0F);
}
this.foodTimer = 0;
}
}
else
{
this.foodTimer = 0;
}
}
示例12: onUpdate
import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
/**
* Handles the food game logic.
*/
public void onUpdate(EntityPlayer player)
{
EnumDifficulty enumdifficulty = player.worldObj.getDifficulty();
this.prevFoodLevel = this.foodLevel;
if (this.foodExhaustionLevel > 4.0F)
{
this.foodExhaustionLevel -= 4.0F;
if (this.foodSaturationLevel > 0.0F)
{
this.foodSaturationLevel = Math.max(this.foodSaturationLevel - 1.0F, 0.0F);
}
else if (enumdifficulty != EnumDifficulty.PEACEFUL)
{
this.foodLevel = Math.max(this.foodLevel - 1, 0);
}
}
boolean flag = player.worldObj.getGameRules().getBoolean("naturalRegeneration");
if (flag && this.foodSaturationLevel > 0.0F && player.shouldHeal() && this.foodLevel >= 20)
{
++this.foodTimer;
if (this.foodTimer >= 10)
{
float f = Math.min(this.foodSaturationLevel, 4.0F);
player.heal(f / 4.0F);
this.addExhaustion(f);
this.foodTimer = 0;
}
}
else if (flag && this.foodLevel >= 18 && player.shouldHeal())
{
++this.foodTimer;
if (this.foodTimer >= 80)
{
player.heal(1.0F);
this.addExhaustion(4.0F);
this.foodTimer = 0;
}
}
else if (this.foodLevel <= 0)
{
++this.foodTimer;
if (this.foodTimer >= 80)
{
if (player.getHealth() > 10.0F || enumdifficulty == EnumDifficulty.HARD || player.getHealth() > 1.0F && enumdifficulty == EnumDifficulty.NORMAL)
{
player.attackEntityFrom(DamageSource.starve, 1.0F);
}
this.foodTimer = 0;
}
}
else
{
this.foodTimer = 0;
}
}