当前位置: 首页>>代码示例>>Java>>正文


Java EntityPlayer.attackEntityFrom方法代码示例

本文整理汇总了Java中net.minecraft.entity.player.EntityPlayer.attackEntityFrom方法的典型用法代码示例。如果您正苦于以下问题:Java EntityPlayer.attackEntityFrom方法的具体用法?Java EntityPlayer.attackEntityFrom怎么用?Java EntityPlayer.attackEntityFrom使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.entity.player.EntityPlayer的用法示例。


在下文中一共展示了EntityPlayer.attackEntityFrom方法的12个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: onBlockHarvested

import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
@Override
public void onBlockHarvested(World worldIn, BlockPos pos, IBlockState state, EntityPlayer player) 
{
	if(player.capabilities.isCreativeMode)
	{
		super.onBlockHarvested(worldIn, pos, state, player);
		return;
	}
	player.attackEntityFrom(DamageSource.MAGIC, 21);
	if(!worldIn.isRemote)
	{
		player.sendMessage((ITextComponent) new TextComponentTranslation("message.broken"));
	}


}
 
开发者ID:kenijey,项目名称:harshencastle,代码行数:17,代码来源:HarshenDimensionalDoor.java

示例2: tick

import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
public static void tick(EntityPlayer player, IExPPlayer data, int skippedTicks)
{
	if (!player.world.isRemote)
	{
		if (data.getCurrentHealth() <= 0)
		{
			data.resetData();
			while (player.isEntityAlive())
			{
				player.attackEntityFrom(expDeathCause, Float.MAX_VALUE);
			}
		}
		
		handleHunger(player, data, skippedTicks);
		handleThirst(player, data, skippedTicks);
	}
}
 
开发者ID:V0idWa1k3r,项目名称:ExPetrum,代码行数:18,代码来源:PlayerManager.java

示例3: handleServerSide

import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
@Override
public void handleServerSide(PacketSecurityStationFailedHack message, EntityPlayer player) {
    TileEntity te = message.getTileEntity(player.world);
    if (te instanceof TileEntitySecurityStation) {
        TileEntitySecurityStation station = (TileEntitySecurityStation) te;
        if (!station.isPlayerOnWhiteList(player)) {
            player.attackEntityFrom(DamageSourcePneumaticCraft.SECURITY_STATION, 19);
        }
    }
}
 
开发者ID:TeamPneumatic,项目名称:pnc-repressurized,代码行数:11,代码来源:PacketSecurityStationFailedHack.java

示例4: onDrink

import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
@Override
public void onDrink(World world, BlockPos pos, FluidStack stack, EntityPlayer player, boolean fromFluidContainer) {
    player.attackEntityFrom(DamageSource.LAVA, 7);
    player.setFire(30);
    NBTTagCompound tag = player.getEntityData();
    tag.setLong("lavaDrink", world.getTotalWorldTime());
}
 
开发者ID:Buuz135,项目名称:Industrial-Foregoing,代码行数:8,代码来源:LavaStrawHandler.java

示例5: onBlockHarvested

import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
@Override
public void onBlockHarvested(World worldIn, BlockPos pos, IBlockState state, EntityPlayer player) 
{
	if(player.capabilities.isCreativeMode)
	{
		super.onBlockHarvested(worldIn, pos, state, player);
		return;
	}
	player.attackEntityFrom(DamageSource.MAGIC, 21);
	if(!worldIn.isRemote)
	{
		player.sendMessage((ITextComponent) new TextComponentTranslation("message.broken"));
	}
}
 
开发者ID:kenijey,项目名称:harshencastle,代码行数:15,代码来源:BaseHarshenBlockCastle.java

示例6: onBlockHarvested

import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
@Override
public void onBlockHarvested(World worldIn, BlockPos pos, IBlockState state, EntityPlayer player) 
{
	if(player.capabilities.isCreativeMode)
	{
		super.onBlockHarvested(worldIn, pos, state, player);
		return;
	}
	ItemStack item = player.inventory.getCurrentItem();
	if(item.getItem() instanceof SoulHarsherPickaxe)
	{
		if(!worldIn.isRemote)
		{
			InventoryHelper.spawnItemStack(worldIn, pos.getX(), pos.getY(), pos.getZ(), new ItemStack(HarshenItems.HARSHEN_SOUL_FRAGMENT));
			super.onBlockHarvested(worldIn, pos, state, player);
			player.sendMessage((ITextComponent) new TextComponentTranslation("message.success"));
		}	
	}
	else
	{
		player.attackEntityFrom(DamageSource.MAGIC, 21);
		if(!worldIn.isRemote)
		{
			player.sendMessage((ITextComponent) new TextComponentTranslation("message.failed"));
		}
	}

}
 
开发者ID:kenijey,项目名称:harshencastle,代码行数:29,代码来源:HarshenSoulOre.java

示例7: update

import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
@Override
public void update() {

	if (worldObj.isRemote)
		return;
	
	if (this.worldObj.getTotalWorldTime() % 10L != 0)
		return;
	
	boolean wasLooking = this.isLooking();
	int range = 10;
	List<EntityPlayer> players = worldObj.getEntitiesWithinAABB(EntityPlayer.class, new AxisAlignedBB(pos.add(-range, -range, -range), pos.add(range, range, range)));
	
	boolean looker = false;
	for (EntityPlayer player : players) {
		ItemStack helm = player.getItemStackFromSlot(EntityEquipmentSlot.HEAD);
		if (helm != null && helm.getItem() == Item.getItemFromBlock(Blocks.PUMPKIN))
			continue;
		
		RayTraceResult rtr = this.rayTraceFromEntity(worldObj, player, true, range);
		if (rtr != null && rtr.getBlockPos() != null && rtr.getBlockPos().equals(getPos())) {
			looker = true;
			break;
		}
		if (!wasLooking && ((WeepingBells)worldObj.getBlockState(getPos()).getBlock()).isWeepingCropGrown(worldObj.getBlockState(getPos())) && !player.capabilities.isCreativeMode) {
			if (getTarget(worldObj, getPos()).canEntityBeSeen(player)) {
				player.attackEntityFrom(DamageSource.outOfWorld, 1.0F);
			}
		}
	}
	if (looker != wasLooking && !worldObj.isRemote)
		setLooking(looker);
}
 
开发者ID:bafomdad,项目名称:uniquecrops,代码行数:34,代码来源:TileShyPlant.java

示例8: handleHunger

import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
public static void handleHunger(EntityPlayer player, IExPPlayer data, int skippedTicks)
{
	player.getFoodStats().setFoodLevel(data.getCalories() < 2000 ? 19 : 20);
	if ((data.getCalories() <= 0 || data.getThirst() <= 0) && player.ticksExisted % 40 == 0)
	{
		player.attackEntityFrom(DamageSource.STARVE, 1);
	}
	
	if (skippedTicks == 0)
	{
		if (data.getCurrentHealth() < data.getMaxHealth(true) && player.ticksExisted % 100 == 0)
		{
			handleHealthRegen(data, 1);
		}
		
		handleHungerChange(player, data, 1);
	}
	else
	{
		for (int i = 0; i < skippedTicks; ++i)
		{
			if (data.getCurrentHealth() < data.getMaxHealth(true) && i % 100 == 0)
			{
				handleHealthRegen(data, 0.5F);
			}
			
			handleHungerChange(player, data, 0.5f);
		}
	}
}
 
开发者ID:V0idWa1k3r,项目名称:ExPetrum,代码行数:31,代码来源:PlayerManager.java

示例9: apply

import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
@Override
public boolean apply(@Nonnull EntityPlayer player) {
	player.getCapability(CapabilityDivination.CAPABILITY, null).setActive();
	player.attackEntityFrom(DamageSource.MAGIC, 50000000);
	return true;
}
 
开发者ID:Um-Mitternacht,项目名称:Bewitchment,代码行数:7,代码来源:FortuneDeath.java

示例10: onUpdate

import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
/**
 * Handles the food game logic.
 */
public void onUpdate(EntityPlayer player)
{
    EnumDifficulty enumdifficulty = player.worldObj.getDifficulty();
    this.prevFoodLevel = this.foodLevel;

    if (this.foodExhaustionLevel > 4.0F)
    {
        this.foodExhaustionLevel -= 4.0F;

        if (this.foodSaturationLevel > 0.0F)
        {
            this.foodSaturationLevel = Math.max(this.foodSaturationLevel - 1.0F, 0.0F);
        }
        else if (enumdifficulty != EnumDifficulty.PEACEFUL)
        {
            this.foodLevel = Math.max(this.foodLevel - 1, 0);
        }
    }

    if (player.worldObj.getGameRules().getBoolean("naturalRegeneration") && this.foodLevel >= 18 && player.shouldHeal())
    {
        ++this.foodTimer;

        if (this.foodTimer >= 80)
        {
            player.heal(1.0F);
            this.addExhaustion(3.0F);
            this.foodTimer = 0;
        }
    }
    else if (this.foodLevel <= 0)
    {
        ++this.foodTimer;

        if (this.foodTimer >= 80)
        {
            if (player.getHealth() > 10.0F || enumdifficulty == EnumDifficulty.HARD || player.getHealth() > 1.0F && enumdifficulty == EnumDifficulty.NORMAL)
            {
                player.attackEntityFrom(DamageSource.starve, 1.0F);
            }

            this.foodTimer = 0;
        }
    }
    else
    {
        this.foodTimer = 0;
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:53,代码来源:FoodStats.java

示例11: onUpdate

import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
/**
 * Handles the food game logic.
 */
public void onUpdate(EntityPlayer player)
{
    EnumDifficulty enumdifficulty = player.world.getDifficulty();
    this.prevFoodLevel = this.foodLevel;

    if (this.foodExhaustionLevel > 4.0F)
    {
        this.foodExhaustionLevel -= 4.0F;

        if (this.foodSaturationLevel > 0.0F)
        {
            this.foodSaturationLevel = Math.max(this.foodSaturationLevel - 1.0F, 0.0F);
        }
        else if (enumdifficulty != EnumDifficulty.PEACEFUL)
        {
            this.foodLevel = Math.max(this.foodLevel - 1, 0);
        }
    }

    boolean flag = player.world.getGameRules().getBoolean("naturalRegeneration");

    if (flag && this.foodSaturationLevel > 0.0F && player.shouldHeal() && this.foodLevel >= 20)
    {
        ++this.foodTimer;

        if (this.foodTimer >= 10)
        {
            float f = Math.min(this.foodSaturationLevel, 6.0F);
            player.heal(f / 6.0F);
            this.addExhaustion(f);
            this.foodTimer = 0;
        }
    }
    else if (flag && this.foodLevel >= 18 && player.shouldHeal())
    {
        ++this.foodTimer;

        if (this.foodTimer >= 80)
        {
            player.heal(1.0F);
            this.addExhaustion(6.0F);
            this.foodTimer = 0;
        }
    }
    else if (this.foodLevel <= 0)
    {
        ++this.foodTimer;

        if (this.foodTimer >= 80)
        {
            if (player.getHealth() > 10.0F || enumdifficulty == EnumDifficulty.HARD || player.getHealth() > 1.0F && enumdifficulty == EnumDifficulty.NORMAL)
            {
                player.attackEntityFrom(DamageSource.starve, 1.0F);
            }

            this.foodTimer = 0;
        }
    }
    else
    {
        this.foodTimer = 0;
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:67,代码来源:FoodStats.java

示例12: onUpdate

import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
/**
 * Handles the food game logic.
 */
public void onUpdate(EntityPlayer player)
{
    EnumDifficulty enumdifficulty = player.worldObj.getDifficulty();
    this.prevFoodLevel = this.foodLevel;

    if (this.foodExhaustionLevel > 4.0F)
    {
        this.foodExhaustionLevel -= 4.0F;

        if (this.foodSaturationLevel > 0.0F)
        {
            this.foodSaturationLevel = Math.max(this.foodSaturationLevel - 1.0F, 0.0F);
        }
        else if (enumdifficulty != EnumDifficulty.PEACEFUL)
        {
            this.foodLevel = Math.max(this.foodLevel - 1, 0);
        }
    }

    boolean flag = player.worldObj.getGameRules().getBoolean("naturalRegeneration");

    if (flag && this.foodSaturationLevel > 0.0F && player.shouldHeal() && this.foodLevel >= 20)
    {
        ++this.foodTimer;

        if (this.foodTimer >= 10)
        {
            float f = Math.min(this.foodSaturationLevel, 4.0F);
            player.heal(f / 4.0F);
            this.addExhaustion(f);
            this.foodTimer = 0;
        }
    }
    else if (flag && this.foodLevel >= 18 && player.shouldHeal())
    {
        ++this.foodTimer;

        if (this.foodTimer >= 80)
        {
            player.heal(1.0F);
            this.addExhaustion(4.0F);
            this.foodTimer = 0;
        }
    }
    else if (this.foodLevel <= 0)
    {
        ++this.foodTimer;

        if (this.foodTimer >= 80)
        {
            if (player.getHealth() > 10.0F || enumdifficulty == EnumDifficulty.HARD || player.getHealth() > 1.0F && enumdifficulty == EnumDifficulty.NORMAL)
            {
                player.attackEntityFrom(DamageSource.starve, 1.0F);
            }

            this.foodTimer = 0;
        }
    }
    else
    {
        this.foodTimer = 0;
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:67,代码来源:FoodStats.java


注:本文中的net.minecraft.entity.player.EntityPlayer.attackEntityFrom方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。