本文整理汇总了Java中net.minecraft.entity.player.EntityPlayer.setFire方法的典型用法代码示例。如果您正苦于以下问题:Java EntityPlayer.setFire方法的具体用法?Java EntityPlayer.setFire怎么用?Java EntityPlayer.setFire使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.entity.player.EntityPlayer
的用法示例。
在下文中一共展示了EntityPlayer.setFire方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: onEntityCollidedWithBlock
import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
@Override
public void onEntityCollidedWithBlock(World world, BlockPos pos, IBlockState state, Entity entity) {
if (world.isRemote)
return;
if (entity instanceof EntityPlayer) {
EntityPlayer ep = (EntityPlayer)entity;
if (!ep.capabilities.isCreativeMode) {
ItemStack boots = ep.inventory.armorInventory[0];
if (boots == null)
ep.setFire(3);
}
}
else if (entity instanceof EntityLiving) {
EntityLiving el = (EntityLiving)entity;
if (!el.isImmuneToFire()) {
el.setFire(3);
}
}
}
示例2: onDrink
import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
@Override
public void onDrink(World world, BlockPos pos, FluidStack stack, EntityPlayer player, boolean fromFluidContainer) {
player.attackEntityFrom(DamageSource.LAVA, 7);
player.setFire(30);
NBTTagCompound tag = player.getEntityData();
tag.setLong("lavaDrink", world.getTotalWorldTime());
}
示例3: onCollideWithPlayer
import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
@Override
public void onCollideWithPlayer(EntityPlayer player) // Burning while stuck in the ground
{
if (this.worldObj.isRemote) { return; } // Not doing this on client side
if (!this.inGround) { return; } // Not stuck in the ground
if (this.arrowShake > 0) { return; } // Not... done shaking?
// Ready to hurt someone!
player.setFire(this.fireDuration / 2); // Half burn time. Let's be lenient here
}
示例4: onFoodEaten
import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
@Override
protected void onFoodEaten(ItemStack stack, World worldIn, EntityPlayer player) {
player.setFire(10);
}
示例5: onFoodEaten
import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
@Override
protected void onFoodEaten(ItemStack stack, World worldIn, EntityPlayer player) {
player.setFire(2);
}