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Java EntityPlayer.setFire方法代码示例

本文整理汇总了Java中net.minecraft.entity.player.EntityPlayer.setFire方法的典型用法代码示例。如果您正苦于以下问题:Java EntityPlayer.setFire方法的具体用法?Java EntityPlayer.setFire怎么用?Java EntityPlayer.setFire使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.entity.player.EntityPlayer的用法示例。


在下文中一共展示了EntityPlayer.setFire方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: onEntityCollidedWithBlock

import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
@Override
  public void onEntityCollidedWithBlock(World world, BlockPos pos, IBlockState state, Entity entity) {
  	
if (world.isRemote)
	return;

if (entity instanceof EntityPlayer) {
	EntityPlayer ep = (EntityPlayer)entity;
	if (!ep.capabilities.isCreativeMode) {
		ItemStack boots = ep.inventory.armorInventory[0];
		if (boots == null)
			ep.setFire(3);
	}
}
else if (entity instanceof EntityLiving) {
	EntityLiving el = (EntityLiving)entity;
	if (!el.isImmuneToFire()) {
		el.setFire(3);
	}
}
  }
 
开发者ID:bafomdad,项目名称:uniquecrops,代码行数:22,代码来源:BlockLavaLily.java

示例2: onDrink

import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
@Override
public void onDrink(World world, BlockPos pos, FluidStack stack, EntityPlayer player, boolean fromFluidContainer) {
    player.attackEntityFrom(DamageSource.LAVA, 7);
    player.setFire(30);
    NBTTagCompound tag = player.getEntityData();
    tag.setLong("lavaDrink", world.getTotalWorldTime());
}
 
开发者ID:Buuz135,项目名称:Industrial-Foregoing,代码行数:8,代码来源:LavaStrawHandler.java

示例3: onCollideWithPlayer

import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
@Override
public void onCollideWithPlayer(EntityPlayer player)	// Burning while stuck in the ground
   {
	if (this.worldObj.isRemote) { return; }	// Not doing this on client side
	if (!this.inGround) { return; }			// Not stuck in the ground
	if (this.arrowShake > 0) { return; }	// Not... done shaking?
	
	// Ready to hurt someone!
	player.setFire(this.fireDuration / 2);	// Half burn time. Let's be lenient here
   }
 
开发者ID:Domochevsky,项目名称:minecraft-quiverbow,代码行数:11,代码来源:BlazeShot.java

示例4: onFoodEaten

import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
@Override
protected void onFoodEaten(ItemStack stack, World worldIn, EntityPlayer player) {
	player.setFire(10);
}
 
开发者ID:Um-Mitternacht,项目名称:Bewitchment,代码行数:5,代码来源:ItemGinger.java

示例5: onFoodEaten

import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
@Override
protected void onFoodEaten(ItemStack stack, World worldIn, EntityPlayer player) {
	
	player.setFire(2);
	
}
 
开发者ID:Bedrockbreaker,项目名称:rtap,代码行数:7,代码来源:foodPeppers.java


注:本文中的net.minecraft.entity.player.EntityPlayer.setFire方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。