本文整理汇总了Java中net.minecraft.entity.player.EntityPlayer.isHandActive方法的典型用法代码示例。如果您正苦于以下问题:Java EntityPlayer.isHandActive方法的具体用法?Java EntityPlayer.isHandActive怎么用?Java EntityPlayer.isHandActive使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.entity.player.EntityPlayer
的用法示例。
在下文中一共展示了EntityPlayer.isHandActive方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: doAxeStuff
import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
private void doAxeStuff(EntityLivingBase attacked, EntityLivingBase attacker)
{
//Copied from EntityMob#attackEntityAsMob() L134-150 START
if (attacked instanceof EntityPlayer)
{
EntityPlayer entityplayer = (EntityPlayer)attacked;
ItemStack itemstack = attacker.getHeldItemMainhand();
ItemStack itemstack1 = entityplayer.isHandActive() ? entityplayer.getActiveItemStack() : ItemStack.EMPTY;
if (!itemstack.isEmpty() && !itemstack1.isEmpty() && itemstack.getItem() instanceof ItemAxe && itemstack1.getItem() == RegisterItems.wickerShield)
{
float f1 = 0.25F + (float)EnchantmentHelper.getEfficiencyModifier(attacker) * 0.05F;
if (attacker.world.rand.nextFloat() < f1)
{
entityplayer.getCooldownTracker().setCooldown(RegisterItems.wickerShield, 100);
attacker.world.setEntityState(entityplayer, (byte) 30);
}
}
}
//Copied from EntityMob#attackEntityAsMob() L134-150 END
}
示例2: attackEntityAsMob
import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
public boolean attackEntityAsMob(Entity entityIn)
{
float f = (float)this.getEntityAttribute(SharedMonsterAttributes.ATTACK_DAMAGE).getAttributeValue();
int i = 0;
if (entityIn instanceof EntityLivingBase)
{
f += EnchantmentHelper.getModifierForCreature(this.getHeldItemMainhand(), ((EntityLivingBase)entityIn).getCreatureAttribute());
i += EnchantmentHelper.getKnockbackModifier(this);
}
boolean flag = entityIn.attackEntityFrom(DamageSource.causeMobDamage(this), f);
if (flag)
{
if (i > 0 && entityIn instanceof EntityLivingBase)
{
((EntityLivingBase)entityIn).knockBack(this, (float)i * 0.5F, (double)MathHelper.sin(this.rotationYaw * 0.017453292F), (double)(-MathHelper.cos(this.rotationYaw * 0.017453292F)));
this.motionX *= 0.6D;
this.motionZ *= 0.6D;
}
int j = EnchantmentHelper.getFireAspectModifier(this);
if (j > 0)
{
entityIn.setFire(j * 4);
}
if (entityIn instanceof EntityPlayer)
{
EntityPlayer entityplayer = (EntityPlayer)entityIn;
ItemStack itemstack = this.getHeldItemMainhand();
ItemStack itemstack1 = entityplayer.isHandActive() ? entityplayer.getActiveItemStack() : ItemStack.field_190927_a;
if (!itemstack.func_190926_b() && !itemstack1.func_190926_b() && itemstack.getItem() instanceof ItemAxe && itemstack1.getItem() == Items.SHIELD)
{
float f1 = 0.25F + (float)EnchantmentHelper.getEfficiencyModifier(this) * 0.05F;
if (this.rand.nextFloat() < f1)
{
entityplayer.getCooldownTracker().setCooldown(Items.SHIELD, 100);
this.world.setEntityState(entityplayer, (byte)30);
}
}
}
this.applyEnchantments(this, entityIn);
}
return flag;
}
示例3: processRightClick
import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
public EnumActionResult processRightClick(EntityPlayer player, World worldIn, ItemStack stack, EnumHand hand)
{
if (this.gameType == GameType.SPECTATOR)
{
return EnumActionResult.PASS;
}
else if (player.getCooldownTracker().hasCooldown(stack.getItem()))
{
return EnumActionResult.PASS;
}
else
{
int i = stack.func_190916_E();
int j = stack.getMetadata();
ActionResult<ItemStack> actionresult = stack.useItemRightClick(worldIn, player, hand);
ItemStack itemstack = (ItemStack)actionresult.getResult();
if (itemstack == stack && itemstack.func_190916_E() == i && itemstack.getMaxItemUseDuration() <= 0 && itemstack.getMetadata() == j)
{
return actionresult.getType();
}
else if (actionresult.getType() == EnumActionResult.FAIL && itemstack.getMaxItemUseDuration() > 0 && !player.isHandActive())
{
return actionresult.getType();
}
else
{
player.setHeldItem(hand, itemstack);
if (this.isCreative())
{
itemstack.func_190920_e(i);
if (itemstack.isItemStackDamageable())
{
itemstack.setItemDamage(j);
}
}
if (itemstack.func_190926_b())
{
player.setHeldItem(hand, ItemStack.field_190927_a);
}
if (!player.isHandActive())
{
((EntityPlayerMP)player).sendContainerToPlayer(player.inventoryContainer);
}
return actionresult.getType();
}
}
}
示例4: attackEntityAsMob
import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
@Override
public boolean attackEntityAsMob(Entity entityIn) {
float f = (float) this.getEntityAttribute(SharedMonsterAttributes.ATTACK_DAMAGE).getBaseValue();
int i = 0;
if (entityIn instanceof EntityLivingBase) {
f += EnchantmentHelper.getModifierForCreature(this.getHeldItemMainhand(),
((EntityLivingBase) entityIn).getCreatureAttribute());
i += EnchantmentHelper.getKnockbackModifier(this);
}
boolean flag = entityIn.attackEntityFrom(DamageSource.causeMobDamage(this), f);
if (flag) {
if (i > 0 && entityIn instanceof EntityLivingBase) {
((EntityLivingBase) entityIn).knockBack(this, i * 0.5F, MathHelper.sin(this.rotationYaw * 0.017453292F),
(-MathHelper.cos(this.rotationYaw * 0.017453292F)));
this.motionX *= 0.6D;
this.motionZ *= 0.6D;
}
int j = EnchantmentHelper.getFireAspectModifier(this);
if (j > 0)
entityIn.setFire(j * 4);
if (entityIn instanceof EntityPlayer) {
EntityPlayer entityplayer = (EntityPlayer) entityIn;
ItemStack itemstack = this.getHeldItemMainhand();
ItemStack itemstack1 = entityplayer.isHandActive() ? entityplayer.getActiveItemStack() : null;
if (!itemstack.isEmpty() && itemstack1 != null && itemstack.getItem() instanceof ItemAxe
&& itemstack1.getItem() == Items.SHIELD) {
float f1 = 0.25F + EnchantmentHelper.getEfficiencyModifier(this) * 0.05F;
if (this.rand.nextFloat() < f1) {
entityplayer.getCooldownTracker().setCooldown(Items.SHIELD, 100);
this.world.setEntityState(entityplayer, (byte) 30);
}
}
}
this.applyEnchantments(this, entityIn);
}
return flag;
}
示例5: attackEntityAsMob
import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
@Override
public boolean attackEntityAsMob(Entity entityIn) {
float f = (float) this.getEntityAttribute(SharedMonsterAttributes.ATTACK_DAMAGE).getAttributeValue();
int i = 0;
if (entityIn instanceof EntityLivingBase) {
f += EnchantmentHelper.getModifierForCreature(this.getHeldItemMainhand(),
((EntityLivingBase) entityIn).getCreatureAttribute());
i += EnchantmentHelper.getKnockbackModifier(this);
}
boolean flag = entityIn.attackEntityFrom(DamageSource.causeMobDamage(this), f);
if (flag) {
if (i > 0 && entityIn instanceof EntityLivingBase) {
((EntityLivingBase) entityIn).knockBack(this, i * 0.5F, MathHelper.sin(this.rotationYaw * 0.017453292F),
(-MathHelper.cos(this.rotationYaw * 0.017453292F)));
this.motionX *= 0.6D;
this.motionZ *= 0.6D;
}
int j = EnchantmentHelper.getFireAspectModifier(this);
if (j > 0)
entityIn.setFire(j * 4);
if (entityIn instanceof EntityPlayer) {
EntityPlayer entityplayer = (EntityPlayer) entityIn;
ItemStack itemstack = this.getHeldItemMainhand();
ItemStack itemstack1 = entityplayer.isHandActive() ? entityplayer.getActiveItemStack() : null;
if (!itemstack.isEmpty() && itemstack1 != null && itemstack.getItem() instanceof ItemAxe
&& itemstack1.getItem() == Items.SHIELD) {
float f1 = 0.25F + EnchantmentHelper.getEfficiencyModifier(this) * 0.05F;
if (this.rand.nextFloat() < f1) {
entityplayer.getCooldownTracker().setCooldown(Items.SHIELD, 100);
this.world.setEntityState(entityplayer, (byte) 30);
}
}
}
this.applyEnchantments(this, entityIn);
if (entityIn instanceof EntityLivingBase && ((EntityLivingBase) entityIn).getHealth() <= 0)
if (entityIn instanceof EntityBuilding)
this.playSound(TF2Sounds.MOB_SAXTON_DESTROY, 2.2F, 1f);
else
this.playSound(TF2Sounds.MOB_SAXTON_KILL, 2.2F, 1f);
}
return flag;
}
示例6: attackEntityAsMob
import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
public boolean attackEntityAsMob(Entity entityIn)
{
float f = (float)this.getEntityAttribute(SharedMonsterAttributes.ATTACK_DAMAGE).getAttributeValue();
int i = 0;
if (entityIn instanceof EntityLivingBase)
{
f += EnchantmentHelper.getModifierForCreature(this.getHeldItemMainhand(), ((EntityLivingBase)entityIn).getCreatureAttribute());
i += EnchantmentHelper.getKnockbackModifier(this);
}
boolean flag = entityIn.attackEntityFrom(DamageSource.causeMobDamage(this), f);
if (flag)
{
if (i > 0 && entityIn instanceof EntityLivingBase)
{
((EntityLivingBase)entityIn).knockBack(this, (float)i * 0.5F, (double)MathHelper.sin(this.rotationYaw * 0.017453292F), (double)(-MathHelper.cos(this.rotationYaw * 0.017453292F)));
this.motionX *= 0.6D;
this.motionZ *= 0.6D;
}
int j = EnchantmentHelper.getFireAspectModifier(this);
if (j > 0)
{
entityIn.setFire(j * 4);
}
if (entityIn instanceof EntityPlayer)
{
EntityPlayer entityplayer = (EntityPlayer)entityIn;
ItemStack itemstack = this.getHeldItemMainhand();
ItemStack itemstack1 = entityplayer.isHandActive() ? entityplayer.getActiveItemStack() : null;
if (itemstack != null && itemstack1 != null && itemstack.getItem() instanceof ItemAxe && itemstack1.getItem() == Items.SHIELD)
{
float f1 = 0.25F + (float)EnchantmentHelper.getEfficiencyModifier(this) * 0.05F;
if (this.rand.nextFloat() < f1)
{
entityplayer.getCooldownTracker().setCooldown(Items.SHIELD, 100);
this.worldObj.setEntityState(entityplayer, (byte)30);
}
}
}
this.applyEnchantments(this, entityIn);
}
return flag;
}
示例7: processRightClick
import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
public EnumActionResult processRightClick(EntityPlayer player, World worldIn, ItemStack stack, EnumHand hand)
{
if (this.gameType == GameType.SPECTATOR)
{
return EnumActionResult.PASS;
}
else if (player.getCooldownTracker().hasCooldown(stack.getItem()))
{
return EnumActionResult.PASS;
}
else
{
if (net.minecraftforge.common.ForgeHooks.onItemRightClick(player, hand, stack)) return net.minecraft.util.EnumActionResult.PASS;
int i = stack.stackSize;
int j = stack.getMetadata();
ActionResult<ItemStack> actionresult = stack.useItemRightClick(worldIn, player, hand);
ItemStack itemstack = (ItemStack)actionresult.getResult();
if (itemstack == stack && itemstack.stackSize == i && itemstack.getMaxItemUseDuration() <= 0 && itemstack.getMetadata() == j)
{
return actionresult.getType();
}
else
{
player.setHeldItem(hand, itemstack);
if (this.isCreative())
{
itemstack.stackSize = i;
if (itemstack.isItemStackDamageable())
{
itemstack.setItemDamage(j);
}
}
if (itemstack.stackSize == 0)
{
player.setHeldItem(hand, (ItemStack)null);
net.minecraftforge.event.ForgeEventFactory.onPlayerDestroyItem(player, itemstack, hand);
}
if (!player.isHandActive())
{
((EntityPlayerMP)player).sendContainerToPlayer(player.inventoryContainer);
}
return actionresult.getType();
}
}
}