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Java EntityPlayer.addItemStackToInventory方法代码示例

本文整理汇总了Java中net.minecraft.entity.player.EntityPlayer.addItemStackToInventory方法的典型用法代码示例。如果您正苦于以下问题:Java EntityPlayer.addItemStackToInventory方法的具体用法?Java EntityPlayer.addItemStackToInventory怎么用?Java EntityPlayer.addItemStackToInventory使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.entity.player.EntityPlayer的用法示例。


在下文中一共展示了EntityPlayer.addItemStackToInventory方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: onFoodEaten

import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
@Override
public void onFoodEaten(ItemStack stack, World worldIn, EntityPlayer player) {
	if (stack.getTagCompound() == null) {
		stack.setTagCompound(new NBTTagCompound()); //not really supposed to happen ingame since you only get the stews with NBT values assigned but it prevents crashing
	}
	final FoodStats foodStats = player.getFoodStats();
	foodStats.setFoodLevel(foodStats.getFoodLevel() + stack.getTagCompound().getInteger("hunger"));
	foodStats.setFoodSaturationLevel(foodStats.getFoodLevel() + stack.getTagCompound().getFloat("saturation"));
	player.addItemStackToInventory(new ItemStack(Items.BOWL, 1));
}
 
开发者ID:Um-Mitternacht,项目名称:Bewitchment,代码行数:11,代码来源:ItemFilledBowl.java

示例2: subtractFromInventory

import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
public static void subtractFromInventory(EntityPlayer playerIn, float amount) {
	float amountToGiveBack = getCurrencyNoWallet(playerIn) - amount;

	if (amountToGiveBack >= 0) {
		for (int i = 0; i < playerIn.inventory.getSizeInventory(); i++) {
			if (playerIn.inventory.getStackInSlot(i) != ItemStack.EMPTY && playerIn.inventory.getStackInSlot(i).getItem() instanceof ItemMoneyBase) {
				playerIn.inventory.setInventorySlotContents(i, ItemStack.EMPTY);
			}
		}

		for (ItemStack stack : CurrencyUtils.itemMoneyAmount(amountToGiveBack)) {
			playerIn.addItemStackToInventory(stack);
		}
	}
}
 
开发者ID:Zundrel,项目名称:Never-Enough-Currency,代码行数:16,代码来源:CurrencyUtils.java

示例3: useCauldron

import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
@SuppressWarnings("ConstantConditions")
public boolean useCauldron(EntityPlayer player, EnumHand hand, ItemStack heldItem) {
	if (!world.isRemote) {
		if (heldItem.isEmpty()) {
			if (!getContainer().isEmpty()) {
				giveItem(player, hand, ItemStack.EMPTY, getContainer());
				setContainer(ItemStack.EMPTY);
			} else if (inv.isFull() && hasIngredients() && mode != Mode.RITUAL) {
				itemRitualLogic();
			}
			return true;
		}
		//Held Item is not empty
		if (heldItem.hasCapability(CapabilityFluidHandler.FLUID_HANDLER_ITEM_CAPABILITY, EnumFacing.UP)) {
			handleLiquid(heldItem.getCapability(CapabilityFluidHandler.FLUID_HANDLER_ITEM_CAPABILITY, EnumFacing.UP));
		} else if (heldItem.getItem() == Items.POTIONITEM && PotionUtils.getEffectsFromStack(heldItem).isEmpty()) {
			int level = inv.getFluidAmount();
			if (level < BUCKET_VOLUME && (inv.getFluid() == null || inv.hasFluid(FluidRegistry.WATER))) {
				play(SoundEvents.ITEM_BUCKET_FILL, 1F, 1F);
				giveItem(player, hand, heldItem, new ItemStack(Items.GLASS_BOTTLE));
				FluidStack fluidStack = new FluidStack(FluidRegistry.WATER, 250);
				inv.fill(fluidStack, true);
			}
		} else if (heldItem.getItem() == Items.GLASS_BOTTLE) {
			if (mode == Mode.POTION) {
				potionRecipeLogic(player, hand, heldItem);
			} else if (mode == Mode.CUSTOM) {
				potionCustomLogic(player, hand, heldItem);
			}
		} else if (heldItem.getItem() == Items.BOWL) {
			ItemStack stewToGive = new ItemStack(ModItems.stew);
			int hunger = 0;
			float saturation = 0f;
			float multiplier = 1.0f;
			for (ItemStack stack : ingredients) {
				if (CauldronRegistry.getFoodValues().get(stack.getItem()) != null) {
					CauldronFoodValue foodValue = CauldronRegistry.getFoodValues().get(stack.getItem());
					hunger += foodValue.hunger * multiplier;
					saturation += foodValue.saturation * multiplier;
					multiplier *= 0.75;
				}
			}
			NBTTagCompound nbt = new NBTTagCompound();
			stewToGive.setTagCompound(nbt);
			nbt.setInteger("hunger", hunger);
			nbt.setFloat("saturation", saturation);

			if (player.addItemStackToInventory(stewToGive)) { //if the player has enough inventory space
				heldItem.setCount(heldItem.getCount() - 1);
				ingredients.clear();
				inv.setFluid(null);
				setContainer(ItemStack.EMPTY);
			}
		} else if (getContainer().isEmpty()) {
			ItemStack copy = heldItem.copy();
			setContainer(copy);
			player.setHeldItem(hand, ItemStack.EMPTY);
		}
	}
	return true;
}
 
开发者ID:Um-Mitternacht,项目名称:Bewitchment,代码行数:62,代码来源:TileCauldron.java

示例4: onBlockActivated

import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
@Override
public boolean onBlockActivated(World world, BlockPos pos, IBlockState state, EntityPlayer player, EnumHand hand,
		EnumFacing facing, float hitX, float hitY, float hitZ)
{
	if (world.isRemote)
	{
		return true;
	}
	TileEntity teUnchecked = world.getTileEntity(pos);
	if (!(teUnchecked instanceof TileEntityAnalyzer))
	{
		return false;
	}
	TileEntityAnalyzer te = (TileEntityAnalyzer) teUnchecked;
	ItemStack stack = player.getHeldItem(hand);

	if (!stack.isEmpty() && !player.isSneaking())
	{
		ItemStack insertStack = stack.copy();
		if (stack.getItem().equals(ModRegistry.BLANK_PARCHMENT))
		{
			List<NotebookCategory> unlockable = ArcaneMagicAPI.getAnalyzer()
					.getAnalysisResults(te.getStack(0).copy());

			if (!te.getStack(0).isEmpty() && unlockable.size() > 0 && te.getStack(1).isEmpty())
			{

				stack.shrink(1);
				te.setStack(1, new ItemStack(ModRegistry.BLANK_PARCHMENT));
			}
		} else if (te.getStack(0).isEmpty())
		{
			stack.shrink(1);
			insertStack.setCount(1);
			player.setHeldItem(hand, stack);
			te.setPlayer(player);
			te.setStack(0, insertStack);

			te.markDirty();
			world.playSound(player, pos, SoundEvents.ENTITY_ITEMFRAME_ADD_ITEM, SoundCategory.BLOCKS, 1, 1);

		}
	} else if (player.isSneaking())
	{
		ItemStack toExtract = te.getStack(0).copy();
		if (!toExtract.isEmpty())
		{
			if (!world.isRemote)
			{
				if (player.addItemStackToInventory(toExtract.copy()))
				{
					te.setStack(0, ItemStack.EMPTY);
					te.markDirty();
				}
			} else
			{
				world.playSound(player, pos, SoundEvents.ENTITY_ITEMFRAME_REMOVE_ITEM, SoundCategory.BLOCKS, 1, 1);
			}
		}
	}

	return true;
}
 
开发者ID:raphydaphy,项目名称:ArcaneMagic,代码行数:64,代码来源:BlockAnalyzer.java

示例5: onBlockActivated

import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
@Override
public boolean onBlockActivated(World world, BlockPos pos, IBlockState state, EntityPlayer player, EnumHand hand,
		EnumFacing facing, float hitX, float hitY, float hitZ)
{
	if (world.isRemote)
	{
		return true;
	}
	TileEntity te = world.getTileEntity(pos);
	if (!(te instanceof TileEntityWritingDesk))
	{
		return false;
	}

	ItemStack stack = player.getHeldItem(hand);

	int slot = 0;
	IItemHandler cap = te.getCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY, null);

	if (stack != null && !stack.isEmpty() && !player.isSneaking())
	{
		ItemStack insertStack = stack.copy();
		ItemStack remain = cap.insertItem(slot, insertStack, false);
		if (remain.getCount() != insertStack.getCount())
		{
			if (!world.isRemote)
			{
				player.setHeldItem(hand, remain);
				te.markDirty();
			} else
			{
				world.playSound(player, pos, SoundEvents.ENTITY_ITEMFRAME_ADD_ITEM, SoundCategory.BLOCKS, 1, 1);
			}
		}

	} else if (player.isSneaking())
	{
		ItemStack toExtract = cap.getStackInSlot(slot);
		if (toExtract != null && !toExtract.isEmpty())
		{
			if (!world.isRemote)
			{
				if (player.addItemStackToInventory(toExtract.copy()))
				{
					cap.getStackInSlot(slot).setCount(0);
					te.markDirty();
				}
			} else
			{
				world.playSound(player, pos, SoundEvents.ENTITY_ITEMFRAME_REMOVE_ITEM, SoundCategory.BLOCKS, 1, 1);
			}
		}
	}

	return true;
}
 
开发者ID:raphydaphy,项目名称:ArcaneMagic,代码行数:57,代码来源:BlockWritingDesk.java


注:本文中的net.minecraft.entity.player.EntityPlayer.addItemStackToInventory方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。