本文整理汇总了Java中net.minecraft.entity.player.EntityPlayer.clearActivePotions方法的典型用法代码示例。如果您正苦于以下问题:Java EntityPlayer.clearActivePotions方法的具体用法?Java EntityPlayer.clearActivePotions怎么用?Java EntityPlayer.clearActivePotions使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.entity.player.EntityPlayer
的用法示例。
在下文中一共展示了EntityPlayer.clearActivePotions方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: PlayerDeath
import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
@HarshenEvent
public void PlayerDeath(LivingDeathEvent event)
{
EntityPlayer player = (EntityPlayer) event.getEntity();
event.setCanceled(true);
if (player instanceof EntityPlayerMP)
{
EntityPlayerMP entityplayermp = (EntityPlayerMP)player;
entityplayermp.addStat(StatList.getObjectUseStats(Items.TOTEM_OF_UNDYING));
CriteriaTriggers.USED_TOTEM.trigger(entityplayermp, HarshenUtils.getFirstOccuringItem(player, Items.TOTEM_OF_UNDYING));
}
HarshenUtils.setStackInSlot(player, Items.TOTEM_OF_UNDYING, ItemStack.EMPTY);
player.setHealth(1.0F);
player.clearActivePotions();
player.addPotionEffect(new PotionEffect(MobEffects.REGENERATION, 900, 1));
player.addPotionEffect(new PotionEffect(MobEffects.ABSORPTION, 100, 1));
player.world.setEntityState(player, (byte)35);
}
示例2: onItemUseFinish
import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
/**
* Called when the player finishes using this Item (E.g. finishes eating.). Not called when the player stops using
* the Item before the action is complete.
*/
public ItemStack onItemUseFinish(ItemStack stack, World worldIn, EntityPlayer playerIn)
{
if (!playerIn.capabilities.isCreativeMode)
{
--stack.stackSize;
}
if (!worldIn.isRemote)
{
playerIn.clearActivePotions();
}
playerIn.triggerAchievement(StatList.objectUseStats[Item.getIdFromItem(this)]);
return stack.stackSize <= 0 ? new ItemStack(Items.bucket) : stack;
}