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Java EntityPlayer.isPlayerFullyAsleep方法代码示例

本文整理汇总了Java中net.minecraft.entity.player.EntityPlayer.isPlayerFullyAsleep方法的典型用法代码示例。如果您正苦于以下问题:Java EntityPlayer.isPlayerFullyAsleep方法的具体用法?Java EntityPlayer.isPlayerFullyAsleep怎么用?Java EntityPlayer.isPlayerFullyAsleep使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.entity.player.EntityPlayer的用法示例。


在下文中一共展示了EntityPlayer.isPlayerFullyAsleep方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: areAllPlayersAsleep

import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
public boolean areAllPlayersAsleep()
{
    if (this.allPlayersSleeping && !this.isRemote)
    {
        for (EntityPlayer entityplayer : this.playerEntities)
        {
            if (entityplayer.isSpectator() || !entityplayer.isPlayerFullyAsleep())
            {
                return false;
            }
        }

        return true;
    }
    else
    {
        return false;
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:20,代码来源:WorldServer.java

示例2: startNewDay

import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
@Override
public void startNewDay() {
    if (oldHandler != null) oldHandler.startNewDay(); //Start the new day

    if (FirstAidConfig.externalHealing.sleepHealing == 0F) return;

    WorldSleepState sleepState = Morpheus.playerSleepStatus.get(0);
    if (sleepState == null) return;

    if (areEnoughPlayersAsleep(sleepState)) {
        World world = DimensionManager.getWorld(0);
        for (EntityPlayer player : world.playerEntities) {
            if (player.isPlayerFullyAsleep()) {
                HealthDistribution.distributeHealth(FirstAid.activeHealingConfig.sleepHealing, player, true); //heal the player who did sleep
            }
        }
    }
}
 
开发者ID:ichttt,项目名称:FirstAid,代码行数:19,代码来源:MorpheusHelper.java

示例3: areAllPlayersAsleep

import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
/**
 * Checks if all players in this world are sleeping.
 */
public boolean areAllPlayersAsleep()
{
    if (this.allPlayersSleeping && !this.isRemote)
    {
        for (EntityPlayer entityplayer : this.playerEntities)
        {
            if (!entityplayer.isSpectator() && !entityplayer.isPlayerFullyAsleep())
            {
                return false;
            }
        }

        return true;
    }
    else
    {
        return false;
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:23,代码来源:WorldServer.java


注:本文中的net.minecraft.entity.player.EntityPlayer.isPlayerFullyAsleep方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。