本文整理汇总了Java中net.minecraft.entity.player.EntityPlayer.isPlayerFullyAsleep方法的典型用法代码示例。如果您正苦于以下问题:Java EntityPlayer.isPlayerFullyAsleep方法的具体用法?Java EntityPlayer.isPlayerFullyAsleep怎么用?Java EntityPlayer.isPlayerFullyAsleep使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.entity.player.EntityPlayer
的用法示例。
在下文中一共展示了EntityPlayer.isPlayerFullyAsleep方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: areAllPlayersAsleep
import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
public boolean areAllPlayersAsleep()
{
if (this.allPlayersSleeping && !this.isRemote)
{
for (EntityPlayer entityplayer : this.playerEntities)
{
if (entityplayer.isSpectator() || !entityplayer.isPlayerFullyAsleep())
{
return false;
}
}
return true;
}
else
{
return false;
}
}
示例2: startNewDay
import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
@Override
public void startNewDay() {
if (oldHandler != null) oldHandler.startNewDay(); //Start the new day
if (FirstAidConfig.externalHealing.sleepHealing == 0F) return;
WorldSleepState sleepState = Morpheus.playerSleepStatus.get(0);
if (sleepState == null) return;
if (areEnoughPlayersAsleep(sleepState)) {
World world = DimensionManager.getWorld(0);
for (EntityPlayer player : world.playerEntities) {
if (player.isPlayerFullyAsleep()) {
HealthDistribution.distributeHealth(FirstAid.activeHealingConfig.sleepHealing, player, true); //heal the player who did sleep
}
}
}
}
示例3: areAllPlayersAsleep
import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
/**
* Checks if all players in this world are sleeping.
*/
public boolean areAllPlayersAsleep()
{
if (this.allPlayersSleeping && !this.isRemote)
{
for (EntityPlayer entityplayer : this.playerEntities)
{
if (!entityplayer.isSpectator() && !entityplayer.isPlayerFullyAsleep())
{
return false;
}
}
return true;
}
else
{
return false;
}
}