本文整理汇总了Java中net.minecraft.entity.player.EntityPlayer.stopActiveHand方法的典型用法代码示例。如果您正苦于以下问题:Java EntityPlayer.stopActiveHand方法的具体用法?Java EntityPlayer.stopActiveHand怎么用?Java EntityPlayer.stopActiveHand使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.entity.player.EntityPlayer
的用法示例。
在下文中一共展示了EntityPlayer.stopActiveHand方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: onUsingTick
import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
@Override
public void onUsingTick(ItemStack stack, EntityLivingBase entityLiving, int count)
{
if (entityLiving instanceof EntityPlayer) {
EntityPlayer player = (EntityPlayer) entityLiving;
count = getMaxItemUseDuration(stack) - count;
int interval = count / spell.getIntervalLength();
int progress = count % spell.getIntervalLength();
if (progress == 0 && interval != 0)
{
spell.intervalStarted(player, stack, interval);
}
boolean res = spell.songTick(player, stack, interval, progress, spell.getIntervalLength());
if (!res) {
player.stopActiveHand();
}
/*for (SongNote note : spell.getNotes())
{
if (note.time == progress)
{
float f = (float)Math.pow(2.0D, (double)(note.value.ordinal() - 12) / 12.0D);
player.world.playSound((EntityPlayer)null, player.posX, player.posY, player.posZ, SoundEvents.BLOCK_NOTE_HARP, SoundCategory.RECORDS, 3.0F, f);
}
}*/
}
}
示例2: onStoppedUsingItem
import net.minecraft.entity.player.EntityPlayer; //导入方法依赖的package包/类
public void onStoppedUsingItem(EntityPlayer playerIn)
{
this.syncCurrentPlayItem();
this.connection.sendPacket(new CPacketPlayerDigging(CPacketPlayerDigging.Action.RELEASE_USE_ITEM, BlockPos.ORIGIN, EnumFacing.DOWN));
playerIn.stopActiveHand();
}